diff --git a/src/slic3r/GUI/GLCanvas3D.cpp b/src/slic3r/GUI/GLCanvas3D.cpp index 3823f944a7..c68e89778d 100644 --- a/src/slic3r/GUI/GLCanvas3D.cpp +++ b/src/slic3r/GUI/GLCanvas3D.cpp @@ -3983,7 +3983,7 @@ void GLCanvas3D::_render_overlays() const glsafe(::glPushMatrix()); glsafe(::glLoadIdentity()); // ensure that the textures are renderered inside the frustrum - glsafe(::glTranslated(0.0, 0.0, -(m_camera.get_near_z() + 0.5))); + glsafe(::glTranslated(0.0, 0.0, -(m_camera.get_near_z() + 0.005))); // ensure that the overlay fits the frustrum near z plane double gui_scale = m_camera.get_gui_scale(); glsafe(::glScaled(gui_scale, gui_scale, 1.0));