mirror of
https://github.com/SoftFever/OrcaSlicer.git
synced 2025-07-14 10:17:55 -06:00
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This commit is contained in:
parent
ac72cd779f
commit
6829704475
16 changed files with 539 additions and 908 deletions
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@ -62,7 +62,7 @@ stl_verify_neighbors(stl_file *stl) {
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edge_b.p1 = stl->facet_start[neighbor].vertex[(vnot + 1) % 3];
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edge_b.p2 = stl->facet_start[neighbor].vertex[(vnot + 2) % 3];
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}
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if(memcmp(&edge_a, &edge_b, SIZEOF_EDGE_SORT) != 0) {
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if (edge_a.p1 != edge_b.p1 || edge_a.p2 != edge_b.p2) {
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/* These edges should match but they don't. Print results. */
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printf("edge %d of facet %d doesn't match edge %d of facet %d\n",
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j, i, vnot + 1, neighbor);
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@ -73,114 +73,67 @@ stl_verify_neighbors(stl_file *stl) {
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}
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}
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void
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stl_translate(stl_file *stl, float x, float y, float z) {
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int i;
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int j;
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if (stl->error) return;
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for(i = 0; i < stl->stats.number_of_facets; i++) {
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for(j = 0; j < 3; j++) {
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stl->facet_start[i].vertex[j].x -= (stl->stats.min.x - x);
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stl->facet_start[i].vertex[j].y -= (stl->stats.min.y - y);
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stl->facet_start[i].vertex[j].z -= (stl->stats.min.z - z);
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}
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}
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stl->stats.max.x -= (stl->stats.min.x - x);
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stl->stats.max.y -= (stl->stats.min.y - y);
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stl->stats.max.z -= (stl->stats.min.z - z);
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stl->stats.min.x = x;
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stl->stats.min.y = y;
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stl->stats.min.z = z;
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void stl_translate(stl_file *stl, float x, float y, float z)
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{
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if (stl->error)
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return;
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stl_vertex new_min(x, y, z);
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stl_vertex shift = new_min - stl->stats.min;
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for (int i = 0; i < stl->stats.number_of_facets; ++ i)
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for (int j = 0; j < 3; ++ j)
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stl->facet_start[i].vertex[j] += shift;
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stl->stats.min = new_min;
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stl->stats.max += shift;
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stl_invalidate_shared_vertices(stl);
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}
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/* Translates the stl by x,y,z, relatively from wherever it is currently */
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void
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stl_translate_relative(stl_file *stl, float x, float y, float z) {
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int i;
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int j;
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if (stl->error) return;
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for(i = 0; i < stl->stats.number_of_facets; i++) {
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for(j = 0; j < 3; j++) {
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stl->facet_start[i].vertex[j].x += x;
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stl->facet_start[i].vertex[j].y += y;
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stl->facet_start[i].vertex[j].z += z;
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}
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}
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stl->stats.min.x += x;
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stl->stats.min.y += y;
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stl->stats.min.z += z;
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stl->stats.max.x += x;
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stl->stats.max.y += y;
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stl->stats.max.z += z;
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void stl_translate_relative(stl_file *stl, float x, float y, float z)
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{
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if (stl->error)
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return;
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stl_vertex shift(x, y, z);
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for (int i = 0; i < stl->stats.number_of_facets; ++ i)
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for (int j = 0; j < 3; ++ j)
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stl->facet_start[i].vertex[j] += shift;
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stl->stats.min += shift;
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stl->stats.max += shift;
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stl_invalidate_shared_vertices(stl);
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}
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void
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stl_scale_versor(stl_file *stl, float versor[3]) {
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int i;
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int j;
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if (stl->error) return;
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/* scale extents */
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stl->stats.min.x *= versor[0];
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stl->stats.min.y *= versor[1];
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stl->stats.min.z *= versor[2];
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stl->stats.max.x *= versor[0];
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stl->stats.max.y *= versor[1];
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stl->stats.max.z *= versor[2];
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/* scale size */
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stl->stats.size.x *= versor[0];
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stl->stats.size.y *= versor[1];
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stl->stats.size.z *= versor[2];
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/* scale volume */
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if (stl->stats.volume > 0.0) {
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stl->stats.volume *= (versor[0] * versor[1] * versor[2]);
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}
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for(i = 0; i < stl->stats.number_of_facets; i++) {
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for(j = 0; j < 3; j++) {
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stl->facet_start[i].vertex[j].x *= versor[0];
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stl->facet_start[i].vertex[j].y *= versor[1];
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stl->facet_start[i].vertex[j].z *= versor[2];
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}
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}
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void stl_scale_versor(stl_file *stl, const stl_vertex &versor)
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{
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if (stl->error)
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return;
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// Scale extents.
