Sphere brush color in MMU painting gizmo is now the same as color used for painting.

This commit is contained in:
Lukáš Hejl 2021-05-31 14:22:00 +02:00
parent 033d9f3a5e
commit 660acede9e
4 changed files with 24 additions and 6 deletions

View file

@ -31,9 +31,12 @@ public:
bool gizmo_event(SLAGizmoEventType action, const Vec2d& mouse_position, bool shift_down, bool alt_down, bool control_down) override;
virtual void set_painter_gizmo_data(const Selection& selection) override;
void set_painter_gizmo_data(const Selection& selection) override;
protected:
std::array<float, 4> get_cursor_sphere_left_button_color() const override;
std::array<float, 4> get_cursor_sphere_right_button_color() const override;
void on_render_input_window(float x, float y, float bottom_limit) override;
std::string on_get_name() const override;