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Support for naming slicer own threads for debugging.
The following threads are named with this commit: slic3r_main, slic3r_BackgroundSlicingProcess, slic3r_tbbpool_xx_yy where xx is a one based index of the TTB thread and yy is the platform thread ID.
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12 changed files with 219 additions and 38 deletions
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src/libslic3r/Thread.hpp
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src/libslic3r/Thread.hpp
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#ifndef GUI_THREAD_HPP
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#define GUI_THREAD_HPP
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#include <utility>
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#include <thread>
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#include <boost/thread.hpp>
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namespace Slic3r {
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void set_thread_name(std::thread &thread, const char *thread_name);
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inline void set_thread_name(std::thread &thread, const std::string &thread_name) { set_thread_name(thread, thread_name.c_str()); }
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void set_thread_name(boost::thread &thread, const char *thread_name);
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inline void set_thread_name(boost::thread &thread, const std::string &thread_name) { set_thread_name(thread, thread_name.c_str()); }
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void set_current_thread_name(const char *thread_name);
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inline void set_current_thread_name(const std::string &thread_name) { set_current_thread_name(thread_name.c_str()); }
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// To be called somewhere before the TBB threads are spinned for the first time, to
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// give them names recognizible in the debugger.
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void name_tbb_thread_pool_threads();
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template<class Fn>
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inline boost::thread create_thread(boost::thread::attributes &attrs, Fn &&fn)
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{
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// Duplicating the stack allocation size of Thread Building Block worker
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// threads of the thread pool: allocate 4MB on a 64bit system, allocate 2MB
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// on a 32bit system by default.
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attrs.set_stack_size((sizeof(void*) == 4) ? (2048 * 1024) : (4096 * 1024));
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return boost::thread{attrs, std::forward<Fn>(fn)};
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}
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template<class Fn> inline boost::thread create_thread(Fn &&fn)
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{
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boost::thread::attributes attrs;
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return create_thread(attrs, std::forward<Fn>(fn));
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}
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}
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#endif // GUI_THREAD_HPP
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