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auto s = versor.array();
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stl->stats.min.array() *= s;
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stl->stats.max.array() *= s;
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// Scale size.
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stl->stats.size.array() *= s;
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// Scale volume.
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if (stl->stats.volume > 0.0)
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stl->stats.volume *= versor(0) * versor(1) * versor(2);
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// Scale the mesh.
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for (int i = 0; i < stl->stats.number_of_facets; ++ i)
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for (int j = 0; j < 3; ++ j)
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stl->facet_start[i].vertex[j].array() *= s;
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stl_invalidate_shared_vertices(stl);
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}
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void
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stl_scale(stl_file *stl, float factor) {
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float versor[3];
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if (stl->error) return;
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versor[0] = factor;
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versor[1] = factor;
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versor[2] = factor;
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stl_scale_versor(stl, versor);
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}
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static void calculate_normals(stl_file *stl) {
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float normal[3];
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if (stl->error) return;
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static void calculate_normals(stl_file *stl)
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{
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if (stl->error)
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return;
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stl_normal normal;
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for(uint32_t i = 0; i < stl->stats.number_of_facets; i++) {
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stl_calculate_normal(normal, &stl->facet_start[i]);
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stl_normalize_vector(normal);
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stl->facet_start[i].normal.x = normal[0];
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stl->facet_start[i].normal.y = normal[1];
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stl->facet_start[i].normal.z = normal[2];
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stl->facet_start[i].normal = normal;
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}
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}
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@ -193,9 +146,9 @@ void stl_transform(stl_file *stl, float *trafo3x4) {
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for (i_vertex = 0; i_vertex < 3; ++ i_vertex) {
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stl_vertex &v_dst = vertices[i_vertex];
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stl_vertex v_src = v_dst;
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v_dst.x = trafo3x4[0] * v_src.x + trafo3x4[1] * v_src.y + trafo3x4[2] * v_src.z + trafo3x4[3];
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v_dst.y = trafo3x4[4] * v_src.x + trafo3x4[5] * v_src.y + trafo3x4[6] * v_src.z + trafo3x4[7];
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v_dst.z = trafo3x4[8] * v_src.x + trafo3x4[9] * v_src.y + trafo3x4[10] * v_src.z + trafo3x4[11];
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v_dst(0) = trafo3x4[0] * v_src(0) + trafo3x4[1] * v_src(1) + trafo3x4[2] * v_src(2) + trafo3x4[3];
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v_dst(1) = trafo3x4[4] * v_src(0) + trafo3x4[5] * v_src(1) + trafo3x4[6] * v_src(2) + trafo3x4[7];
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v_dst(2) = trafo3x4[8] * v_src(0) + trafo3x4[9] * v_src(1) + trafo3x4[10] * v_src(2) + trafo3x4[11];
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}
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}
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stl_get_size(stl);
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@ -214,8 +167,8 @@ stl_rotate_x(stl_file *stl, float angle) {
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for(i = 0; i < stl->stats.number_of_facets; i++) {
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for(j = 0; j < 3; j++) {
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stl_rotate(&stl->facet_start[i].vertex[j].y,
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&stl->facet_start[i].vertex[j].z, c, s);
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stl_rotate(&stl->facet_start[i].vertex[j](1),
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&stl->facet_start[i].vertex[j](2), c, s);
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}
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}
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stl_get_size(stl);
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@ -234,8 +187,8 @@ stl_rotate_y(stl_file *stl, float angle) {
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for(i = 0; i < stl->stats.number_of_facets; i++) {
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for(j = 0; j < 3; j++) {
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stl_rotate(&stl->facet_start[i].vertex[j].z,
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&stl->facet_start[i].vertex[j].x, c, s);
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stl_rotate(&stl->facet_start[i].vertex[j](2),
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&stl->facet_start[i].vertex[j](0), c, s);
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}
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}
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stl_get_size(stl);
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@ -254,8 +207,8 @@ stl_rotate_z(stl_file *stl, float angle) {
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for(i = 0; i < stl->stats.number_of_facets; i++) {
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for(j = 0; j < 3; j++) {
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stl_rotate(&stl->facet_start[i].vertex[j].x,
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&stl->facet_start[i].vertex[j].y, c, s);
