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https://github.com/SoftFever/OrcaSlicer.git
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Merge remote-tracking branch 'remotes/origin/master' into vb_print_regions
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commit
682c405fc2
79 changed files with 4454 additions and 4526 deletions
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@ -3,6 +3,7 @@
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#include "ModelArrange.hpp"
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#include "Geometry.hpp"
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#include "MTUtils.hpp"
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#include "TriangleMeshSlicer.hpp"
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#include "TriangleSelector.hpp"
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#include "Format/AMF.hpp"
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@ -893,6 +894,30 @@ Polygon ModelObject::convex_hull_2d(const Transform3d &trafo_instance) const
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Points pts;
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for (const ModelVolume *v : this->volumes)
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if (v->is_model_part()) {
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#if ENABLE_ALLOW_NEGATIVE_Z
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const Transform3d trafo = trafo_instance * v->get_matrix();
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const TriangleMesh& hull_3d = v->get_convex_hull();
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const indexed_triangle_set& its = hull_3d.its;
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if (its.vertices.empty()) {
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// Using the STL faces.
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const stl_file& stl = hull_3d.stl;
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for (const stl_facet& facet : stl.facet_start) {
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for (size_t j = 0; j < 3; ++j) {
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const Vec3d p = trafo * facet.vertex[j].cast<double>();
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if (p.z() >= 0.0)
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pts.emplace_back(coord_t(scale_(p.x())), coord_t(scale_(p.y())));
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}
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}
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}
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else {
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// Using the shared vertices should be a bit quicker than using the STL faces.
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for (size_t i = 0; i < its.vertices.size(); ++i) {
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const Vec3d p = trafo * its.vertices[i].cast<double>();
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if (p.z() >= 0.0)
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pts.emplace_back(coord_t(scale_(p.x())), coord_t(scale_(p.y())));
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}
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}
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#else
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Transform3d trafo = trafo_instance * v->get_matrix();
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const indexed_triangle_set &its = v->mesh().its;
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if (its.vertices.empty()) {
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@ -901,15 +926,16 @@ Polygon ModelObject::convex_hull_2d(const Transform3d &trafo_instance) const
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for (const stl_facet &facet : stl.facet_start)
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for (size_t j = 0; j < 3; ++ j) {
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Vec3d p = trafo * facet.vertex[j].cast<double>();
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pts.emplace_back(coord_t(scale_(p.x())), coord_t(scale_(p.y())));
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pts.emplace_back(coord_t(scale_(p.x())), coord_t(scale_(p.y())));
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}
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} else {
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// Using the shared vertices should be a bit quicker than using the STL faces.
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for (size_t i = 0; i < its.vertices.size(); ++ i) {
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Vec3d p = trafo * its.vertices[i].cast<double>();
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pts.emplace_back(coord_t(scale_(p.x())), coord_t(scale_(p.y())));
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pts.emplace_back(coord_t(scale_(p.x())), coord_t(scale_(p.y())));
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}
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}
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#endif // ENABLE_ALLOW_NEGATIVE_Z
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}
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std::sort(pts.begin(), pts.end(), [](const Point& a, const Point& b) { return a(0) < b(0) || (a(0) == b(0) && a(1) < b(1)); });
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pts.erase(std::unique(pts.begin(), pts.end(), [](const Point& a, const Point& b) { return a(0) == b(0) && a(1) == b(1); }), pts.end());
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@ -942,30 +968,39 @@ void ModelObject::center_around_origin(bool include_modifiers)
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{
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// calculate the displacements needed to
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// center this object around the origin
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BoundingBoxf3 bb = include_modifiers ? full_raw_mesh_bounding_box() : raw_mesh_bounding_box();
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const BoundingBoxf3 bb = include_modifiers ? full_raw_mesh_bounding_box() : raw_mesh_bounding_box();
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// Shift is the vector from the center of the bounding box to the origin
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Vec3d shift = -bb.center();
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const Vec3d shift = -bb.center();
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this->translate(shift);
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this->origin_translation += shift;
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}
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#if ENABLE_ALLOW_NEGATIVE_Z
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void ModelObject::ensure_on_bed(bool allow_negative_z)
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{
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const double min_z = get_min_z();
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if (!allow_negative_z || min_z > 0.0)
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translate_instances({ 0.0, 0.0, -min_z });
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}
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#else
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void ModelObject::ensure_on_bed()
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{
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translate_instances(Vec3d(0.0, 0.0, -get_min_z()));
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translate_instances({ 0.0, 0.0, -get_min_z() });
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}
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#endif // ENABLE_ALLOW_NEGATIVE_Z
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void ModelObject::translate_instances(const Vec3d& vector)
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{
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for (size_t i = 0; i < instances.size(); ++i)
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{
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for (size_t i = 0; i < instances.size(); ++i) {
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translate_instance(i, vector);
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}
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}
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void ModelObject::translate_instance(size_t instance_idx, const Vec3d& vector)
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{
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assert(instance_idx < instances.size());
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ModelInstance* i = instances[instance_idx];
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i->set_offset(i->get_offset() + vector);
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invalidate_bounding_box();
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@ -973,8 +1008,7 @@ void ModelObject::translate_instance(size_t instance_idx, const Vec3d& vector)
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void ModelObject::translate(double x, double y, double z)
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{
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for (ModelVolume *v : this->volumes)
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{
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for (ModelVolume *v : this->volumes) {
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v->translate(x, y, z);
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}
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@ -984,8 +1018,7 @@ void ModelObject::translate(double x, double y, double z)
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void ModelObject::scale(const Vec3d &versor)
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{
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for (ModelVolume *v : this->volumes)
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{
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for (ModelVolume *v : this->volumes) {
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v->scale(versor);
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}
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this->invalidate_bounding_box();
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@ -993,41 +1026,34 @@ void ModelObject::scale(const Vec3d &versor)
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void ModelObject::rotate(double angle, Axis axis)
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{
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for (ModelVolume *v : this->volumes)
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{
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for (ModelVolume *v : this->volumes) {
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v->rotate(angle, axis);
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}
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center_around_origin();
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this->invalidate_bounding_box();
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}
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void ModelObject::rotate(double angle, const Vec3d& axis)
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{
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for (ModelVolume *v : this->volumes)
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{
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for (ModelVolume *v : this->volumes) {
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v->rotate(angle, axis);
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}
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center_around_origin();
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this->invalidate_bounding_box();
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}
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void ModelObject::mirror(Axis axis)
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{
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for (ModelVolume *v : this->volumes)
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{
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for (ModelVolume *v : this->volumes) {
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v->mirror(axis);
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}
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this->invalidate_bounding_box();
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}
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// This method could only be called before the meshes of this ModelVolumes are not shared!
