Bugfix: objects were floating in STL export after rotation and flip. #2512

This commit is contained in:
Alessandro Ranellucci 2015-01-09 00:47:40 +01:00
parent 9f4f711017
commit 64c9e3af4b
5 changed files with 13 additions and 4 deletions

View file

@ -351,8 +351,6 @@ sub set_bed_shape {
sub load_object {
my ($self, $object, $all_instances) = @_;
my $z_min = $object->raw_bounding_box->z_min;
# color mesh(es) by material
my @materials = ();
@ -381,7 +379,6 @@ sub load_object {
instance_idx => $instance_idx,
mesh => $mesh,
color => $color,
origin => Slic3r::Pointf3->new(0,0,-$z_min),
);
push @volumes_idx, $#{$self->volumes};