mirror of
https://github.com/SoftFever/OrcaSlicer.git
synced 2025-07-25 15:44:12 -06:00
3DScene mouse event handler partially moved to c++ - part 2
This commit is contained in:
parent
276533e236
commit
6bf009edee
12 changed files with 257 additions and 173 deletions
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@ -301,6 +301,16 @@ const BoundingBoxf3& GLCanvas3D::Bed::get_bounding_box() const
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return m_bounding_box;
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}
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bool GLCanvas3D::Bed::contains(const Point& point) const
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{
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return m_polygon.contains(point);
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}
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Point GLCanvas3D::Bed::point_projection(const Point& point) const
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{
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return m_polygon.point_projection(point);
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}
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void GLCanvas3D::Bed::render() const
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{
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unsigned int triangles_vcount = m_triangles.get_data_size() / 3;
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@ -1049,19 +1059,19 @@ void GLCanvas3D::Mouse::set_position(const Pointf& position)
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}
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GLCanvas3D::Drag::Drag()
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: m_start_mouse_position(DBL_MAX, DBL_MAX)
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: m_start_position_2D(INT_MAX, INT_MAX)
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, m_volume_idx(-1)
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{
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}
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const Point& GLCanvas3D::Drag::get_start_mouse_position() const
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const Point& GLCanvas3D::Drag::get_start_position_2D() const
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{
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return m_start_mouse_position;
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return m_start_position_2D;
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}
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void GLCanvas3D::Drag::set_start_mouse_position(const Point& position)
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void GLCanvas3D::Drag::set_start_position_2D(const Point& position)
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{
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m_start_mouse_position = position;
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m_start_position_2D = position;
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}
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const Pointf3& GLCanvas3D::Drag::get_start_position_3D() const
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@ -1843,6 +1853,18 @@ void GLCanvas3D::register_on_select_callback(void* callback)
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m_on_select_callback.register_callback(callback);
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}
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void GLCanvas3D::register_on_model_update_callback(void* callback)
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{
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if (callback != nullptr)
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m_on_model_update_callback.register_callback(callback);
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}
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void GLCanvas3D::register_on_move_callback(void* callback)
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{
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if (callback != nullptr)
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m_on_move_callback.register_callback(callback);
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}
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void GLCanvas3D::on_size(wxSizeEvent& evt)
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{
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set_dirty(true);
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@ -1954,14 +1976,14 @@ void GLCanvas3D::on_mouse(wxMouseEvent& evt)
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int selected_object_idx = (is_layers_editing_enabled() && (m_print != nullptr)) ? get_layers_editing_first_selected_object_id(m_print->objects.size()) : -1;
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set_layers_editing_last_object_id(selected_object_idx);
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set_mouse_dragging(evt.Dragging());
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// set_mouse_dragging(false);
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if (evt.Entering())
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{
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#if defined(__WXMSW__) || defined(__WXGTK__)
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// On Windows and Linux needs focus in order to catch key events
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m_canvas->SetFocus();
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m_drag.set_start_mouse_position(Point(INT_MAX, INT_MAX));
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m_drag.set_start_position_2D(Point(INT_MAX, INT_MAX));
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#endif
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}
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else if (evt.LeftDClick())
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@ -1979,7 +2001,7 @@ void GLCanvas3D::on_mouse(wxMouseEvent& evt)
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// A volume is selected and the mouse is inside the layer thickness bar.
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// Start editing the layer height.
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set_layers_editing_state(1);
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perform_layer_editing_action(evt.GetY(), evt.ShiftDown(), evt.RightDown());
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perform_layer_editing_action(pos.y, evt.ShiftDown(), evt.RightDown());
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}
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else if ((selected_object_idx != -1) && reset_rect_contains(pos.x, pos.y))
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{
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@ -2056,105 +2078,136 @@ void GLCanvas3D::on_mouse(wxMouseEvent& evt)
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}
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}
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}
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// } elsif($e->Dragging && $e->LeftIsDown && (Slic3r::GUI::_3DScene::get_layers_editing_state($self) == 0) && defined($self->_drag_volume_idx)) {
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// # Get new position at the same Z of the initial click point.
