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https://github.com/SoftFever/OrcaSlicer.git
synced 2025-07-12 01:07:57 -06:00
Fixed updates of the variable layer height texture on config change
and when the reset button on the variable layer height bar is pressed.
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parent
a7c876a9bb
commit
6937c21f4b
2 changed files with 20 additions and 3 deletions
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@ -346,7 +346,7 @@ class GLCanvas3D
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~LayersEditing();
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bool init(const std::string& vertex_shader_filename, const std::string& fragment_shader_filename);
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void set_config(const DynamicPrintConfig* config) { m_config = config; delete m_slicing_parameters; m_slicing_parameters = nullptr; }
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void set_config(const DynamicPrintConfig* config);
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void select_object(const Model &model, int object_id);
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bool is_allowed() const;
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@ -358,9 +358,9 @@ class GLCanvas3D
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void render_overlay(const GLCanvas3D& canvas) const;
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void render_volumes(const GLCanvas3D& canvas, const GLVolumeCollection& volumes) const;
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void generate_layer_height_texture();
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void adjust_layer_height_profile();
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void accept_changes(GLCanvas3D& canvas);
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void reset_layer_height_profile();
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static float get_cursor_z_relative(const GLCanvas3D& canvas);
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static bool bar_rect_contains(const GLCanvas3D& canvas, float x, float y);
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@ -374,6 +374,7 @@ class GLCanvas3D
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private:
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bool _is_initialized() const;
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void generate_layer_height_texture();
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void _render_tooltip_texture(const GLCanvas3D& canvas, const Rect& bar_rect, const Rect& reset_rect) const;
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void _render_reset_texture(const Rect& reset_rect) const;
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void _render_active_object_annotations(const GLCanvas3D& canvas, const Rect& bar_rect) const;
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