WIP: Transformation of instances in world coordinate space:

Ulocking the "anisotropic" scaling checkbox will bake the transformation
into meshes to allow for scaling in world axes.

Optimized and templated the stl_transform functions, now also available for 3x3 matrices.
The Canvas3D::reload_scene() now maintains selection even if all volumes of an instance changed their IDs.
This commit is contained in:
bubnikv 2019-04-26 17:28:31 +02:00
parent f78c3a0f1b
commit 6526a8fcaf
14 changed files with 237 additions and 118 deletions

View file

@ -40,6 +40,11 @@ typedef std::vector<Vec3crd> Points3;
typedef std::vector<Vec2d> Pointfs;
typedef std::vector<Vec3d> Pointf3s;
typedef Eigen::Matrix<float, 2, 2, Eigen::DontAlign> Matrix2f;
typedef Eigen::Matrix<double, 2, 2, Eigen::DontAlign> Matrix2d;
typedef Eigen::Matrix<float, 3, 3, Eigen::DontAlign> Matrix3f;
typedef Eigen::Matrix<double, 3, 3, Eigen::DontAlign> Matrix3d;
typedef Eigen::Transform<float, 2, Eigen::Affine, Eigen::DontAlign> Transform2f;
typedef Eigen::Transform<double, 2, Eigen::Affine, Eigen::DontAlign> Transform2d;
typedef Eigen::Transform<float, 3, Eigen::Affine, Eigen::DontAlign> Transform3f;