3DScene mouse event handler partially moved to c++ - part 2

This commit is contained in:
Enrico Turri 2018-05-31 16:04:59 +02:00
parent 276533e236
commit 6bf009edee
12 changed files with 257 additions and 173 deletions

View file

@ -1999,17 +1999,6 @@ void _3DScene::set_mouse_dragging(wxGLCanvas* canvas, bool dragging)
s_canvas_mgr.set_mouse_dragging(canvas, dragging);
}
Pointf _3DScene::get_mouse_position(wxGLCanvas* canvas)
{
return s_canvas_mgr.get_mouse_position(canvas);
}
void _3DScene::set_mouse_position(wxGLCanvas* canvas, const Pointf* position)
{
if (position != nullptr)
s_canvas_mgr.set_mouse_position(canvas, *position);
}
int _3DScene::get_hover_volume_id(wxGLCanvas* canvas)
{
return s_canvas_mgr.get_hover_volume_id(canvas);
@ -2195,6 +2184,16 @@ void _3DScene::register_on_select_callback(wxGLCanvas* canvas, void* callback)
s_canvas_mgr.register_on_select_callback(canvas, callback);
}
void _3DScene::register_on_model_update_callback(wxGLCanvas* canvas, void* callback)
{
s_canvas_mgr.register_on_model_update_callback(canvas, callback);
}
void _3DScene::register_on_move_callback(wxGLCanvas* canvas, void* callback)
{
s_canvas_mgr.register_on_move_callback(canvas, callback);
}
//void _3DScene::_glew_init()
//{
// glewInit();