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https://github.com/SoftFever/OrcaSlicer.git
synced 2025-10-21 15:51:10 -06:00
Moved C++ code into new libslic3r directory
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parent
b8676241e0
commit
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84 changed files with 122 additions and 111 deletions
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%{
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#include <myinit.h>
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#include "BoundingBox.hpp"
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#include "Point.hpp"
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#include "libslic3r/BoundingBox.hpp"
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#include "libslic3r/Point.hpp"
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%}
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%name{Slic3r::Geometry::BoundingBox} class BoundingBox {
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%{
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#include <myinit.h>
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#include "clipper.hpp"
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#include "ClipperUtils.hpp"
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#include "libslic3r/ClipperUtils.hpp"
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%}
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%package{Slic3r::Geometry::Clipper};
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%{
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#include <myinit.h>
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#include "PrintConfig.hpp"
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#include "libslic3r/PrintConfig.hpp"
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%}
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%name{Slic3r::Config} class DynamicPrintConfig {
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%{
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#include <myinit.h>
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#include "ExPolygon.hpp"
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#include "libslic3r/ExPolygon.hpp"
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%}
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%name{Slic3r::ExPolygon} class ExPolygon {
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%{
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#include <myinit.h>
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#include "ExPolygonCollection.hpp"
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#include "libslic3r/ExPolygonCollection.hpp"
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%}
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%name{Slic3r::ExPolygon::Collection} class ExPolygonCollection {
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%{
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#include <myinit.h>
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#include "Extruder.hpp"
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#include "libslic3r/Extruder.hpp"
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%}
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%name{Slic3r::Extruder} class Extruder {
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%{
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#include <myinit.h>
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#include "ExtrusionEntityCollection.hpp"
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#include "libslic3r/ExtrusionEntityCollection.hpp"
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%}
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%name{Slic3r::ExtrusionPath::Collection} class ExtrusionEntityCollection {
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%{
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#include <myinit.h>
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#include "ExtrusionEntity.hpp"
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#include "libslic3r/ExtrusionEntity.hpp"
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%}
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%name{Slic3r::ExtrusionLoop} class ExtrusionLoop {
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%{
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#include <myinit.h>
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#include "ExtrusionEntity.hpp"
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#include "ExtrusionEntityCollection.hpp"
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#include "libslic3r/ExtrusionEntity.hpp"
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#include "libslic3r/ExtrusionEntityCollection.hpp"
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%}
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%name{Slic3r::ExtrusionPath} class ExtrusionPath {
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%{
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#include <myinit.h>
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#include "Flow.hpp"
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#include "libslic3r/Flow.hpp"
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%}
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%name{Slic3r::Flow} class Flow {
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%{
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#include <myinit.h>
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#include "Geometry.hpp"
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#include "libslic3r/Geometry.hpp"
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%}
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%{
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#include <myinit.h>
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#include "Layer.hpp"
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#include "perlglue.hpp"
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#include "libslic3r/Layer.hpp"
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%}
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%name{Slic3r::Layer::Region} class LayerRegion {
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%{
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#include <myinit.h>
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#include "Line.hpp"
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#include "Polyline.hpp"
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#include "libslic3r/Line.hpp"
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#include "libslic3r/Polyline.hpp"
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%}
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%name{Slic3r::Line} class Line {
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%{
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#include <myinit.h>
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#include "Model.hpp"
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#include "PrintConfig.hpp"
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#include "libslic3r/Model.hpp"
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#include "libslic3r/PrintConfig.hpp"
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%}
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%name{Slic3r::Model} class Model {
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%{
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#include <myinit.h>
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#include "MotionPlanner.hpp"
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#include "libslic3r/MotionPlanner.hpp"
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%}
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%name{Slic3r::MotionPlanner} class MotionPlanner {
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%{
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#include <myinit.h>
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#include <vector>
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#include "PlaceholderParser.hpp"
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#include "libslic3r/PlaceholderParser.hpp"
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%}
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%name{Slic3r::GCode::PlaceholderParser} class PlaceholderParser {
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%{
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#include <myinit.h>
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#include "Point.hpp"
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#include "Polygon.hpp"
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#include "Polyline.hpp"
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#include "libslic3r/Point.hpp"
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#include "libslic3r/Polygon.hpp"
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#include "libslic3r/Polyline.hpp"
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%}
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%name{Slic3r::Point} class Point {
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%{
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#include <myinit.h>
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#include "BoundingBox.hpp"
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#include "Polygon.hpp"
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#include "BoundingBox.hpp"
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#include "libslic3r/BoundingBox.hpp"
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#include "libslic3r/Polygon.hpp"
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#include "libslic3r/BoundingBox.hpp"
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%}
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%name{Slic3r::Polygon} class Polygon {
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%{
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#include <myinit.h>
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#include "BoundingBox.hpp"
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#include "ClipperUtils.hpp"
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#include "Polyline.hpp"
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#include "libslic3r/BoundingBox.hpp"
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#include "libslic3r/ClipperUtils.hpp"
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#include "libslic3r/Polyline.hpp"
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%}
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%name{Slic3r::Polyline} class Polyline {
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%{
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#include <myinit.h>
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#include "PolylineCollection.hpp"
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#include "libslic3r/PolylineCollection.hpp"
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%}
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%name{Slic3r::Polyline::Collection} class PolylineCollection {
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%{
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#include <myinit.h>
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#include "Print.hpp"
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#include "PlaceholderParser.hpp"
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#include "libslic3r/Print.hpp"
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#include "libslic3r/PlaceholderParser.hpp"
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%}
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%package{Slic3r::Print::State};
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%{
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#include <myinit.h>
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#include "Surface.hpp"
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#include "ClipperUtils.hpp"
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#include "libslic3r/Surface.hpp"
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#include "libslic3r/ClipperUtils.hpp"
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%}
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%name{Slic3r::Surface} class Surface {
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%{
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#include <myinit.h>
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#include "SurfaceCollection.hpp"
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#include "libslic3r/SurfaceCollection.hpp"
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%}
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%name{Slic3r::Surface::Collection} class SurfaceCollection {
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%{
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#include <myinit.h>
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#include "TriangleMesh.hpp"
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#include "libslic3r/TriangleMesh.hpp"
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%}
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%name{Slic3r::TriangleMesh} class TriangleMesh {
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