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// my $cur_pos = Slic3r::Linef3->new(
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// $self->mouse_to_3d($e->GetX, $e->GetY, 0),
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// $self->mouse_to_3d($e->GetX, $e->GetY, 1))
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// ->intersect_plane($self->_drag_start_pos->z);
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//
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// # Clip the new position, so the object center remains close to the bed.
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// {
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// $cur_pos->translate(@{$self->_drag_volume_center_offset});
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// my $cur_pos2 = Slic3r::Point->new(scale($cur_pos->x), scale($cur_pos->y));
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// if (!$self->bed_polygon->contains_point($cur_pos2)) {
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// my $ip = $self->bed_polygon->point_projection($cur_pos2);
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// $cur_pos->set_x(unscale($ip->x));
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// $cur_pos->set_y(unscale($ip->y));
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// }
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// $cur_pos->translate(@{$self->_drag_volume_center_offset->negative});
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// }
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//
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// # Calculate the translation vector.
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// my $vector = $self->_drag_start_pos->vector_to($cur_pos);
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// # Get the volume being dragged.
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// my $volume = $self->volumes->[$self->_drag_volume_idx];
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// # Get all volumes belonging to the same group, if any.
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// my @volumes = ($volume->drag_group_id == -1) ?
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// ($volume) :
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// grep $_->drag_group_id == $volume->drag_group_id, @{$self->volumes};
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// # Apply new temporary volume origin and ignore Z.
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// $_->translate($vector->x, $vector->y, 0) for @volumes;
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// $self->_drag_start_pos($cur_pos);
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// $self->_dragged(1);
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// $self->Refresh;
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// $self->Update;
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// } elsif($e->Dragging) {
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// if ((Slic3r::GUI::_3DScene::get_layers_editing_state($self) > 0) && ($object_idx_selected != -1)) {
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// Slic3r::GUI::_3DScene::perform_layer_editing_action($self, $e->GetY, $e->ShiftDown, $e->RightIsDown) if (Slic3r::GUI::_3DScene::get_layers_editing_state($self) == 1);
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// } elsif($e->LeftIsDown) {
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//# if dragging over blank area with left button, rotate
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// if (defined $self->_drag_start_pos) {
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// my $orig = $self->_drag_start_pos;
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// if (TURNTABLE_MODE) {
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// # Turntable mode is enabled by default.
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// Slic3r::GUI::_3DScene::set_camera_phi($self, Slic3r::GUI::_3DScene::get_camera_phi($self) + ($pos->x - $orig->x) * TRACKBALLSIZE);
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// Slic3r::GUI::_3DScene::set_camera_theta($self, Slic3r::GUI::_3DScene::get_camera_theta($self) - ($pos->y - $orig->y) * TRACKBALLSIZE);
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// }
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// else {
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// my $size = $self->GetClientSize;
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// my @quat = trackball(
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// $orig->x / ($size->width / 2) - 1,
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// 1 - $orig->y / ($size->height / 2), # /
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// $pos->x / ($size->width / 2) - 1,
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// 1 - $pos->y / ($size->height / 2), # /
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// );
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// $self->_quat(mulquats($self->_quat, \@quat));
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// }
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// $self->on_viewport_changed->() if $self->on_viewport_changed;
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// $self->Refresh;
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// $self->Update;
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// }
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// $self->_drag_start_pos($pos);
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// } elsif($e->MiddleIsDown || $e->RightIsDown) {
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// # If dragging over blank area with right button, pan.