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stl_rotate(&stl->facet_start[i].vertex[j](0),
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&stl->facet_start[i].vertex[j](1), c, s);
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}
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}
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stl_get_size(stl);
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@ -272,142 +225,98 @@ stl_rotate(float *x, float *y, const double c, const double s) {
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*y = float(s * xold + c * yold);
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}
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extern void
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stl_get_size(stl_file *stl) {
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int i;
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int j;
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if (stl->error) return;
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if (stl->stats.number_of_facets == 0) return;
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stl->stats.min.x = stl->facet_start[0].vertex[0].x;
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stl->stats.min.y = stl->facet_start[0].vertex[0].y;
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stl->stats.min.z = stl->facet_start[0].vertex[0].z;
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stl->stats.max.x = stl->facet_start[0].vertex[0].x;
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stl->stats.max.y = stl->facet_start[0].vertex[0].y;
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stl->stats.max.z = stl->facet_start[0].vertex[0].z;
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for(i = 0; i < stl->stats.number_of_facets; i++) {
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for(j = 0; j < 3; j++) {
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stl->stats.min.x = STL_MIN(stl->stats.min.x,
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stl->facet_start[i].vertex[j].x);
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stl->stats.min.y = STL_MIN(stl->stats.min.y,
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stl->facet_start[i].vertex[j].y);
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stl->stats.min.z = STL_MIN(stl->stats.min.z,
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stl->facet_start[i].vertex[j].z);
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stl->stats.max.x = STL_MAX(stl->stats.max.x,
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stl->facet_start[i].vertex[j].x);
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stl->stats.max.y = STL_MAX(stl->stats.max.y,
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stl->facet_start[i].vertex[j].y);
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stl->stats.max.z = STL_MAX(stl->stats.max.z,
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stl->facet_start[i].vertex[j].z);
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void stl_get_size(stl_file *stl)
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{
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if (stl->error || stl->stats.number_of_facets == 0)
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return;
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stl->stats.min = stl->facet_start[0].vertex[0];
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stl->stats.max = stl->stats.min;
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for (int i = 0; i < stl->stats.number_of_facets; ++ i) {
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const stl_facet &face = stl->facet_start[i];
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for (int j = 0; j < 3; ++ j) {
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stl->stats.min = stl->stats.min.cwiseMin(face.vertex[j]);
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stl->stats.max = stl->stats.max.cwiseMax(face.vertex[j]);
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}
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}
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stl->stats.size.x = stl->stats.max.x - stl->stats.min.x;
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stl->stats.size.y = stl->stats.max.y - stl->stats.min.y;
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stl->stats.size.z = stl->stats.max.z - stl->stats.min.z;
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stl->stats.bounding_diameter = sqrt(
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stl->stats.size.x * stl->stats.size.x +
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stl->stats.size.y * stl->stats.size.y +
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stl->stats.size.z * stl->stats.size.z
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);
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stl->stats.size = stl->stats.max - stl->stats.min;
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stl->stats.bounding_diameter = stl->stats.size.norm();
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}
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void
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stl_mirror_xy(stl_file *stl) {
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int i;
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int j;
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float temp_size;
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void stl_mirror_xy(stl_file *stl)
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{
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if (stl->error)
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return;
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if (stl->error) return;
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for(i = 0; i < stl->stats.number_of_facets; i++) {
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for(j = 0; j < 3; j++) {
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stl->facet_start[i].vertex[j].z *= -1.0;
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for(int i = 0; i < stl->stats.number_of_facets; i++) {
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for(int j = 0; j < 3; j++) {
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stl->facet_start[i].vertex[j](2) *= -1.0;
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}
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}
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temp_size = stl->stats.min.z;
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stl->stats.min.z = stl->stats.max.z;
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stl->stats.max.z = temp_size;
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stl->stats.min.z *= -1.0;
