When synchronizing the front end with the back end after Undo / Redo

jump, postpone error messages, so they are displayed after
the Undo / Redo jump has been fully performed.
Otherwise there would be a message box opening, taking over the message
queue, and possibly performing actions as rendering on an inconsistent
application state.
This commit is contained in:
bubnikv 2019-08-23 15:53:45 +02:00
parent bb6cde789d
commit 6adebb9c78
5 changed files with 42 additions and 26 deletions

View file

@ -882,7 +882,7 @@ void GLGizmosManager::update_after_undo_redo(const UndoRedo::Snapshot& snapshot)
m_serializing = false;
if (m_current == SlaSupports
&& snapshot.snapshot_data.flags & UndoRedo::SnapshotData::RECALCULATE_SLA_SUPPORTS)
dynamic_cast<GLGizmoSlaSupports*>(m_gizmos[SlaSupports])->reslice_SLA_supports();
dynamic_cast<GLGizmoSlaSupports*>(m_gizmos[SlaSupports])->reslice_SLA_supports(true);
}
void GLGizmosManager::reset()