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// if (defined $self->_drag_start_xy) {
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// # get point in model space at Z = 0
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// my $cur_pos = $self->mouse_to_3d($e->GetX, $e->GetY, 0);
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// my $orig = $self->mouse_to_3d($self->_drag_start_xy->x, $self->_drag_start_xy->y, 0);
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// my $camera_target = Slic3r::GUI::_3DScene::get_camera_target($self);
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// $camera_target->translate(@{$orig->vector_to($cur_pos)->negative});
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// Slic3r::GUI::_3DScene::set_camera_target($self, $camera_target);
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// $self->on_viewport_changed->() if $self->on_viewport_changed;
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// $self->Refresh;
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// $self->Update;
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// }
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// $self->_drag_start_xy($pos);
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// }
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// } elsif($e->LeftUp || $e->MiddleUp || $e->RightUp) {
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// if (Slic3r::GUI::_3DScene::get_layers_editing_state($self) > 0) {
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// Slic3r::GUI::_3DScene::set_layers_editing_state($self, 0);
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// Slic3r::GUI::_3DScene::stop_timer($self);
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// $self->on_model_update->()
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// if ($object_idx_selected != -1 && $self->on_model_update);
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// } elsif($self->on_move && defined($self->_drag_volume_idx) && $self->_dragged) {
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// # get all volumes belonging to the same group, if any
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// my @volume_idxs;
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// my $group_id = $self->volumes->[$self->_drag_volume_idx]->drag_group_id;
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// if ($group_id == -1) {
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// @volume_idxs = ($self->_drag_volume_idx);
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// }
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// else {
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// @volume_idxs = grep $self->volumes->[$_]->drag_group_id == $group_id,
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// 0..$#{$self->volumes};
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// }
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// $self->on_move->(@volume_idxs);
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// }
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// $self->_drag_volume_idx(undef);
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// $self->_drag_start_pos(undef);
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// $self->_drag_start_xy(undef);
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// $self->_dragged(undef);
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// }
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else if (evt.Dragging() && evt.LeftIsDown() && (get_layers_editing_state() == 0) && (m_drag.get_volume_idx() != -1))
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{
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// Get new position at the same Z of the initial click point.
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float z0 = 0.0f;
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float z1 = 1.0f;
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Pointf3 cur_pos = Linef3(_mouse_to_3d(pos, &z0), _mouse_to_3d(pos, &z1)).intersect_plane(m_drag.get_start_position_3D().z);
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// Clip the new position, so the object center remains close to the bed.
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cur_pos.translate(m_drag.get_volume_center_offset());
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Point cur_pos2(scale_(cur_pos.x), scale_(cur_pos.y));
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if (!m_bed.contains(cur_pos2))
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{
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Point ip = m_bed.point_projection(cur_pos2);
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cur_pos.x = unscale(ip.x);
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cur_pos.y = unscale(ip.y);
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}
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cur_pos.translate(m_drag.get_volume_center_offset().negative());
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// Calculate the translation vector.
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Vectorf3 vector = m_drag.get_start_position_3D().vector_to(cur_pos);
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// Get the volume being dragged.
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GLVolume* volume = m_volumes->volumes[m_drag.get_volume_idx()];
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// Get all volumes belonging to the same group, if any.
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std::vector<GLVolume*> volumes;
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if (volume->drag_group_id == -1)
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volumes.push_back(volume);
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else
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{
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for (GLVolume* v : m_volumes->volumes)
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{
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if ((v != nullptr) && (v->drag_group_id == volume->drag_group_id))
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volumes.push_back(v);
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}
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}
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// Apply new temporary volume origin and ignore Z.
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for (GLVolume* v : volumes)
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{
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v->origin.translate(vector.x, vector.y, 0.0);
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}
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m_drag.set_start_position_3D(cur_pos);
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set_mouse_dragging(true);
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m_canvas->Refresh();
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m_canvas->Update();
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}
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else if (evt.Dragging())
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{
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if ((get_layers_editing_state() > 0) && (selected_object_idx != -1))
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{
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if (get_layers_editing_state() == 1)
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perform_layer_editing_action(pos.y, evt.ShiftDown(), evt.RightIsDown());
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}
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// } elsif($e->LeftIsDown) {
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//# if dragging over blank area with left button, rotate
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// if (defined $self->_drag_start_pos) {
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// my $orig = $self->_drag_start_pos;
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// if (TURNTABLE_MODE) {
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// # Turntable mode is enabled by default.
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// Slic3r::GUI::_3DScene::set_camera_phi($self, Slic3r::GUI::_3DScene::get_camera_phi($self) + ($pos->x - $orig->x) * TRACKBALLSIZE);
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// Slic3r::GUI::_3DScene::set_camera_theta($self, Slic3r::GUI::_3DScene::get_camera_theta($self) - ($pos->y - $orig->y) * TRACKBALLSIZE);
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// }
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// else {
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// my $size = $self->GetClientSize;
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// my @quat = trackball(
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// $orig->x / ($size->width / 2) - 1,
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// 1 - $orig->y / ($size->height / 2), # /
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// $pos->x / ($size->width / 2) - 1,
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// 1 - $pos->y / ($size->height / 2), # /
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// );
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// $self->_quat(mulquats($self->_quat, \@quat));
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// }
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// $self->on_viewport_changed->() if $self->on_viewport_changed;
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// $self->Refresh;
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// $self->Update;
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// }
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// $self->_drag_start_pos($pos);
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// } elsif($e->MiddleIsDown || $e->RightIsDown) {
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// # If dragging over blank area with right button, pan.
