Refactor language switch, infer user's language on fresh startup

This commit is contained in:
Vojtech Kral 2019-05-03 16:27:56 +02:00
parent ba297a929a
commit 658e9c2b1b
2 changed files with 59 additions and 53 deletions

View file

@ -19,6 +19,7 @@ class wxMenuItem;
class wxMenuBar;
class wxTopLevelWindow;
class wxNotebook;
class wxLanguageInfo;
namespace Slic3r {
class AppConfig;
@ -119,19 +120,16 @@ public:
void keyboard_shortcuts();
void load_project(wxWindow *parent, wxString& input_file);
void import_model(wxWindow *parent, wxArrayString& input_files);
static bool catch_error(std::function<void()> cb,
// wxMessageDialog* message_dialog,
const std::string& err);
// void notify(/*message*/);
static bool catch_error(std::function<void()> cb, const std::string& err);
void persist_window_geometry(wxTopLevelWindow *window, bool default_maximized = false);
void update_ui_from_settings();
bool switch_language();
bool select_language(wxArrayString & names, wxArrayLong & identifiers);
bool select_language();
bool load_language();
void save_language();
void get_installed_languages(wxArrayString & names, wxArrayLong & identifiers);
std::vector<const wxLanguageInfo*> get_installed_languages();
Tab* get_tab(Preset::Type type);
ConfigOptionMode get_mode();