Forced recomputation of seed fill selected areas when the seed fill angle is changed by ALT+mouse wheel.

This commit is contained in:
Lukáš Hejl 2021-08-06 15:27:54 +02:00
parent cf2a7f4dfa
commit 666cdeecd9
3 changed files with 11 additions and 5 deletions

View file

@ -49,7 +49,8 @@ public:
void seed_fill_select_triangles(const Vec3f &hit, // point where to start
int facet_start, // facet of the original mesh (unsplit) that the hit point belongs to
float seed_fill_angle); // the maximal angle between two facets to be painted by the same color
float seed_fill_angle, // the maximal angle between two facets to be painted by the same color
bool force_reselection = false); // force reselection of the triangle mesh even in cases that mouse is pointing on the selected triangle
void bucket_fill_select_triangles(const Vec3f &hit, // point where to start
int facet_start, // facet of the original mesh (unsplit) that the hit point belongs to