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https://github.com/SoftFever/OrcaSlicer.git
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Moved C++ code into new libslic3r directory
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84 changed files with 122 additions and 111 deletions
337
xs/src/libslic3r/Point.cpp
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337
xs/src/libslic3r/Point.cpp
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#include "Point.hpp"
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#include "Line.hpp"
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#include "MultiPoint.hpp"
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#include <cmath>
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#include <sstream>
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namespace Slic3r {
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Point::Point(double x, double y)
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{
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this->x = lrint(x);
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this->y = lrint(y);
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}
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bool
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Point::operator==(const Point& rhs) const
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{
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return this->coincides_with(rhs);
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}
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std::string
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Point::wkt() const
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{
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std::ostringstream ss;
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ss << "POINT(" << this->x << " " << this->y << ")";
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return ss.str();
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}
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void
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Point::scale(double factor)
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{
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this->x *= factor;
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this->y *= factor;
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}
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void
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Point::translate(double x, double y)
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{
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this->x += x;
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this->y += y;
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}
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void
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Point::rotate(double angle, const Point ¢er)
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{
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double cur_x = (double)this->x;
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double cur_y = (double)this->y;
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this->x = (coord_t)round( (double)center.x + cos(angle) * (cur_x - (double)center.x) - sin(angle) * (cur_y - (double)center.y) );
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this->y = (coord_t)round( (double)center.y + cos(angle) * (cur_y - (double)center.y) + sin(angle) * (cur_x - (double)center.x) );
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}
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bool
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Point::coincides_with(const Point &point) const
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{
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return this->x == point.x && this->y == point.y;
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}
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bool
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Point::coincides_with_epsilon(const Point &point) const
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{
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return std::abs(this->x - point.x) < SCALED_EPSILON && std::abs(this->y - point.y) < SCALED_EPSILON;
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}
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int
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Point::nearest_point_index(const Points &points) const
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{
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PointConstPtrs p;
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p.reserve(points.size());
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for (Points::const_iterator it = points.begin(); it != points.end(); ++it)
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p.push_back(&*it);
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return this->nearest_point_index(p);
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}
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int
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Point::nearest_point_index(const PointConstPtrs &points) const
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{
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int idx = -1;
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double distance = -1; // double because long is limited to 2147483647 on some platforms and it's not enough
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for (PointConstPtrs::const_iterator it = points.begin(); it != points.end(); ++it) {
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/* If the X distance of the candidate is > than the total distance of the
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best previous candidate, we know we don't want it */
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double d = pow(this->x - (*it)->x, 2);
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if (distance != -1 && d > distance) continue;
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/* If the Y distance of the candidate is > than the total distance of the
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best previous candidate, we know we don't want it */
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d += pow(this->y - (*it)->y, 2);
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if (distance != -1 && d > distance) continue;
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idx = it - points.begin();
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distance = d;
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if (distance < EPSILON) break;
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}
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return idx;
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}
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int
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Point::nearest_point_index(const PointPtrs &points) const
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{
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PointConstPtrs p;
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p.reserve(points.size());
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for (PointPtrs::const_iterator it = points.begin(); it != points.end(); ++it)
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p.push_back(*it);
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return this->nearest_point_index(p);
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}
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void
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Point::nearest_point(const Points &points, Point* point) const
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{
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*point = points.at(this->nearest_point_index(points));
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}
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double
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Point::distance_to(const Point &point) const
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{
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double dx = ((double)point.x - this->x);
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double dy = ((double)point.y - this->y);
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return sqrt(dx*dx + dy*dy);
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}
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double
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Point::distance_to(const Line &line) const
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{
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if (line.a.coincides_with(line.b)) return this->distance_to(line.a);
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double n = (double)(line.b.x - line.a.x) * (double)(line.a.y - this->y)
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- (double)(line.a.x - this->x) * (double)(line.b.y - line.a.y);
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return std::abs(n) / line.length();
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}
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/* Three points are a counter-clockwise turn if ccw > 0, clockwise if
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* ccw < 0, and collinear if ccw = 0 because ccw is a determinant that
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* gives the signed area of the triangle formed by p1, p2 and this point.
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* In other words it is the 2D cross product of p1-p2 and p1-this, i.e.
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* z-component of their 3D cross product.
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* We return double because it must be big enough to hold 2*max(|coordinate|)^2
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*/
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double
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Point::ccw(const Point &p1, const Point &p2) const
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{
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return (double)(p2.x - p1.x)*(double)(this->y - p1.y) - (double)(p2.y - p1.y)*(double)(this->x - p1.x);
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}
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double
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Point::ccw(const Line &line) const
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{
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return this->ccw(line.a, line.b);
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}
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Point
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Point::projection_onto(const MultiPoint &poly) const
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{
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Point running_projection = poly.first_point();
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double running_min = this->distance_to(running_projection);
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Lines lines = poly.lines();
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for (Lines::const_iterator line = lines.begin(); line != lines.end(); ++line) {
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Point point_temp = this->projection_onto(*line);
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if (this->distance_to(point_temp) < running_min) {
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running_projection = point_temp;
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running_min = this->distance_to(running_projection);
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}
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}
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return running_projection;
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}
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Point
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Point::projection_onto(const Line &line) const
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{
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if (line.a.coincides_with(line.b)) return line.a;
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/*
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(Ported from VisiLibity by Karl J. Obermeyer)
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The projection of point_temp onto the line determined by
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line_segment_temp can be represented as an affine combination
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expressed in the form projection of
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Point = theta*line_segment_temp.first + (1.0-theta)*line_segment_temp.second.
