mirror of
https://github.com/SoftFever/OrcaSlicer.git
synced 2025-07-13 01:37:53 -06:00
Add opencsg demo sandbox
This commit is contained in:
parent
9a0a4a5327
commit
66759e10e3
8 changed files with 1176 additions and 2 deletions
195
sandboxes/opencsg/main.cpp
Normal file
195
sandboxes/opencsg/main.cpp
Normal file
|
@ -0,0 +1,195 @@
|
|||
#include <iostream>
|
||||
#include <utility>
|
||||
#include <memory>
|
||||
|
||||
#include <GL/glew.h>
|
||||
|
||||
#include <opencsg/opencsg.h>
|
||||
// For compilers that support precompilation, includes "wx/wx.h".
|
||||
#include <wx/wxprec.h>
|
||||
#ifndef WX_PRECOMP
|
||||
#include <wx/wx.h>
|
||||
#endif
|
||||
|
||||
#include <wx/slider.h>
|
||||
#include <wx/tglbtn.h>
|
||||
#include <wx/combobox.h>
|
||||
#include <wx/glcanvas.h>
|
||||
|
||||
#include "Canvas.hpp"
|
||||
#include "GLScene.hpp"
|
||||
|
||||
#include "libslic3r/Model.hpp"
|
||||
#include "libslic3r/Format/3mf.hpp"
|
||||
#include "libslic3r/SLAPrint.hpp"
|
||||
|
||||
#include "slic3r/GUI/Job.hpp"
|
||||
#include "slic3r/GUI/ProgressStatusBar.hpp"
|
||||
//#include "slic3r/GUI/3DEngine.hpp"
|
||||
|
||||
using namespace Slic3r::GL;
|
||||
|
||||
class MyFrame: public wxFrame
|
||||
{
|
||||
std::shared_ptr<Canvas> m_canvas;
|
||||
std::shared_ptr<Slic3r::GUI::ProgressStatusBar> m_stbar;
|
||||
std::unique_ptr<Slic3r::GUI::Job> m_ui_job;
|
||||
|
||||
class SLAJob: public Slic3r::GUI::Job {
|
||||
MyFrame *m_parent;
|
||||
std::unique_ptr<Slic3r::SLAPrint> m_print;
|
||||
std::string m_fname;
|
||||
public:
|
||||
|
||||
SLAJob(MyFrame *frame, const std::string &fname)
|
||||
: Slic3r::GUI::Job{frame->m_stbar}
|
||||
, m_parent{frame}
|
||||
, m_fname{fname}
|
||||
{
|
||||
}
|
||||
|
||||
void process() override
|
||||
{
|
||||
using Status = Slic3r::PrintBase::SlicingStatus;
|
||||
|
||||
Slic3r::DynamicPrintConfig cfg;
|
||||
auto model = Slic3r::Model::read_from_file(m_fname, &cfg);
|
||||
|
||||
m_print = std::make_unique<Slic3r::SLAPrint>();
|
||||
m_print->apply(model, cfg);
|
||||
|
||||
m_print->set_status_callback([this](const Status &status) {
|
||||
update_status(status.percent, status.text);
|
||||
});
|
||||
|
||||
m_print->process();
|
||||
}
|
||||
|
||||
protected:
|
||||
|
||||
void finalize() override
|
||||
{
|
||||
m_parent->m_canvas->get_scene()->set_print(std::move(m_print));
|
||||
m_parent->m_stbar->set_status_text(
|
||||
wxString::Format("Model %s loaded.", m_fname));
|
||||
}
|
||||
};
|
||||
|
||||
public:
|
||||
MyFrame(const wxString& title, const wxPoint& pos, const wxSize& size):
|
||||
wxFrame(nullptr, wxID_ANY, title, pos, size)
|
||||
{
|
||||
wxMenu *menuFile = new wxMenu;
|
||||
menuFile->Append(wxID_OPEN);
|
||||
menuFile->Append(wxID_EXIT);
|
||||
wxMenuBar *menuBar = new wxMenuBar;
|
||||
menuBar->Append( menuFile, "&File" );
|
||||
SetMenuBar( menuBar );
|
||||
|
||||
m_stbar = std::make_shared<Slic3r::GUI::ProgressStatusBar>(this);
|
||||
m_stbar->embed(this);
|
||||
|
||||
SetStatusText( "Welcome to wxWidgets!" );
|
||||
|
||||
int attribList[] =
|
||||
{WX_GL_RGBA, WX_GL_DOUBLEBUFFER,
|
||||
// RGB channels each should be allocated with 8 bit depth. One
|
||||
// should almost certainly get these bit depths by default.
|
||||
WX_GL_MIN_RED, 8, WX_GL_MIN_GREEN, 8, WX_GL_MIN_BLUE, 8,
|
||||
// Requesting an 8 bit alpha channel. Interestingly, the NVIDIA
|
||||
// drivers would most likely work with some alpha plane, but
|
||||
// glReadPixels would not return the alpha channel on NVIDIA if
|
||||
// not requested when the GL context is created.
