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synced 2025-07-18 20:28:08 -06:00
Checking of icons for dark mode is removed to BitmapCache
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3 changed files with 31 additions and 14 deletions
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@ -1,6 +1,7 @@
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#include "BitmapCache.hpp"
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#include "libslic3r/Utils.hpp"
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#include <boost/filesystem.hpp>
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#if ! defined(WIN32) && ! defined(__APPLE__)
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#define BROKEN_ALPHA
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@ -15,7 +16,7 @@
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#include "nanosvg/nanosvg.h"
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#define NANOSVGRAST_IMPLEMENTATION
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#include "nanosvg/nanosvgrast.h"
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#include "GUI_App.hpp"
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//#include "GUI_App.hpp"
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namespace Slic3r { namespace GUI {
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@ -226,24 +227,40 @@ wxBitmap* BitmapCache::load_png(const std::string &bitmap_name, unsigned width,
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}
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wxBitmap* BitmapCache::load_svg(const std::string &bitmap_name, unsigned target_width, unsigned target_height,
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float scale /* = 1.0f */, const bool grayscale/* = false*/)
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float scale /* = 1.0f */, const bool grayscale/* = false*/, const bool dark_mode/* = false*/)
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{
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std::string bitmap_key = bitmap_name + ( target_height !=0 ?
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/* For the Dark mode of any platform, we should draw icons in respect to OS background
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* Note: All standard(regular) icons are collected in "icons" folder,
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* SVG-icons, which have "Dark mode" variant, are collected in "icons/white" folder
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*/
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std::string folder;
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if (dark_mode)
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{
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#ifdef __WXMSW__
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folder = "white\\";
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#else
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folder = "white/";
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#endif
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if (!boost::filesystem::exists(Slic3r::var(folder + bitmap_name + ".svg")))
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folder.clear();
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}
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std::string bitmap_key = folder + bitmap_name + ( target_height !=0 ?
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"-h" + std::to_string(target_height) :
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"-w" + std::to_string(target_width))
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+ (scale != 1.0f ? "-s" + std::to_string(scale) : "")
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+ (grayscale ? "-gs" : "");
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target_height != 0 ? target_height *= scale : target_width *= scale;
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auto it = m_map.find(bitmap_key);
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if (it != m_map.end())
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return it->second;
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NSVGimage *image = ::nsvgParseFromFile(Slic3r::var(bitmap_name + ".svg").c_str(), "px", 96.0f);
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NSVGimage *image = ::nsvgParseFromFile(Slic3r::var(folder + bitmap_name + ".svg").c_str(), "px", 96.0f);
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if (image == nullptr)
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return nullptr;
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target_height != 0 ? target_height *= scale : target_width *= scale;
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float svg_scale = target_height != 0 ?
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(float)target_height / image->height : target_width != 0 ?
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(float)target_width / image->width : 1;
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