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stl->stats.max.z *= -1.0;
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float temp_size = stl->stats.min(2);
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stl->stats.min(2) = stl->stats.max(2);
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stl->stats.max(2) = temp_size;
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stl->stats.min(2) *= -1.0;
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stl->stats.max(2) *= -1.0;
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stl_reverse_all_facets(stl);
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stl->stats.facets_reversed -= stl->stats.number_of_facets; /* for not altering stats */
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}
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void
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stl_mirror_yz(stl_file *stl) {
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int i;
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int j;
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float temp_size;
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void stl_mirror_yz(stl_file *stl)
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{
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if (stl->error) return;
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for(i = 0; i < stl->stats.number_of_facets; i++) {
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for(j = 0; j < 3; j++) {
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stl->facet_start[i].vertex[j].x *= -1.0;
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for (int i = 0; i < stl->stats.number_of_facets; i++) {
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for (int j = 0; j < 3; j++) {
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stl->facet_start[i].vertex[j](0) *= -1.0;
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}
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}
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temp_size = stl->stats.min.x;
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stl->stats.min.x = stl->stats.max.x;
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stl->stats.max.x = temp_size;
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stl->stats.min.x *= -1.0;
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stl->stats.max.x *= -1.0;
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float temp_size = stl->stats.min(0);
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stl->stats.min(0) = stl->stats.max(0);
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stl->stats.max(0) = temp_size;
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stl->stats.min(0) *= -1.0;
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stl->stats.max(0) *= -1.0;
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stl_reverse_all_facets(stl);
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stl->stats.facets_reversed -= stl->stats.number_of_facets; /* for not altering stats */
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}
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void
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stl_mirror_xz(stl_file *stl) {
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int i;
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int j;
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float temp_size;
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void stl_mirror_xz(stl_file *stl)
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{
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if (stl->error)
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return;
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if (stl->error) return;
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for(i = 0; i < stl->stats.number_of_facets; i++) {
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for(j = 0; j < 3; j++) {
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stl->facet_start[i].vertex[j].y *= -1.0;
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for (int i = 0; i < stl->stats.number_of_facets; i++) {
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for (int j = 0; j < 3; j++) {
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stl->facet_start[i].vertex[j](1) *= -1.0;
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}
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}
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temp_size = stl->stats.min.y;
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stl->stats.min.y = stl->stats.max.y;
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stl->stats.max.y = temp_size;
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stl->stats.min.y *= -1.0;
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stl->stats.max.y *= -1.0;
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float temp_size = stl->stats.min(1);
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stl->stats.min(1) = stl->stats.max(1);
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stl->stats.max(1) = temp_size;
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stl->stats.min(1) *= -1.0;
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stl->stats.max(1) *= -1.0;
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stl_reverse_all_facets(stl);
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stl->stats.facets_reversed -= stl->stats.number_of_facets; /* for not altering stats */
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}
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static float get_volume(stl_file *stl) {
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stl_vertex p0;
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stl_vertex p;
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stl_normal n;
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float height;
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float area;
|
||||
float volume = 0.0;
|
||||
static float get_volume(stl_file *stl)
|
||||
{
|
||||
if (stl->error)
|
||||
return 0;
|
||||
|
||||
if (stl->error) return 0;
|
||||
|
||||
/* Choose a point, any point as the reference */
|
||||
p0.x = stl->facet_start[0].vertex[0].x;
|
||||
p0.y = stl->facet_start[0].vertex[0].y;
|
||||
p0.z = stl->facet_start[0].vertex[0].z;
|
||||
|
||||
for(uint32_t i = 0; i < stl->stats.number_of_facets; i++) {
|
||||
p.x = stl->facet_start[i].vertex[0].x - p0.x;
|
||||
p.y = stl->facet_start[i].vertex[0].y - p0.y;
|
||||
p.z = stl->facet_start[i].vertex[0].z - p0.z;
|
||||
/* Do dot product to get distance from point to plane */
|
||||
n = stl->facet_start[i].normal;
|
||||
height = (n.x * p.x) + (n.y * p.y) + (n.z * p.z);
|
||||
area = get_area(&stl->facet_start[i]);
|
||||
// Choose a point, any point as the reference.
