Merge branch 'master' into SoftFever

# Conflicts:
#	resources/i18n/zh_cn/BambuStudio.mo
#	version.inc
This commit is contained in:
SoftFever 2022-11-08 11:22:03 +08:00
commit 69e9a7454e
28 changed files with 375 additions and 274 deletions

View file

@ -13,6 +13,7 @@
#include <cassert>
#include <limits>
#include <algorithm>
#include <libslic3r.h>
@ -20,45 +21,35 @@ namespace Slic3r {
const static bool g_wipe_into_objects = false;
void dfs_get_all_sorted_extruders(const std::vector<std::vector<float>> & wipe_volumes,
const std::vector<unsigned int> & all_extruders,
std::vector<unsigned int> & sorted_extruders,
float flush_volume,
std::map<float, std::vector<unsigned int>> &volumes_to_extruder_order)
{
if (sorted_extruders.size() == all_extruders.size()) {
volumes_to_extruder_order.insert(std::pair(flush_volume, sorted_extruders));
return;
}
for (auto extruder_id : all_extruders) {
if (sorted_extruders.empty()) {
sorted_extruders.push_back(extruder_id);
dfs_get_all_sorted_extruders(wipe_volumes, all_extruders, sorted_extruders, flush_volume, volumes_to_extruder_order);
sorted_extruders.pop_back();
} else {
auto itor = std::find(sorted_extruders.begin(), sorted_extruders.end(), extruder_id);
if (itor == sorted_extruders.end()) {
float delta_flush_volume = wipe_volumes[sorted_extruders.back()][extruder_id];
flush_volume += delta_flush_volume;
sorted_extruders.push_back(extruder_id);
dfs_get_all_sorted_extruders(wipe_volumes, all_extruders, sorted_extruders, flush_volume, volumes_to_extruder_order);
flush_volume -= delta_flush_volume;
sorted_extruders.pop_back();
}
}
}
}
std::vector<unsigned int> get_extruders_order(const std::vector<std::vector<float>> &wipe_volumes, std::vector<unsigned int> all_extruders, unsigned int start_extruder_id)
{
if (all_extruders.size() > 1) {
std::vector<unsigned int> sorted_extruders;
auto iter = std::find(all_extruders.begin(), all_extruders.end(), start_extruder_id);
if (iter != all_extruders.end()) { sorted_extruders.push_back(start_extruder_id); }
std::map<float, std::vector<unsigned int>> volumes_to_extruder_order;
dfs_get_all_sorted_extruders(wipe_volumes, all_extruders, sorted_extruders, 0, volumes_to_extruder_order);
if (volumes_to_extruder_order.size() > 0) return volumes_to_extruder_order.begin()->second;
int begin_index = 0;
auto iter = std::find(all_extruders.begin(), all_extruders.end(), start_extruder_id);
if (iter != all_extruders.end()) {
for (int i = 0; i < all_extruders.size(); ++i) {
if (all_extruders[i] == start_extruder_id) {
std::swap(all_extruders[i], all_extruders[0]);
}
}
begin_index = 1;
}
std::pair<float, std::vector<unsigned int>> volumes_to_extruder_order;
volumes_to_extruder_order.first = 10000 * all_extruders.size();
std::sort(all_extruders.begin() + begin_index, all_extruders.end());
do {
float flush_volume = 0;
for (int i = 0; i < all_extruders.size() - 1; ++i) {
flush_volume += wipe_volumes[all_extruders[i]][all_extruders[i + 1]];
}
if (flush_volume < volumes_to_extruder_order.first) {
volumes_to_extruder_order = std::pair(flush_volume, all_extruders);
}
} while (std::next_permutation(all_extruders.begin() + begin_index, all_extruders.end()));
if (volumes_to_extruder_order.second.size() > 0)
return volumes_to_extruder_order.second;
}
return all_extruders;
}
@ -737,7 +728,10 @@ void ToolOrdering::reorder_extruders_for_minimum_flush_volume()
for (LayerTools& lt : m_layer_tools) {
if (lt.extruders.empty())
continue;
lt.extruders = get_extruders_order(wipe_volumes, lt.extruders, current_extruder_id);
// todo: The algorithm complexity is too high(o(n2)), currently only 8 colors are supported
if (lt.extruders.size() <= 8) {
lt.extruders = get_extruders_order(wipe_volumes, lt.extruders, current_extruder_id);
}
current_extruder_id = lt.extruders.back();
}
}

