NEW:add custom-gcode before first layer

Change-Id: I168e3038cb7d6850a5d6c568f348fed8000a915a
This commit is contained in:
liz.li 2022-09-01 14:43:15 +08:00 committed by Lane.Wei
parent 53be2ee554
commit 65cbccb219
4 changed files with 37 additions and 11 deletions

View file

@ -1192,6 +1192,7 @@ void GCodeProcessor::reset()
}
m_extruded_last_z = 0.0f;
m_zero_layer_height = 0.0f;
m_first_layer_height = 0.0f;
m_processing_start_custom_gcode = false;
m_g1_line_id = 0;
@ -3694,7 +3695,7 @@ void GCodeProcessor::store_move_vertex(EMoveType type, EMovePathType path_type)
m_extruder_id,
m_cp_color.current,
//BBS: add plate's offset to the rendering vertices
Vec3f(m_end_position[X] + m_x_offset, m_end_position[Y] + m_y_offset, m_processing_start_custom_gcode ? m_first_layer_height : m_end_position[Z]) + m_extruder_offsets[m_extruder_id],
Vec3f(m_end_position[X] + m_x_offset, m_end_position[Y] + m_y_offset, m_processing_start_custom_gcode ? m_zero_layer_height : m_end_position[Z]) + m_extruder_offsets[m_extruder_id],
static_cast<float>(m_end_position[E] - m_start_position[E]),
m_feedrate,
m_width,