#3782 - World Z axis always vertical for non-free camera

This commit is contained in:
Enrico Turri 2020-03-09 15:23:29 +01:00
parent 6723b5f3cd
commit 6c36577e8e
4 changed files with 12 additions and 3 deletions

View file

@ -122,6 +122,8 @@ public:
// returns true if the camera z axis (forward) is pointing in the negative direction of the world z axis
bool is_looking_downward() const { return get_dir_forward().dot(Vec3d::UnitZ()) < 0.0; }
void look_at(const Vec3d& position, const Vec3d& target, const Vec3d& up);
double max_zoom() const { return 100.0; }
double min_zoom() const;
@ -137,7 +139,6 @@ private:
#endif // ENABLE_THUMBNAIL_GENERATOR
void set_distance(double distance) const;
void look_at(const Vec3d& position, const Vec3d& target, const Vec3d& up);
void set_default_orientation();
Vec3d validate_target(const Vec3d& target) const;
void update_zenit();