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16 changed files with 539 additions and 908 deletions
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@ -27,12 +27,6 @@
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#include "stl.h"
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static void stl_reverse_vector(float v[]) {
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v[0] *= -1;
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v[1] *= -1;
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v[2] *= -1;
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}
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static int stl_check_normal_vector(stl_file *stl, int facet_num, int normal_fix_flag);
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static void
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@ -228,102 +222,52 @@ static int stl_check_normal_vector(stl_file *stl, int facet_num, int normal_fix_
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/* Returns 2 if the normal is not within tolerance and backwards */
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/* Returns 4 if the status is unknown. */
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float normal[3];
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float test_norm[3];
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stl_facet *facet;
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facet = &stl->facet_start[facet_num];
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stl_normal normal;
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stl_calculate_normal(normal, facet);
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stl_normalize_vector(normal);
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stl_normal normal_dif = (normal - facet->normal).cwiseAbs();
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if( (ABS(normal[0] - facet->normal.x) < 0.001)
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&& (ABS(normal[1] - facet->normal.y) < 0.001)
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&& (ABS(normal[2] - facet->normal.z) < 0.001)) {
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const float eps = 0.001f;
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if (normal_dif(0) < eps && normal_dif(1) < eps && normal_dif(2) < eps) {
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/* It is not really necessary to change the values here */
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/* but just for consistency, I will. */
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facet->normal.x = normal[0];
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facet->normal.y = normal[1];
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facet->normal.z = normal[2];
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facet->normal = normal;
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return 0;
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}
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test_norm[0] = facet->normal.x;
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test_norm[1] = facet->normal.y;
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test_norm[2] = facet->normal.z;
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stl_normal test_norm = facet->normal;
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stl_normalize_vector(test_norm);
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if( (ABS(normal[0] - test_norm[0]) < 0.001)
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&& (ABS(normal[1] - test_norm[1]) < 0.001)
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&& (ABS(normal[2] - test_norm[2]) < 0.001)) {
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normal_dif = (normal - test_norm).cwiseAbs();
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if (normal_dif(0) < eps && normal_dif(1) < eps && normal_dif(2) < eps) {
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if(normal_fix_flag) {
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facet->normal.x = normal[0];
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facet->normal.y = normal[1];
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facet->normal.z = normal[2];
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facet->normal = normal;
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stl->stats.normals_fixed += 1;
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}
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return 1;
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}
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stl_reverse_vector(test_norm);
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if( (ABS(normal[0] - test_norm[0]) < 0.001)
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&& (ABS(normal[1] - test_norm[1]) < 0.001)
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&& (ABS(normal[2] - test_norm[2]) < 0.001)) {
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/* Facet is backwards. */
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test_norm *= -1.f;
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normal_dif = (normal - test_norm).cwiseAbs();
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if (normal_dif(0) < eps && normal_dif(1) < eps && normal_dif(2) < eps) {
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// Facet is backwards.
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if(normal_fix_flag) {
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facet->normal.x = normal[0];
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facet->normal.y = normal[1];
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facet->normal.z = normal[2];
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facet->normal = normal;
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stl->stats.normals_fixed += 1;
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}
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return 2;
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}
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if(normal_fix_flag) {
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facet->normal.x = normal[0];
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facet->normal.y = normal[1];
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facet->normal.z = normal[2];
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facet->normal = normal;
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stl->stats.normals_fixed += 1;
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}
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return 4;
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}
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void stl_calculate_normal(float normal[], stl_facet *facet) {
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float v1[3] = {
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facet->vertex[1].x - facet->vertex[0].x,
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facet->vertex[1].y - facet->vertex[0].y,
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facet->vertex[1].z - facet->vertex[0].z
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};
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float v2[3] = {
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facet->vertex[2].x - facet->vertex[0].x,
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facet->vertex[2].y - facet->vertex[0].y,
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facet->vertex[2].z - facet->vertex[0].z
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};
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normal[0] = (float)((double)v1[1] * (double)v2[2]) - ((double)v1[2] * (double)v2[1]);
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normal[1] = (float)((double)v1[2] * (double)v2[0]) - ((double)v1[0] * (double)v2[2]);
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normal[2] = (float)((double)v1[0] * (double)v2[1]) - ((double)v1[1] * (double)v2[0]);
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}
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void stl_normalize_vector(float v[]) {
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double length;
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double factor;
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float min_normal_length;
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length = sqrt((double)v[0] * (double)v[0] + (double)v[1] * (double)v[1] + (double)v[2] * (double)v[2]);
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min_normal_length = 0.000000000001;
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if(length < min_normal_length) {
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v[0] = 0.0;
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v[1] = 0.0;
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v[2] = 0.0;
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return;
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}
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factor = 1.0 / length;
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v[0] *= factor;
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v[1] *= factor;
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v[2] *= factor;
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}
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void
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stl_fix_normal_values(stl_file *stl) {
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void stl_fix_normal_values(stl_file *stl) {
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int i;
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if (stl->error) return;
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@ -333,20 +277,16 @@ stl_fix_normal_values(stl_file *stl) {
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}
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}
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void
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stl_reverse_all_facets(stl_file *stl) {
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int i;
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float normal[3];
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void stl_reverse_all_facets(stl_file *stl)
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{
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if (stl->error)
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return;
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if (stl->error) return;
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for(i = 0; i < stl->stats.number_of_facets; i++) {
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stl_normal normal;
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for(int i = 0; i < stl->stats.number_of_facets; i++) {
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stl_reverse_facet(stl, i);
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stl_calculate_normal(normal, &stl->facet_start[i]);
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stl_normalize_vector(normal);
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stl->facet_start[i].normal.x = normal[0];
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stl->facet_start[i].normal.y = normal[1];
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stl->facet_start[i].normal.z = normal[2];
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stl->facet_start[i].normal = normal;
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}
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}
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