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If theta is outside the interval [0,1], then one of the Line_Segment's endpoints
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must be closest to calling Point.
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*/
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double theta = ( (double)(line.b.x - this->x)*(double)(line.b.x - line.a.x) + (double)(line.b.y- this->y)*(double)(line.b.y - line.a.y) )
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/ ( (double)pow(line.b.x - line.a.x, 2) + (double)pow(line.b.y - line.a.y, 2) );
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if (0.0 <= theta && theta <= 1.0)
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return theta * line.a + (1.0-theta) * line.b;
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// Else pick closest endpoint.
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if (this->distance_to(line.a) < this->distance_to(line.b)) {
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return line.a;
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} else {
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return line.b;
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}
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}
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Point
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Point::negative() const
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{
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return Point(-this->x, -this->y);
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}
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Point
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operator+(const Point& point1, const Point& point2)
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{
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return Point(point1.x + point2.x, point1.y + point2.y);
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}
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Point
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operator*(double scalar, const Point& point2)
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{
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return Point(scalar * point2.x, scalar * point2.y);
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}
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#ifdef SLIC3RXS
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REGISTER_CLASS(Point, "Point");
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SV*
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Point::to_SV_pureperl() const {
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AV* av = newAV();
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av_fill(av, 1);
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av_store(av, 0, newSViv(this->x));
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av_store(av, 1, newSViv(this->y));
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return newRV_noinc((SV*)av);
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}
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void
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Point::from_SV(SV* point_sv)
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{
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AV* point_av = (AV*)SvRV(point_sv);
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// get a double from Perl and round it, otherwise
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// it would get truncated
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this->x = lrint(SvNV(*av_fetch(point_av, 0, 0)));
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this->y = lrint(SvNV(*av_fetch(point_av, 1, 0)));
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}
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void
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Point::from_SV_check(SV* point_sv)
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{
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if (sv_isobject(point_sv) && (SvTYPE(SvRV(point_sv)) == SVt_PVMG)) {
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if (!sv_isa(point_sv, perl_class_name(this)) && !sv_isa(point_sv, perl_class_name_ref(this)))
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CONFESS("Not a valid %s object (got %s)", perl_class_name(this), HvNAME(SvSTASH(SvRV(point_sv))));
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*this = *(Point*)SvIV((SV*)SvRV( point_sv ));
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} else {
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this->from_SV(point_sv);
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}
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}
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REGISTER_CLASS(Point3, "Point3");
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#endif
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void
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Pointf::scale(double factor)
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{
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this->x *= factor;
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this->y *= factor;
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}
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void
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Pointf::translate(double x, double y)
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{
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this->x += x;
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this->y += y;
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}
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void
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Pointf::rotate(double angle, const Pointf ¢er)
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{
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double cur_x = this->x;
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double cur_y = this->y;
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this->x = center.x + cos(angle) * (cur_x - center.x) - sin(angle) * (cur_y - center.y);
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this->y = center.y + cos(angle) * (cur_y - center.y) + sin(angle) * (cur_x - center.x);
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}
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#ifdef SLIC3RXS
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REGISTER_CLASS(Pointf, "Pointf");
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SV*
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Pointf::to_SV_pureperl() const {
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AV* av = newAV();
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av_fill(av, 1);
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av_store(av, 0, newSVnv(this->x));
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av_store(av, 1, newSVnv(this->y));
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return newRV_noinc((SV*)av);
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}
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bool
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Pointf::from_SV(SV* point_sv)
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{
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AV* point_av = (AV*)SvRV(point_sv);
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SV* sv_x = *av_fetch(point_av, 0, 0);
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SV* sv_y = *av_fetch(point_av, 1, 0);
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if (!looks_like_number(sv_x) || !looks_like_number(sv_y)) return false;
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this->x = SvNV(sv_x);
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this->y = SvNV(sv_y);
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return true;
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}
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void
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Pointf::from_SV_check(SV* point_sv)
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{
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if (sv_isobject(point_sv) && (SvTYPE(SvRV(point_sv)) == SVt_PVMG)) {
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if (!sv_isa(point_sv, perl_class_name(this)) && !sv_isa(point_sv, perl_class_name_ref(this)))
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CONFESS("Not a valid %s object (got %s)", perl_class_name(this), HvNAME(SvSTASH(SvRV(point_sv))));
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*this = *(Pointf*)SvIV((SV*)SvRV( point_sv ));
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} else {
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this->from_SV(point_sv);
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}
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}
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#endif
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void
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Pointf3::scale(double factor)
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{
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Pointf::scale(factor);
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this->z *= factor;
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}
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void
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Pointf3::translate(double x, double y, double z)
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{
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Pointf::translate(x, y);
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this->z += z;
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}
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#ifdef SLIC3RXS
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REGISTER_CLASS(Pointf3, "Pointf3");
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#endif
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}
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