View file

@ -248,7 +248,7 @@ PresetsConfigSubstitutions PresetBundle::load_presets(AppConfig &config, Forward
dir_user_presets = data_dir() + "/" + PRESET_USER_DIR + "/" + config.get("preset_folder");
}
else {
dir_user_presets = data_dir() + "/" + PRESET_USER_DIR + "/default";
dir_user_presets = data_dir() + "/" + PRESET_USER_DIR + "/" + DEFAULT_USER_FOLDER_NAME;
}
fs::path user_folder(data_dir() + "/" + PRESET_USER_DIR);
if (!fs::exists(user_folder))
@ -698,8 +698,11 @@ PresetsConfigSubstitutions PresetBundle::import_presets(std::vector<std::string>
//BBS save user preset to user_id preset folder
void PresetBundle::save_user_presets(AppConfig& config, std::vector<std::string>& need_to_delete_list)
{
std::string user_sub_folder = DEFAULT_USER_FOLDER_NAME;
if (!config.get("preset_folder").empty())
user_sub_folder = config.get("preset_folder");
//BBS: change directory by design
const std::string dir_user_presets = data_dir() + "/" + PRESET_USER_DIR + "/"+ config.get("preset_folder");
const std::string dir_user_presets = data_dir() + "/" + PRESET_USER_DIR + "/"+ user_sub_folder;
BOOST_LOG_TRIVIAL(debug) << __FUNCTION__ << boost::format(" enter, save to %1%")%dir_user_presets;

View file

@ -9,6 +9,8 @@
#include <unordered_map>
#include <boost/filesystem/path.hpp>
#define DEFAULT_USER_FOLDER_NAME "default"
namespace Slic3r {
// Bundle of Print + Filament + Printer presets.

View file

@ -1513,7 +1513,7 @@ static inline Polygons detect_overhangs(
const coordf_t max_bridge_length = scale_(object_config.max_bridge_length.value);
const bool bridge_no_support = object_config.bridge_no_support.value;
if (layer_id == 0)
if (layer_id == 0)
{
// Don't fill in the holes. The user may apply a higher raft_expansion if one wants a better 1st layer adhesion.
overhang_polygons = to_polygons(layer.lslices);

