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When synchronizing the front end with the back end after Undo / Redo
jump, postpone error messages, so they are displayed after the Undo / Redo jump has been fully performed. Otherwise there would be a message box opening, taking over the message queue, and possibly performing actions as rendering on an inconsistent application state.
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5 changed files with 42 additions and 26 deletions
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@ -882,7 +882,7 @@ void GLGizmosManager::update_after_undo_redo(const UndoRedo::Snapshot& snapshot)
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m_serializing = false;
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if (m_current == SlaSupports
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&& snapshot.snapshot_data.flags & UndoRedo::SnapshotData::RECALCULATE_SLA_SUPPORTS)
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dynamic_cast<GLGizmoSlaSupports*>(m_gizmos[SlaSupports])->reslice_SLA_supports();
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dynamic_cast<GLGizmoSlaSupports*>(m_gizmos[SlaSupports])->reslice_SLA_supports(true);
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}
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void GLGizmosManager::reset()
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