ENABLE_SPLITTED_VERTEX_BUFFER - fixed export of toolpaths to obj files

This commit is contained in:
enricoturri1966 2021-01-13 10:45:52 +01:00
parent dc781535b2
commit 67e144f329
3 changed files with 114 additions and 18 deletions

View file

@ -59,7 +59,9 @@ class GCodeViewer
EFormat format{ EFormat::Position };
#if ENABLE_SPLITTED_VERTEX_BUFFER
// vbos id
std::vector<unsigned int> ids;
std::vector<unsigned int> vbos;
// sizes of the buffers, in bytes, used in export to obj
std::vector<size_t> sizes;
#else
// vbo id
unsigned int id{ 0 };
@ -301,7 +303,7 @@ class GCodeViewer
#if ENABLE_SPLITTED_VERTEX_BUFFER
bool has_data() const {
return !vertices.ids.empty() && vertices.ids.front() != 0 && !indices.empty() && indices.front().ibo != 0;
return !vertices.vbos.empty() && vertices.vbos.front() != 0 && !indices.empty() && indices.front().ibo != 0;
}
#else
bool has_data() const { return vertices.id != 0 && !indices.empty() && indices.front().id != 0; }
@ -588,6 +590,9 @@ public:
void render() const;
bool has_data() const { return !m_roles.empty(); }
#if ENABLE_SPLITTED_VERTEX_BUFFER
bool can_export_toolpaths() const;
#endif // ENABLE_SPLITTED_VERTEX_BUFFER
const BoundingBoxf3& get_paths_bounding_box() const { return m_paths_bounding_box; }
const BoundingBoxf3& get_max_bounding_box() const { return m_max_bounding_box; }