Removed obsolete GLCanvas3D::m_shader_enabled

This commit is contained in:
Enrico Turri 2018-12-20 13:20:21 +01:00
parent 3fbc4afc95
commit 68684dd003
4 changed files with 1 additions and 14 deletions

View file

@ -3830,7 +3830,6 @@ GLCanvas3D::GLCanvas3D(wxGLCanvas* canvas)
, m_legend_texture_enabled(false)
, m_picking_enabled(false)
, m_moving_enabled(false)
, m_shader_enabled(false)
, m_dynamic_background_enabled(false)
, m_multisample_allowed(false)
, m_regenerate_volumes(true)
@ -4144,11 +4143,6 @@ void GLCanvas3D::enable_toolbar(bool enable)
m_toolbar.set_enabled(enable);
}
void GLCanvas3D::enable_shader(bool enable)
{
m_shader_enabled = enable;
}
void GLCanvas3D::enable_force_zoom_to_bed(bool enable)
{
m_force_zoom_to_bed_enabled = enable;
@ -6322,9 +6316,7 @@ void GLCanvas3D::_render_objects() const
::glEnable(GL_LIGHTING);
::glEnable(GL_DEPTH_TEST);
if (!m_shader_enabled)
_render_volumes(false);
else if (m_use_VBOs)
if (m_use_VBOs)
{
if (m_picking_enabled)
{