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https://github.com/SoftFever/OrcaSlicer.git
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Moved C++ code into new libslic3r directory
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84 changed files with 122 additions and 111 deletions
335
xs/src/libslic3r/ExtrusionEntity.cpp
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335
xs/src/libslic3r/ExtrusionEntity.cpp
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#include "ExtrusionEntity.hpp"
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#include "ExtrusionEntityCollection.hpp"
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#include "ExPolygonCollection.hpp"
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#include "ClipperUtils.hpp"
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#include "Extruder.hpp"
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#include <sstream>
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namespace Slic3r {
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ExtrusionPath*
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ExtrusionPath::clone() const
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{
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return new ExtrusionPath (*this);
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}
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void
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ExtrusionPath::reverse()
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{
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this->polyline.reverse();
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}
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Point
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ExtrusionPath::first_point() const
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{
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return this->polyline.points.front();
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}
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Point
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ExtrusionPath::last_point() const
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{
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return this->polyline.points.back();
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}
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void
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ExtrusionPath::intersect_expolygons(const ExPolygonCollection &collection, ExtrusionEntityCollection* retval) const
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{
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// perform clipping
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Polylines clipped;
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intersection<Polylines,Polylines>(this->polyline, collection, clipped);
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return this->_inflate_collection(clipped, retval);
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}
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void
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ExtrusionPath::subtract_expolygons(const ExPolygonCollection &collection, ExtrusionEntityCollection* retval) const
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{
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// perform clipping
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Polylines clipped;
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diff<Polylines,Polylines>(this->polyline, collection, clipped);
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return this->_inflate_collection(clipped, retval);
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}
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void
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ExtrusionPath::clip_end(double distance)
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{
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this->polyline.clip_end(distance);
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}
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void
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ExtrusionPath::simplify(double tolerance)
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{
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this->polyline.simplify(tolerance);
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}
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double
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ExtrusionPath::length() const
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{
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return this->polyline.length();
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}
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bool
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ExtrusionPath::is_perimeter() const
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{
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return this->role == erPerimeter
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|| this->role == erExternalPerimeter
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|| this->role == erOverhangPerimeter;
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}
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bool
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ExtrusionPath::is_fill() const
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{
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return this->role == erInternalInfill
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|| this->role == erSolidInfill
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|| this->role == erTopSolidInfill;
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}
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bool
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ExtrusionPath::is_bridge() const
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{
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return this->role == erBridgeInfill
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|| this->role == erOverhangPerimeter;
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}
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void
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ExtrusionPath::_inflate_collection(const Polylines &polylines, ExtrusionEntityCollection* collection) const
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{
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for (Polylines::const_iterator it = polylines.begin(); it != polylines.end(); ++it) {
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ExtrusionPath* path = this->clone();
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path->polyline = *it;
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collection->entities.push_back(path);
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}
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}
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#ifdef SLIC3RXS
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REGISTER_CLASS(ExtrusionPath, "ExtrusionPath");
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#endif
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std::string
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ExtrusionPath::gcode(Extruder* extruder, double e, double F,
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double xofs, double yofs, std::string extrusion_axis,
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std::string gcode_line_suffix) const
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{
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dSP;
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std::stringstream stream;
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stream.setf(std::ios::fixed);
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double local_F = F;
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Lines lines = this->polyline.lines();
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for (Lines::const_iterator line_it = lines.begin();
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line_it != lines.end(); ++line_it)
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{
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const double line_length = line_it->length() * SCALING_FACTOR;
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// calculate extrusion length for this line
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double E = (e == 0) ? 0 : extruder->extrude(e * line_length);
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// compose G-code line
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Point point = line_it->b;
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const double x = point.x * SCALING_FACTOR + xofs;
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const double y = point.y * SCALING_FACTOR + yofs;
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stream.precision(3);
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stream << "G1 X" << x << " Y" << y;
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if (E != 0) {
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stream.precision(5);
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stream << " " << extrusion_axis << E;
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}
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if (local_F != 0) {
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stream.precision(3);
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stream << " F" << local_F;
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local_F = 0;
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}
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stream << gcode_line_suffix;
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stream << "\n";
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}
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return stream.str();
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}
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ExtrusionLoop::operator Polygon() const
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{
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Polygon polygon;
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this->polygon(&polygon);
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return polygon;
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}
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ExtrusionLoop*
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ExtrusionLoop::clone() const
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{
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return new ExtrusionLoop (*this);
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}
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bool
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ExtrusionLoop::make_clockwise()
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{
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Polygon polygon = *this;
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bool was_ccw = polygon.is_counter_clockwise();
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if (was_ccw) this->reverse();
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return was_ccw;
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}
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bool
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ExtrusionLoop::make_counter_clockwise()
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{
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Polygon polygon = *this;
