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Sphere brush color in MMU painting gizmo is now the same as color used for painting.
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4 changed files with 24 additions and 6 deletions
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@ -251,12 +251,12 @@ void GLGizmoPainterBase::render_cursor_sphere(const Transform3d& trafo) const
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if (is_left_handed)
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glFrontFace(GL_CW);
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float render_color[4] = { 0.f, 0.f, 0.f, 0.25f };
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std::array<float, 4> render_color = {0.f, 0.f, 0.f, 0.25f};
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if (m_button_down == Button::Left)
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render_color[2] = 1.f;
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render_color = this->get_cursor_sphere_left_button_color();
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else if (m_button_down == Button::Right)
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render_color[0] = 1.f;
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glsafe(::glColor4fv(render_color));
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render_color = this->get_cursor_sphere_right_button_color();
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glsafe(::glColor4fv(render_color.data()));
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m_vbo_sphere.render();
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