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Bugfix: objects were floating in STL export after rotation and flip. #2512
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9f4f711017
commit
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5 changed files with 13 additions and 4 deletions
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@ -659,6 +659,9 @@ sub rotate {
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$_->set_rotation(0) for @{ $model_object->instances };
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}
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$model_object->rotate(deg2rad($angle), $axis);
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# realign object to Z = 0
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$model_object->center_around_origin;
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$self->make_thumbnail($obj_idx);
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}
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@ -688,6 +691,9 @@ sub flip {
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$model_object->flip($axis);
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$model_object->update_bounding_box;
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# realign object to Z = 0
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$model_object->center_around_origin;
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$self->make_thumbnail($obj_idx);
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# update print and start background processing
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@ -725,6 +731,7 @@ sub changescale {
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my $versor = [1,1,1];
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$versor->[$axis] = $scale/100;
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$model_object->scale_xyz(Slic3r::Pointf3->new(@$versor));
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# object was already aligned to Z = 0, so no need to realign it
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$self->make_thumbnail($obj_idx);
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} else {
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# max scale factor should be above 2540 to allow importing files exported in inches
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@ -351,8 +351,6 @@ sub set_bed_shape {
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sub load_object {
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my ($self, $object, $all_instances) = @_;
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my $z_min = $object->raw_bounding_box->z_min;
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# color mesh(es) by material
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my @materials = ();
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@ -381,7 +379,6 @@ sub load_object {
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instance_idx => $instance_idx,
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mesh => $mesh,
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color => $color,
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origin => Slic3r::Pointf3->new(0,0,-$z_min),
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);
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push @volumes_idx, $#{$self->volumes};
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