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WIP: Transformation of instances in world coordinate space:
Ulocking the "anisotropic" scaling checkbox will bake the transformation into meshes to allow for scaling in world axes. Optimized and templated the stl_transform functions, now also available for 3x3 matrices. The Canvas3D::reload_scene() now maintains selection even if all volumes of an instance changed their IDs.
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14 changed files with 237 additions and 118 deletions
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@ -24,6 +24,19 @@ unsigned int Model::s_auto_extruder_id = 1;
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size_t ModelBase::s_last_id = 0;
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// Unique object / instance ID for the wipe tower.
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ModelID wipe_tower_object_id()
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{
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static ModelBase mine;
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return mine.id();
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}
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ModelID wipe_tower_instance_id()
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{
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static ModelBase mine;
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return mine.id();
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}
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Model& Model::assign_copy(const Model &rhs)
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{
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this->copy_id(rhs);
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@ -1320,6 +1333,58 @@ void ModelObject::repair()
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v->mesh.repair();
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}
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// Support for non-uniform scaling of instances. If an instance is rotated by angles, which are not multiples of ninety degrees,
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// then the scaling in world coordinate system is not representable by the Geometry::Transformation structure.
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// This situation is solved by baking in the instance transformation into the mesh vertices.
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// Rotation and mirroring is being baked in. In case the instance scaling was non-uniform, it is baked in as well.
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void ModelObject::bake_xy_rotation_into_meshes(size_t instance_idx)
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{
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assert(instance_idx < this->instances.size());
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const Geometry::Transformation reference_trafo = this->instances[instance_idx]->get_transformation();
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if (Geometry::is_rotation_ninety_degrees(reference_trafo.get_rotation()))
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// nothing to do, scaling in the world coordinate space is possible in the representation of Geometry::Transformation.
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return;
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bool left_handed = reference_trafo.is_left_handed();
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bool has_mirrorring = ! reference_trafo.get_mirror().isApprox(Vec3d(1., 1., 1.));
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bool uniform_scaling = std::abs(reference_trafo.get_scaling_factor().x() - reference_trafo.get_scaling_factor().y()) < EPSILON &&
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std::abs(reference_trafo.get_scaling_factor().x() - reference_trafo.get_scaling_factor().z()) < EPSILON;
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double new_scaling_factor = uniform_scaling ? reference_trafo.get_scaling_factor().x() : 1.;
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// Adjust the instances.
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for (size_t i = 0; i < this->instances.size(); ++ i) {
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ModelInstance &model_instance = *this->instances[i];
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model_instance.set_rotation(Vec3d(0., 0., Geometry::rotation_diff_z(reference_trafo.get_rotation(), model_instance.get_rotation())));
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model_instance.set_scaling_factor(Vec3d(new_scaling_factor, new_scaling_factor, new_scaling_factor));
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model_instance.set_mirror(Vec3d(1., 1., 1.));
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}
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// Adjust the meshes.
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// Transformation to be applied to the meshes.
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Eigen::Matrix3d mesh_trafo_3x3 = reference_trafo.get_matrix(true, false, uniform_scaling, ! has_mirrorring).matrix().block<3, 3>(0, 0);
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Transform3d volume_offset_correction = this->instances[instance_idx]->get_transformation().get_matrix().inverse() * reference_trafo.get_matrix();
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for (ModelVolume *model_volume : this->volumes) {
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const Geometry::Transformation volume_trafo = model_volume->get_transformation();
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bool volume_left_handed = volume_trafo.is_left_handed();
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bool volume_has_mirrorring = ! volume_trafo.get_mirror().isApprox(Vec3d(1., 1., 1.));
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bool volume_uniform_scaling = std::abs(volume_trafo.get_scaling_factor().x() - volume_trafo.get_scaling_factor().y()) < EPSILON &&
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std::abs(volume_trafo.get_scaling_factor().x() - volume_trafo.get_scaling_factor().z()) < EPSILON;
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double volume_new_scaling_factor = volume_uniform_scaling ? volume_trafo.get_scaling_factor().x() : 1.;
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// Transform the mesh.
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Matrix3d volume_trafo_3x3 = volume_trafo.get_matrix(true, false, volume_uniform_scaling, !volume_has_mirrorring).matrix().block<3, 3>(0, 0);
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model_volume->transform_mesh(mesh_trafo_3x3 * volume_trafo_3x3, left_handed != volume_left_handed);
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// Reset the rotation, scaling and mirroring.
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model_volume->set_rotation(Vec3d(0., 0., 0.));
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model_volume->set_scaling_factor(Vec3d(volume_new_scaling_factor, volume_new_scaling_factor, volume_new_scaling_factor));
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model_volume->set_mirror(Vec3d(1., 1., 1.));
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// Move the reference point of the volume to compensate for the change of the instance trafo.
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model_volume->set_offset(volume_offset_correction * volume_trafo.get_offset());
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}
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this->invalidate_bounding_box();
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}
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double ModelObject::get_min_z() const
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{
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if (instances.empty())
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@ -1656,6 +1721,22 @@ void ModelVolume::scale_geometry(const Vec3d& versor)
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m_convex_hull.scale(versor);
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}
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void ModelVolume::transform_mesh(const Transform3d &mesh_trafo, bool fix_left_handed)
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{
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this->mesh.transform(mesh_trafo, fix_left_handed);
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this->m_convex_hull.transform(mesh_trafo, fix_left_handed);
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// Let the rest of the application know that the geometry changed, so the meshes have to be reloaded.
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this->set_new_unique_id();
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}
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void ModelVolume::transform_mesh(const Matrix3d &matrix, bool fix_left_handed)
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{
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this->mesh.transform(matrix, fix_left_handed);
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this->m_convex_hull.transform(matrix, fix_left_handed);
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// Let the rest of the application know that the geometry changed, so the meshes have to be reloaded.
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this->set_new_unique_id();
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}
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void ModelInstance::transform_mesh(TriangleMesh* mesh, bool dont_translate) const
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{
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mesh->transform(get_matrix(dont_translate));
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