Localization: Fixed localization of some 3d-Scene notifications

+ Move a call of the load_language() before SplashScreen creation
This commit is contained in:
YuSanka 2021-02-03 17:29:26 +01:00
parent 65766c24f6
commit 6846ba0b59
3 changed files with 13 additions and 13 deletions

View file

@ -631,12 +631,12 @@ void GLCanvas3D::WarningTexture::activate(WarningTexture::Warning warning, bool
std::string text;
bool error = false;
switch (warning) {
case ObjectOutside: text = L("An object outside the print area was detected."); break;
case ToolpathOutside: text = L("A toolpath outside the print area was detected."); error = true; break;
case SlaSupportsOutside: text = L("SLA supports outside the print area were detected."); error = true; break;
case SomethingNotShown: text = L("Some objects are not visible."); break;
case ObjectOutside: text = _u8L("An object outside the print area was detected."); break;
case ToolpathOutside: text = _u8L("A toolpath outside the print area was detected."); error = true; break;
case SlaSupportsOutside: text = _u8L("SLA supports outside the print area were detected."); error = true; break;
case SomethingNotShown: text = _u8L("Some objects are not visible."); break;
case ObjectClashed:
text = L( "An object outside the print area was detected.\n"
text = _u8L( "An object outside the print area was detected.\n"
"Resolve the current problem to continue slicing.");
error = true;
break;