#3782 - World Z axis always vertical for non-free camera

This commit is contained in:
Enrico Turri 2020-03-09 15:23:29 +01:00
parent 6723b5f3cd
commit 6c36577e8e
4 changed files with 12 additions and 3 deletions

View file

@ -3932,7 +3932,6 @@ void GLCanvas3D::handle_layers_data_focus_event(const t_layer_height_range range
void GLCanvas3D::update_ui_from_settings()
{
m_camera.set_type(wxGetApp().app_config->get("use_perspective_camera"));
m_dirty = true;
#if ENABLE_RETINA_GL