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Techs DISABLE_ALLOW_NEGATIVE_Z_FOR_SLA and ENABLE_ALLOW_NEGATIVE_Z set as default
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13 changed files with 7 additions and 260 deletions
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@ -169,17 +169,10 @@ void GLCanvas3D::LayersEditing::set_config(const DynamicPrintConfig* config)
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void GLCanvas3D::LayersEditing::select_object(const Model &model, int object_id)
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{
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const ModelObject *model_object_new = (object_id >= 0) ? model.objects[object_id] : nullptr;
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#if ENABLE_ALLOW_NEGATIVE_Z
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// Maximum height of an object changes when the object gets rotated or scaled.
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// Changing maximum height of an object will invalidate the layer heigth editing profile.
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// m_model_object->bounding_box() is cached, therefore it is cheap even if this method is called frequently.
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const float new_max_z = (model_object_new == nullptr) ? 0.0f : static_cast<float>(model_object_new->bounding_box().max.z());
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#else
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// Maximum height of an object changes when the object gets rotated or scaled.
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// Changing maximum height of an object will invalidate the layer heigth editing profile.
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// m_model_object->raw_bounding_box() is cached, therefore it is cheap even if this method is called frequently.
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float new_max_z = (model_object_new == nullptr) ? 0.f : model_object_new->raw_bounding_box().size().z();
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#endif // ENABLE_ALLOW_NEGATIVE_Z
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if (m_model_object != model_object_new || this->last_object_id != object_id || m_object_max_z != new_max_z ||
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(model_object_new != nullptr && m_model_object->id() != model_object_new->id())) {
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m_layer_height_profile.clear();
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@ -3401,37 +3394,21 @@ void GLCanvas3D::do_move(const std::string& snapshot_type)
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wipe_tower_origin = v->get_volume_offset();
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}
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#if ENABLE_ALLOW_NEGATIVE_Z
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// Fixes flying instances
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#else
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// Fixes sinking/flying instances
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#endif // ENABLE_ALLOW_NEGATIVE_Z
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for (const std::pair<int, int>& i : done) {
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ModelObject* m = m_model->objects[i.first];
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#if ENABLE_ALLOW_NEGATIVE_Z
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const double shift_z = m->get_instance_min_z(i.second);
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#if DISABLE_ALLOW_NEGATIVE_Z_FOR_SLA
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if (current_printer_technology() == ptSLA || shift_z > SINKING_Z_THRESHOLD) {
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#else
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if (shift_z > 0.0) {
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#endif // DISABLE_ALLOW_NEGATIVE_Z_FOR_SLA
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const Vec3d shift(0.0, 0.0, -shift_z);
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#else
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const Vec3d shift(0.0, 0.0, -m->get_instance_min_z(i.second));
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#endif // ENABLE_ALLOW_NEGATIVE_Z
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m_selection.translate(i.first, i.second, shift);
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m->translate_instance(i.second, shift);
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#if ENABLE_ALLOW_NEGATIVE_Z
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m_selection.translate(i.first, i.second, shift);
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m->translate_instance(i.second, shift);
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}
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#endif // ENABLE_ALLOW_NEGATIVE_Z
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}
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#if ENABLE_ALLOW_NEGATIVE_Z
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// if the selection is not valid to allow for layer editing after the move, we need to turn off the tool if it is running
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// similar to void Plater::priv::selection_changed()
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if (!wxGetApp().plater()->can_layers_editing() && is_layers_editing_enabled())
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post_event(SimpleEvent(EVT_GLTOOLBAR_LAYERSEDITING));
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#endif // ENABLE_ALLOW_NEGATIVE_Z
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if (object_moved)
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post_event(SimpleEvent(EVT_GLCANVAS_INSTANCE_MOVED));
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@ -3452,7 +3429,6 @@ void GLCanvas3D::do_rotate(const std::string& snapshot_type)
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if (!snapshot_type.empty())
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wxGetApp().plater()->take_snapshot(_(snapshot_type));
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#if ENABLE_ALLOW_NEGATIVE_Z
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// stores current min_z of instances
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std::map<std::pair<int, int>, double> min_zs;
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if (!snapshot_type.empty()) {
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@ -3463,7 +3439,6 @@ void GLCanvas3D::do_rotate(const std::string& snapshot_type)
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}
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}
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}
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#endif // ENABLE_ALLOW_NEGATIVE_Z
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std::set<std::pair<int, int>> done; // keeps track of modified instances
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@ -3501,19 +3476,13 @@ void GLCanvas3D::do_rotate(const std::string& snapshot_type)
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// Fixes sinking/flying instances
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for (const std::pair<int, int>& i : done) {
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ModelObject* m = m_model->objects[i.first];
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#if ENABLE_ALLOW_NEGATIVE_Z
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double shift_z = m->get_instance_min_z(i.second);
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// leave sinking instances as sinking
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if (min_zs.empty() || min_zs.find({ i.first, i.second })->second >= SINKING_Z_THRESHOLD || shift_z > SINKING_Z_THRESHOLD) {
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Vec3d shift(0.0, 0.0, -shift_z);
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#else
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Vec3d shift(0.0, 0.0, -m->get_instance_min_z(i.second));
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#endif // ENABLE_ALLOW_NEGATIVE_Z
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m_selection.translate(i.first, i.second, shift);
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m->translate_instance(i.second, shift);
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#if ENABLE_ALLOW_NEGATIVE_Z
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}
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#endif // ENABLE_ALLOW_NEGATIVE_Z
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}
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if (!done.empty())
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@ -3530,7 +3499,6 @@ void GLCanvas3D::do_scale(const std::string& snapshot_type)
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if (!snapshot_type.empty())
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wxGetApp().plater()->take_snapshot(_(snapshot_type));
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#if ENABLE_ALLOW_NEGATIVE_Z
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// stores current min_z of instances
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std::map<std::pair<int, int>, double> min_zs;
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if (!snapshot_type.empty()) {
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@ -3541,7 +3509,6 @@ void GLCanvas3D::do_scale(const std::string& snapshot_type)
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}
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}
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}
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#endif // ENABLE_ALLOW_NEGATIVE_Z
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std::set<std::pair<int, int>> done; // keeps track of modified instances
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@ -3576,19 +3543,13 @@ void GLCanvas3D::do_scale(const std::string& snapshot_type)
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// Fixes sinking/flying instances
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for (const std::pair<int, int>& i : done) {
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ModelObject* m = m_model->objects[i.first];
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#if ENABLE_ALLOW_NEGATIVE_Z
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double shift_z = m->get_instance_min_z(i.second);
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// leave sinking instances as sinking
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if (min_zs.empty() || min_zs.find({ i.first, i.second })->second >= SINKING_Z_THRESHOLD || shift_z > SINKING_Z_THRESHOLD) {
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Vec3d shift(0.0, 0.0, -shift_z);
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#else
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Vec3d shift(0.0, 0.0, -m->get_instance_min_z(i.second));
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#endif // ENABLE_ALLOW_NEGATIVE_Z
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m_selection.translate(i.first, i.second, shift);
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m->translate_instance(i.second, shift);
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#if ENABLE_ALLOW_NEGATIVE_Z
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m_selection.translate(i.first, i.second, shift);
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m->translate_instance(i.second, shift);
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}
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#endif // ENABLE_ALLOW_NEGATIVE_Z
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}
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if (!done.empty())
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