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	Merge branch 'master' into tm_arrange_selection
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		|  | @ -3983,7 +3983,7 @@ void GLCanvas3D::_render_overlays() const | |||
|     glsafe(::glPushMatrix()); | ||||
|     glsafe(::glLoadIdentity()); | ||||
|     // ensure that the textures are renderered inside the frustrum
 | ||||
|     glsafe(::glTranslated(0.0, 0.0, -(m_camera.get_near_z() + 0.5))); | ||||
|     glsafe(::glTranslated(0.0, 0.0, -(m_camera.get_near_z() + 0.005))); | ||||
|     // ensure that the overlay fits the frustrum near z plane
 | ||||
|     double gui_scale = m_camera.get_gui_scale(); | ||||
|     glsafe(::glScaled(gui_scale, gui_scale, 1.0)); | ||||
|  |  | |||
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