|
||||
stl_vertex p0 = stl->facet_start[0].vertex[0];
|
||||
float volume = 0.f;
|
||||
for(uint32_t i = 0; i < stl->stats.number_of_facets; ++ i) {
|
||||
// Do dot product to get distance from point to plane.
|
||||
float height = stl->facet_start[i].normal.dot(stl->facet_start[i].vertex[0] - p0);
|
||||
float area = get_area(&stl->facet_start[i]);
|
||||
volume += (area * height) / 3.0f;
|
||||
}
|
||||
return volume;
|
||||
}
|
||||
|
||||
void stl_calculate_volume(stl_file *stl) {
|
||||
void stl_calculate_volume(stl_file *stl)
|
||||
{
|
||||
if (stl->error) return;
|
||||
stl->stats.volume = get_volume(stl);
|
||||
if(stl->stats.volume < 0.0) {
|
||||
|
@ -416,35 +325,32 @@ void stl_calculate_volume(stl_file *stl) {
|
|||
}
|
||||
}
|
||||
|
||||
static float get_area(stl_facet *facet) {
|
||||
double cross[3][3];
|
||||
float sum[3];
|
||||
float n[3];
|
||||
float area;
|
||||
int i;
|
||||
|
||||
static float get_area(stl_facet *facet)
|
||||
{
|
||||
/* cast to double before calculating cross product because large coordinates
|
||||
can result in overflowing product
|
||||
(bad area is responsible for bad volume and bad facets reversal) */
|
||||
for(i = 0; i < 3; i++) {
|
||||
cross[i][0]=(((double)facet->vertex[i].y * (double)facet->vertex[(i + 1) % 3].z) -
|
||||
((double)facet->vertex[i].z * (double)facet->vertex[(i + 1) % 3].y));
|
||||
cross[i][1]=(((double)facet->vertex[i].z * (double)facet->vertex[(i + 1) % 3].x) -
|
||||
((double)facet->vertex[i].x * (double)facet->vertex[(i + 1) % 3].z));
|
||||
cross[i][2]=(((double)facet->vertex[i].x * (double)facet->vertex[(i + 1) % 3].y) -
|
||||
((double)facet->vertex[i].y * (double)facet->vertex[(i + 1) % 3].x));
|
||||
double cross[3][3];
|
||||
for (int i = 0; i < 3; i++) {
|
||||
cross[i][0]=(((double)facet->vertex[i](1) * (double)facet->vertex[(i + 1) % 3](2)) -
|
||||
((double)facet->vertex[i](2) * (double)facet->vertex[(i + 1) % 3](1)));
|
||||
cross[i][1]=(((double)facet->vertex[i](2) * (double)facet->vertex[(i + 1) % 3](0)) -
|
||||
((double)facet->vertex[i](0) * (double)facet->vertex[(i + 1) % 3](2)));
|
||||
cross[i][2]=(((double)facet->vertex[i](0) * (double)facet->vertex[(i + 1) % 3](1)) -
|
||||
((double)facet->vertex[i](1) * (double)facet->vertex[(i + 1) % 3](0)));
|
||||
}
|
||||
|
||||
sum[0] = cross[0][0] + cross[1][0] + cross[2][0];
|
||||
sum[1] = cross[0][1] + cross[1][1] + cross[2][1];
|
||||
sum[2] = cross[0][2] + cross[1][2] + cross[2][2];
|
||||
stl_normal sum;
|
||||
sum(0) = cross[0][0] + cross[1][0] + cross[2][0];
|
||||
sum(1) = cross[0][1] + cross[1][1] + cross[2][1];
|
||||
sum(2) = cross[0][2] + cross[1][2] + cross[2][2];
|
||||
|
||||
/* This should already be done. But just in case, let's do it again */
|
||||
// This should already be done. But just in case, let's do it again.
|
||||
//FIXME this is questionable. the "sum" normal should be accurate, while the normal "n" may be calculated with a low accuracy.
|
||||
stl_normal n;
|
||||
stl_calculate_normal(n, facet);
|
||||
stl_normalize_vector(n);
|
||||
|
||||
area = 0.5 * (n[0] * sum[0] + n[1] * sum[1] + n[2] * sum[2]);
|
||||
return area;
|
||||
return 0.5f * n.dot(sum);
|
||||
}
|
||||
|
||||
void stl_repair(stl_file *stl,
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue