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Moved C++ code into new libslic3r directory
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84 changed files with 122 additions and 111 deletions
110
xs/src/libslic3r/TriangleMesh.hpp
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110
xs/src/libslic3r/TriangleMesh.hpp
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#ifndef slic3r_TriangleMesh_hpp_
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#define slic3r_TriangleMesh_hpp_
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#include <myinit.h>
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#include <admesh/stl.h>
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#include <vector>
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#include "BoundingBox.hpp"
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#include "Point.hpp"
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#include "Polygon.hpp"
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#include "ExPolygon.hpp"
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namespace Slic3r {
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class TriangleMesh;
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class TriangleMeshSlicer;
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typedef std::vector<TriangleMesh*> TriangleMeshPtrs;
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class TriangleMesh
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{
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public:
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TriangleMesh();
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TriangleMesh(const TriangleMesh &other);
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TriangleMesh& operator= (TriangleMesh other);
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void swap(TriangleMesh &other);
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~TriangleMesh();
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void ReadSTLFile(char* input_file);
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void write_ascii(char* output_file);
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void write_binary(char* output_file);
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void repair();
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void WriteOBJFile(char* output_file);
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void scale(float factor);
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void scale(std::vector<double> versor);
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void translate(float x, float y, float z);
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void rotate_x(float angle);
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void rotate_y(float angle);
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void rotate_z(float angle);
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void flip_x();
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void flip_y();
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void flip_z();
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void align_to_origin();
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void rotate(double angle, Point* center);
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TriangleMeshPtrs split() const;
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void merge(const TriangleMesh* mesh);
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void horizontal_projection(ExPolygons &retval) const;
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void convex_hull(Polygon* hull);
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void bounding_box(BoundingBoxf3* bb) const;
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void reset_repair_stats();
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stl_file stl;
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bool repaired;
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#ifdef SLIC3RXS
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SV* to_SV();
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void ReadFromPerl(SV* vertices, SV* facets);
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#endif
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private:
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void require_shared_vertices();
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friend class TriangleMeshSlicer;
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};
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enum FacetEdgeType { feNone, feTop, feBottom, feHorizontal };
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class IntersectionPoint : public Point
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{
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public:
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int point_id;
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int edge_id;
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IntersectionPoint() : point_id(-1), edge_id(-1) {};
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};
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class IntersectionLine
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{
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public:
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Point a;
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Point b;
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int a_id;
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int b_id;
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int edge_a_id;
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int edge_b_id;
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FacetEdgeType edge_type;
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bool skip;
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IntersectionLine() : a_id(-1), b_id(-1), edge_a_id(-1), edge_b_id(-1), edge_type(feNone), skip(false) {};
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};
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typedef std::vector<IntersectionLine> IntersectionLines;
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typedef std::vector<IntersectionLine*> IntersectionLinePtrs;
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class TriangleMeshSlicer
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{
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public:
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TriangleMesh* mesh;
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TriangleMeshSlicer(TriangleMesh* _mesh);
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~TriangleMeshSlicer();
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void slice(const std::vector<float> &z, std::vector<Polygons>* layers);
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void slice(const std::vector<float> &z, std::vector<ExPolygons>* layers);
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void slice_facet(float slice_z, const stl_facet &facet, const int &facet_idx, const float &min_z, const float &max_z, std::vector<IntersectionLine>* lines) const;
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void cut(float z, TriangleMesh* upper, TriangleMesh* lower);
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private:
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typedef std::vector< std::vector<int> > t_facets_edges;
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t_facets_edges facets_edges;
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stl_vertex* v_scaled_shared;
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void make_loops(std::vector<IntersectionLine> &lines, Polygons* loops);
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void make_expolygons(const Polygons &loops, ExPolygons* slices);
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void make_expolygons_simple(std::vector<IntersectionLine> &lines, ExPolygons* slices);
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void make_expolygons(std::vector<IntersectionLine> &lines, ExPolygons* slices);
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};
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}
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#endif
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