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// if (defined $self->_drag_start_xy) {
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// # get point in model space at Z = 0
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// my $cur_pos = $self->mouse_to_3d($e->GetX, $e->GetY, 0);
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// my $orig = $self->mouse_to_3d($self->_drag_start_xy->x, $self->_drag_start_xy->y, 0);
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// my $camera_target = Slic3r::GUI::_3DScene::get_camera_target($self);
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// $camera_target->translate(@{$orig->vector_to($cur_pos)->negative});
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// Slic3r::GUI::_3DScene::set_camera_target($self, $camera_target);
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// $self->on_viewport_changed->() if $self->on_viewport_changed;
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// $self->Refresh;
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// $self->Update;
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// }
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// $self->_drag_start_xy($pos);
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// }
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}
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else if (evt.LeftUp() || evt.MiddleUp() || evt.RightUp())
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{
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if (get_layers_editing_state() > 0)
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{
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set_layers_editing_state(0);
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stop_timer();
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if (selected_object_idx != -1)
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m_on_model_update_callback.call();
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}
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else if ((m_drag.get_volume_idx() != -1) && m_mouse.is_dragging())
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{
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// get all volumes belonging to the same group, if any
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std::vector<int> volume_idxs;
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int vol_id = m_drag.get_volume_idx();
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int group_id = m_volumes->volumes[vol_id]->drag_group_id;
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if (group_id == -1)
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{
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volume_idxs.push_back(vol_id);
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}
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else
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{
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for (int i = 0; i < m_volumes->volumes.size(); ++i)
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{
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if (m_volumes->volumes[i]->drag_group_id == group_id)
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volume_idxs.push_back(i);
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}
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}
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m_on_move_callback.call(volume_idxs);
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}
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m_drag.set_volume_idx(-1);
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m_drag.set_start_position_3D(Pointf3(DBL_MAX, DBL_MAX, DBL_MAX));
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m_drag.set_start_position_2D(Point(INT_MAX, INT_MAX));
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set_mouse_dragging(false);
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}
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else if (evt.Moving())
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{
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set_mouse_position(Pointf((coordf_t)pos.x, (coordf_t)pos.y));
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@ -2300,6 +2353,8 @@ void GLCanvas3D::_deregister_callbacks()
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m_on_double_click_callback.deregister_callback();
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m_on_right_click_callback.deregister_callback();
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m_on_select_callback.deregister_callback();
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m_on_model_update_callback.deregister_callback();
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m_on_move_callback.deregister_callback();
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}
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void GLCanvas3D::_mark_volumes_for_layer_height() const
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@ -2655,12 +2710,12 @@ Pointf3 GLCanvas3D::_mouse_to_3d(const Point& mouse_pos, float* z)
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GLint y = viewport[3] - (GLint)mouse_pos.y;
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GLfloat mouse_z;
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if (z == nullptr)
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::glReadPixels((GLint)mouse_pos.x, (GLint)mouse_pos.y, 1, 1, GL_DEPTH_COMPONENT, GL_FLOAT, (void*)&mouse_z);
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::glReadPixels((GLint)mouse_pos.x, y, 1, 1, GL_DEPTH_COMPONENT, GL_FLOAT, (void*)&mouse_z);
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else
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mouse_z = *z;
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GLdouble out_x, out_y, out_z;
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::gluUnProject((GLdouble)mouse_pos.x, (GLdouble)mouse_pos.y, mouse_z, modelview_matrix, projection_matrix, viewport, &out_x, &out_y, &out_z);
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::gluUnProject((GLdouble)mouse_pos.x, (GLdouble)y, mouse_z, modelview_matrix, projection_matrix, viewport, &out_x, &out_y, &out_z);
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return Pointf3((coordf_t)out_x, (coordf_t)out_y, (coordf_t)out_z);
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}
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