Bugfix: objects were floating in STL export after rotation and flip. #2512

This commit is contained in:
Alessandro Ranellucci 2015-01-09 00:47:40 +01:00
parent 9f4f711017
commit 64c9e3af4b
5 changed files with 13 additions and 4 deletions

View file

@ -520,6 +520,9 @@ ModelObject::scale(const Pointf3 &versor)
for (ModelVolumePtrs::const_iterator v = this->volumes.begin(); v != this->volumes.end(); ++v) {
(*v)->mesh.scale(versor);
}
// reset origin translation since it doesn't make sense anymore
this->origin_translation = Pointf3(0,0,0);
this->invalidate_bounding_box();
}