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void ModelObject::scale_mesh_after_creation(const Vec3d &versor)
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{
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for (ModelVolume *v : this->volumes)
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{
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for (ModelVolume *v : this->volumes) {
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v->scale_geometry_after_creation(versor);
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v->set_offset(versor.cwiseProduct(v->get_offset()));
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}
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@ -1187,32 +1213,32 @@ ModelObjectPtrs ModelObject::cut(size_t instance, coordf_t z, bool keep_upper, b
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}
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else if (! volume->mesh().empty()) {
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TriangleMesh upper_mesh, lower_mesh;
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// Transform the mesh by the combined transformation matrix.
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// Flip the triangles in case the composite transformation is left handed.
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TriangleMesh mesh(volume->mesh());
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mesh.transform(instance_matrix * volume_matrix, true);
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volume->reset_mesh();
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mesh.require_shared_vertices();
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// Perform cut
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TriangleMeshSlicer tms(&mesh);
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tms.cut(float(z), &upper_mesh, &lower_mesh);
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// Reset volume transformation except for offset
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const Vec3d offset = volume->get_offset();
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volume->set_transformation(Geometry::Transformation());
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volume->set_offset(offset);
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if (keep_upper) {
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upper_mesh.repair();
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upper_mesh.reset_repair_stats();
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}
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if (keep_lower) {
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lower_mesh.repair();
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lower_mesh.reset_repair_stats();
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// Perform cut
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TriangleMesh upper_mesh, lower_mesh;
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{
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indexed_triangle_set upper_its, lower_its;
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mesh.require_shared_vertices();
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cut_mesh(mesh.its, float(z), &upper_its, &lower_its);
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if (keep_upper) {
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upper_mesh = TriangleMesh(upper_its);
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upper_mesh.repair();
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upper_mesh.reset_repair_stats();
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}
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if (keep_lower) {
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lower_mesh = TriangleMesh(lower_its);
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lower_mesh.repair();
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lower_mesh.reset_repair_stats();
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}
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}
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if (keep_upper && upper_mesh.facets_count() > 0) {
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@ -1418,11 +1444,9 @@ double ModelObject::get_min_z() const
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{
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if (instances.empty())
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return 0.0;
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else
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{
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else {
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double min_z = DBL_MAX;
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for (size_t i = 0; i < instances.size(); ++i)
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{
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for (size_t i = 0; i < instances.size(); ++i) {
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min_z = std::min(min_z, get_instance_min_z(i));
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}
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return min_z;
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@ -1433,15 +1457,14 @@ double ModelObject::get_instance_min_z(size_t instance_idx) const
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{
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double min_z = DBL_MAX;
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ModelInstance* inst = instances[instance_idx];
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const ModelInstance* inst = instances[instance_idx];
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const Transform3d& mi = inst->get_matrix(true);
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for (const ModelVolume* v : volumes)
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{
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for (const ModelVolume* v : volumes) {
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if (!v->is_model_part())
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continue;
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Transform3d mv = mi * v->get_matrix();
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const Transform3d mv = mi * v->get_matrix();
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const TriangleMesh& hull = v->get_convex_hull();
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for (const stl_facet &facet : hull.stl.facet_start)
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for (int i = 0; i < 3; ++ i)
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@ -1906,12 +1929,19 @@ arrangement::ArrangePolygon ModelInstance::get_arrange_polygon() const
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Vec3d rotation = get_rotation();
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rotation.z() = 0.;
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Transform3d trafo_instance =
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#if ENABLE_ALLOW_NEGATIVE_Z
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Geometry::assemble_transform(get_offset().z() * Vec3d::UnitZ(), rotation,
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get_scaling_factor(), get_mirror());
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#else
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Geometry::assemble_transform(Vec3d::Zero(), rotation,
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get_scaling_factor(), get_mirror());
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#endif // ENABLE_ALLOW_NEGATIVE_Z
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Polygon p = get_object()->convex_hull_2d(trafo_instance);
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#if !ENABLE_ALLOW_NEGATIVE_Z
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assert(!p.points.empty());
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#endif // !ENABLE_ALLOW_NEGATIVE_Z
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// if (!p.points.empty()) {
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// Polygons pp{p};
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