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Removed SLA unused code
Mostly the dead-ends that were tried when hollowing was being implemented
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7 changed files with 5 additions and 247 deletions
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@ -93,7 +93,6 @@ private:
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//void render_selection_rectangle() const;
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void render_points(const Selection& selection, bool picking = false) const;
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void render_clipping_plane(const Selection& selection) const;
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void render_hollowed_mesh() const;
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bool unsaved_changes() const;
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bool m_lock_unique_islands = false;
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