Moved C++ code into new libslic3r directory

This commit is contained in:
Alessandro Ranellucci 2014-08-03 19:42:29 +02:00
parent b8676241e0
commit 6adc3477c9
84 changed files with 122 additions and 111 deletions

View file

@ -0,0 +1,56 @@
#include "Surface.hpp"
namespace Slic3r {
double
Surface::area() const
{
return this->expolygon.area();
}
bool
Surface::is_solid() const
{
return this->surface_type == stTop
|| this->surface_type == stBottom
|| this->surface_type == stBottomBridge
|| this->surface_type == stInternalSolid;
}
bool
Surface::is_external() const
{
return this->surface_type == stTop
|| this->surface_type == stBottom
|| this->surface_type == stBottomBridge;
}
bool
Surface::is_bottom() const
{
return this->surface_type == stBottom
|| this->surface_type == stBottomBridge;
}
bool
Surface::is_bridge() const
{
return this->surface_type == stBottomBridge
|| this->surface_type == stInternalBridge;
}
#ifdef SLIC3RXS
REGISTER_CLASS(Surface, "Surface");
void
Surface::from_SV_check(SV* surface_sv)
{
if (!sv_isa(surface_sv, perl_class_name(this)) && !sv_isa(surface_sv, perl_class_name_ref(this)))
CONFESS("Not a valid %s object", perl_class_name(this));
// a XS Surface was supplied
*this = *(Surface *)SvIV((SV*)SvRV( surface_sv ));
}
#endif
}