View file

@ -708,7 +708,7 @@ void TreeSupport::detect_object_overhangs()
if (m_object->tree_support_layer_count() >= m_object->layer_count())
return;
// Clear and create Tree Support Layers
// Create Tree Support Layers
m_object->clear_tree_support_layers();
m_object->clear_tree_support_preview_cache();
@ -721,11 +721,11 @@ void TreeSupport::detect_object_overhangs()
const coordf_t extrusion_width = config.line_width.value;
const coordf_t extrusion_width_scaled = scale_(extrusion_width);
const coordf_t max_bridge_length = scale_(config.max_bridge_length.value);
const bool bridge_no_support = max_bridge_length > 0;
const bool bridge_no_support = max_bridge_length > 0;// config.bridge_no_support.value;
const bool support_critical_regions_only = config.support_critical_regions_only.value;
const int enforce_support_layers = config.enforce_support_layers.value;
const double area_thresh_well_supported = SQ(scale_(6));
const double length_thresh_well_supported = scale_(6);
const double area_thresh_well_supported = SQ(scale_(6)); // min: 6x6=36mm^2
const double length_thresh_well_supported = scale_(6); // min: 6mm
static const double sharp_tail_max_support_height = 8.f;
// a region is considered well supported if the number of layers below it exceeds this threshold
const int thresh_layers_below = 10 / config.layer_height;
@ -822,19 +822,20 @@ void TreeSupport::detect_object_overhangs()
region2clusterInd.emplace(&region, regionClusters.size() - 1);
}
};
// main part of sharptail detections
has_sharp_tail = false;
if (std::set<SupportType>{stTreeAuto, stHybridAuto, stTree}.count(stype))// == stTreeAuto || stype == stHybridAuto || stype == stTree)
{
double threshold_rad = (config.support_threshold_angle.value < EPSILON ? 30 : config.support_threshold_angle.value+1) * M_PI / 180.;
ExPolygons regions_well_supported;
std::map<ExPolygon, int, ExPolygonComp> region_layers_below;
ExPolygons lower_overhang_dilated;
for (size_t layer_nr = 0; layer_nr < m_object->layer_count(); layer_nr++){
ExPolygons regions_well_supported; // regions on buildplate or well supported
std::map<ExPolygon, int, ExPolygonComp> region_layers_below; // regions and the number of layers below
ExPolygons lower_overhang_dilated; // for small overhang
for (size_t layer_nr = 0; layer_nr < m_object->layer_count(); layer_nr++)
{
if (m_object->print()->canceled())
break;
if (!is_auto && layer_nr > enforce_support_layers)
continue;
@ -872,7 +873,7 @@ void TreeSupport::detect_object_overhangs()
// normal overhang
ExPolygons lower_layer_offseted = offset_ex(lower_polys, support_offset_scaled, SUPPORT_SURFACES_OFFSET_PARAMETERS);
ExPolygons overhang_areas = std::move(diff_ex(curr_polys, lower_layer_offseted));
// overhang_areas = std::move(offset2_ex(overhang_areas, -0.1 * extrusion_width_scaled, 0.1 * extrusion_width_scaled));
overhang_areas.erase(std::remove_if(overhang_areas.begin(), overhang_areas.end(),
[extrusion_width_scaled](ExPolygon &area) { return offset_ex(area, -0.1 * extrusion_width_scaled).empty(); }),
overhang_areas.end());
@ -960,7 +961,7 @@ void TreeSupport::detect_object_overhangs()
// 2.4 if the area grows fast than threshold, it get connected to other part or
// it has a sharp slop and will be auto supported.
ExPolygons new_overhang_expolys = diff_ex({expoly}, lower_layer_sharptails);
ExPolygons new_overhang_expolys = diff_ex({ expoly }, lower_layer_sharptails);
if (!offset_ex(new_overhang_expolys, -5.0 * extrusion_width_scaled).empty()) {
is_sharp_tail = false;
break;
@ -1132,6 +1133,7 @@ void TreeSupport::detect_object_overhangs()
// if (erode1.empty() && !inter_with_others.empty())
// blockers[layer_nr].push_back(p_overhang->contour);
}
}
}
@ -1154,13 +1156,12 @@ void TreeSupport::detect_object_overhangs()
for (auto &area : ts_layer->overhang_areas) {
ts_layer->overhang_types.emplace(&area, TreeSupportLayer::Detected);
}
// enforcers
if (layer_nr < enforcers.size()) {
Polygons& enforcer = enforcers[layer_nr];
// coconut: enforcer can't do offset2_ex, otherwise faces with angle near 90 degrees can't have enforcers, which
// is not good. For example: tails of animals needs extra support except the lowest tip.
//enforcer = std::move(offset2_ex(enforcer, -0.1 * extrusion_width_scaled, 0.1 * extrusion_width_scaled));
enforcer = offset(enforcer, 0.1 * extrusion_width_scaled);
for (const Polygon& poly : enforcer) {
ts_layer->overhang_areas.emplace_back(poly);
ts_layer->overhang_types.emplace(&ts_layer->overhang_areas.back(), TreeSupportLayer::Enforced);
@ -1870,30 +1871,30 @@ void TreeSupport::generate_support_areas()
if (!tree_support_enable)
return;
std::vector<std::vector<Node*>> contact_nodes(m_object->layers().size());
std::vector<std::vector<Node*>> contact_nodes(m_object->layers().size()); //Generate empty layers to store the points in.
profiler.stage_start(STAGE_total);
// Generate overhang areas
profiler.stage_start(STAGE_DETECT_OVERHANGS);
m_object->print()->set_status(55, _L("Support: detect overhangs"));
detect_object_overhangs(); // Entry of step#1;
detect_object_overhangs();
profiler.stage_finish(STAGE_DETECT_OVERHANGS);
// Generate contact points of tree support
profiler.stage_start(STAGE_GENERATE_CONTACT_NODES);
m_object->print()->set_status(56, _L("Support: generate contact points"));
generate_contact_points(contact_nodes); // Entry of step#2;
generate_contact_points(contact_nodes);
profiler.stage_finish(STAGE_GENERATE_CONTACT_NODES);
//Drop nodes to lower layers.
profiler.stage_start(STAGE_DROP_DOWN_NODES);
m_object->print()->set_status(60, _L("Support: propagate branches"));
drop_nodes(contact_nodes); // Entry of step#3;
drop_nodes(contact_nodes);
profiler.stage_finish(STAGE_DROP_DOWN_NODES);
// Adjust support layer heights
adjust_layer_heights(contact_nodes); // Entry of step#4;
adjust_layer_heights(contact_nodes);
//Generate support areas.
profiler.stage_start(STAGE_DRAW_CIRCLES);

View file

@ -399,7 +399,7 @@ struct SlabLines {
std::vector<IntersectionLines> at_slice;
// Projections of triangle set boundary lines into layer below (for projection from the top)
// or into layer above (for projection from the bottom).
// In both cases the intersection lines are CCW oriented.
// In both cases the intersection liens are CCW oriented.
std::vector<IntersectionLines> between_slices;
};
@ -790,8 +790,7 @@ inline std::pair<SlabLines, SlabLines> slice_slabs_make_lines(
}
slice_facet_with_slabs<true>(vertices, indices, face_idx, neighbors, edge_ids, num_edges, zs, lines_top, lines_mutex_top);
}
// BBS: add vertical faces option
if (bottom && (fo == FaceOrientation::Down || fo == FaceOrientation::Vertical || fo == FaceOrientation::Degenerate)) {
if (bottom && (fo == FaceOrientation::Down || fo == FaceOrientation::Degenerate)) {
Vec3i neighbors = face_neighbors[face_idx];
// Reset neighborship of this triangle in case the other triangle is oriented backwards from this one.
for (int i = 0; i < 3; ++ i)