|
||||
WX_GL_MIN_ALPHA, 8, WX_GL_DEPTH_SIZE, 8, WX_GL_STENCIL_SIZE, 8, WX_GL_SAMPLE_BUFFERS,
|
||||
GL_TRUE, WX_GL_SAMPLES, 4, 0};
|
||||
|
||||
m_canvas = std::make_shared<Canvas>(this, wxID_ANY, attribList,
|
||||
wxDefaultPosition, wxDefaultSize,
|
||||
wxWANTS_CHARS | wxFULL_REPAINT_ON_RESIZE);
|
||||
|
||||
wxPanel *control_panel = new wxPanel(this);
|
||||
auto controlsizer = new wxBoxSizer(wxHORIZONTAL);
|
||||
auto slider_sizer = new wxBoxSizer(wxVERTICAL);
|
||||
auto console_sizer = new wxBoxSizer(wxVERTICAL);
|
||||
|
||||
auto slider = new wxSlider(control_panel, wxID_ANY, 0, 0, 100, wxDefaultPosition, wxDefaultSize, wxSL_VERTICAL);
|
||||
auto toggle = new wxToggleButton(control_panel, wxID_ANY, "Multisampling");
|
||||
wxString algorithms [] = {"Default", "Different"};
|
||||
auto alg_select = new wxComboBox(control_panel, wxID_ANY, "Default", wxDefaultPosition, wxDefaultSize, 2, algorithms);
|
||||
|
||||
slider_sizer->Add(slider, 1, wxEXPAND);
|
||||
console_sizer->Add(toggle, 0, wxALL, 5);
|
||||
console_sizer->Add(alg_select, 0, wxALL, 5);
|
||||
controlsizer->Add(slider_sizer, 0, wxEXPAND);
|
||||
controlsizer->Add(console_sizer, 1, wxEXPAND);
|
||||
control_panel->SetSizer(controlsizer);
|
||||
|
||||
auto sizer = new wxBoxSizer(wxHORIZONTAL);
|
||||
sizer->Add(m_canvas.get(), 1, wxEXPAND);
|
||||
sizer->Add(control_panel, 0, wxEXPAND);
|
||||
SetSizer(sizer);
|
||||
|
||||
Bind(wxEVT_MENU, &MyFrame::OnOpen, this, wxID_OPEN);
|
||||
Bind(wxEVT_MENU, &MyFrame::OnExit, this, wxID_EXIT);
|
||||
Bind(wxEVT_SHOW, &MyFrame::OnShown, this, GetId());
|
||||
Bind(wxEVT_SLIDER, [this, slider](wxCommandEvent &) {
|
||||
m_canvas->move_clip_plane(double(slider->GetValue()));
|
||||
}, slider->GetId());
|
||||
|
||||
Bind(wxEVT_TOGGLEBUTTON, [this, toggle](wxCommandEvent &){
|
||||
enable_multisampling(toggle->GetValue());
|
||||
m_canvas->repaint();
|
||||
}, toggle->GetId());
|
||||
|
||||
m_canvas->set_scene(std::make_shared<Slic3r::GL::Scene>());
|
||||
}
|
||||
|
||||
private:
|
||||
|
||||
void OnExit(wxCommandEvent& /*event*/)
|
||||
{
|
||||
RemoveChild(m_canvas.get());
|
||||
m_canvas->Destroy();
|
||||
Close( true );
|
||||
}
|
||||
|
||||
void OnOpen(wxCommandEvent &/*evt*/)
|
||||
{
|
||||
wxFileDialog dlg(this, "Select project file",
|
||||
wxEmptyString, wxEmptyString, "*.3mf");
|
||||
|
||||
if (dlg.ShowModal() == wxID_OK)
|
||||
{
|
||||
m_ui_job = std::make_unique<SLAJob>(this, dlg.GetPath().ToStdString());
|
||||
m_ui_job->start();
|
||||
}
|
||||
}
|
||||
|
||||
void OnShown(wxShowEvent&)
|
||||
{
|
||||
const wxSize ClientSize = GetClientSize();
|
||||
m_canvas->set_active(ClientSize.x, ClientSize.y);
|
||||
|
||||
m_canvas->repaint(ClientSize.x, ClientSize.y);
|
||||
|
||||
// Do the repaint continuously
|
||||
Bind(wxEVT_IDLE, [this](wxIdleEvent &evt) {
|
||||
m_canvas->repaint();
|
||||
evt.RequestMore();
|
||||
});
|
||||
}
|
||||
};
|
||||
|
||||
class App : public wxApp {
|
||||
MyFrame *m_frame;
|
||||
public:
|
||||
bool OnInit() override {
|
||||
|
||||
m_frame = new MyFrame( "PrusaSlicer OpenCSG Demo", wxDefaultPosition, wxSize(1024, 768) );
|
||||
m_frame->Show( true );
|
||||
|
||||
return true;
|
||||
}
|
||||
};
|
||||
|
||||
wxIMPLEMENT_APP(App);
|
Loading…
Add table
Add a link
Reference in a new issue