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bool was_cw = polygon.is_clockwise();
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if (was_cw) this->reverse();
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return was_cw;
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}
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void
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ExtrusionLoop::reverse()
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{
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for (ExtrusionPaths::iterator path = this->paths.begin(); path != this->paths.end(); ++path)
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path->reverse();
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std::reverse(this->paths.begin(), this->paths.end());
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}
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Point
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ExtrusionLoop::first_point() const
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{
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return this->paths.front().polyline.points.front();
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}
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Point
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ExtrusionLoop::last_point() const
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{
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return this->paths.back().polyline.points.back(); // which coincides with first_point(), by the way
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}
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void
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ExtrusionLoop::polygon(Polygon* polygon) const
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{
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for (ExtrusionPaths::const_iterator path = this->paths.begin(); path != this->paths.end(); ++path) {
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// for each polyline, append all points except the last one (because it coincides with the first one of the next polyline)
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polygon->points.insert(polygon->points.end(), path->polyline.points.begin(), path->polyline.points.end()-1);
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}
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}
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double
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ExtrusionLoop::length() const
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{
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double len = 0;
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for (ExtrusionPaths::const_iterator path = this->paths.begin(); path != this->paths.end(); ++path)
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len += path->polyline.length();
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return len;
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}
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void
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ExtrusionLoop::split_at_vertex(const Point &point)
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{
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for (ExtrusionPaths::iterator path = this->paths.begin(); path != this->paths.end(); ++path) {
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int idx = path->polyline.find_point(point);
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if (idx != -1) {
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if (this->paths.size() == 1) {
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// just change the order of points
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path->polyline.points.insert(path->polyline.points.end(), path->polyline.points.begin() + 1, path->polyline.points.begin() + idx + 1);
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path->polyline.points.erase(path->polyline.points.begin(), path->polyline.points.begin() + idx);
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} else {
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// if we have multiple paths we assume they have different types, so no need to
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// check for continuity as we do for the single path case above
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// new paths list starts with the second half of current path
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ExtrusionPaths new_paths;
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{
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ExtrusionPath p = *path;
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p.polyline.points.erase(p.polyline.points.begin(), p.polyline.points.begin() + idx);
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if (p.polyline.is_valid()) new_paths.push_back(p);
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}
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// then we add all paths until the end of current path list
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new_paths.insert(new_paths.end(), this->paths.begin(), path); // not including this path
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// then we add all paths since the beginning of current list up to the previous one
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new_paths.insert(new_paths.end(), path+1, this->paths.end()); // not including this path
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// finally we add the first half of current path
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{
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ExtrusionPath p = *path;
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p.polyline.points.erase(p.polyline.points.begin() + idx + 1, p.polyline.points.end());
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if (p.polyline.is_valid()) new_paths.push_back(p);
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}
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// we can now override the old path list with the new one and stop looping
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this->paths = new_paths;
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}
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return;
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}
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}
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CONFESS("Point not found");
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}
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void
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ExtrusionLoop::split_at(const Point &point)
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{
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if (this->paths.empty()) return;
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// find the closest path and closest point
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size_t path_idx = 0;
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Point p = this->paths.front().first_point();
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double min = point.distance_to(p);
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for (ExtrusionPaths::const_iterator path = this->paths.begin(); path != this->paths.end(); ++path) {
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Point p_tmp = point.projection_onto(path->polyline);
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double dist = point.distance_to(p_tmp);
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if (dist < min) {
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p = p_tmp;
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min = dist;
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path_idx = path - this->paths.begin();
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}
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}
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// now split path_idx in two parts
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ExtrusionPath p1 = this->paths[path_idx];
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ExtrusionPath p2 = p1;
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this->paths[path_idx].polyline.split_at(p, &p1.polyline, &p2.polyline);
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// install the two paths
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this->paths.erase(this->paths.begin() + path_idx);
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if (p2.polyline.is_valid()) this->paths.insert(this->paths.begin() + path_idx, p2);
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if (p1.polyline.is_valid()) this->paths.insert(this->paths.begin() + path_idx, p1);
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// split at the new vertex
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this->split_at_vertex(p);
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}
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void
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ExtrusionLoop::clip_end(double distance, ExtrusionPaths* paths) const
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{
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*paths = this->paths;
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while (distance > 0 && !paths->empty()) {
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ExtrusionPath &last = paths->back();
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double len = last.length();
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if (len <= distance) {
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paths->pop_back();
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distance -= len;
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} else {
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last.polyline.clip_end(distance);
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break;
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}
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}
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}
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bool
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ExtrusionLoop::has_overhang_point(const Point &point) const
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{
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for (ExtrusionPaths::const_iterator path = this->paths.begin(); path != this->paths.end(); ++path) {
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int pos = path->polyline.find_point(point);
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if (pos != -1) {
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// point belongs to this path
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// we consider it overhang only if it's not an endpoint
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return (path->is_bridge() && pos > 0 && pos != path->polyline.points.size()-1);
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}
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}
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return false;
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}
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#ifdef SLIC3RXS
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REGISTER_CLASS(ExtrusionLoop, "ExtrusionLoop");
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#endif
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}
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