ENABLE_ADAPTIVE_LAYER_HEIGHT_PROFILE -> Small refactoring

This commit is contained in:
Enrico Turri 2019-11-26 12:24:07 +01:00
parent 67b8506800
commit 643b26a0f3
3 changed files with 10 additions and 10 deletions

View file

@ -278,8 +278,8 @@ void GLCanvas3D::LayersEditing::render_overlay(const GLCanvas3D& canvas) const
ImGui::SameLine();
float widget_align = ImGui::GetCursorPosX();
ImGui::PushItemWidth(120.0f);
m_adaptive_cusp = std::min(m_adaptive_cusp, (float)m_slicing_parameters->max_layer_height);
ImGui::SliderFloat("", &m_adaptive_cusp, 0.0f, (float)m_slicing_parameters->max_layer_height, "%.2f");
m_adaptive_cusp = clamp((float)m_slicing_parameters->min_layer_height, (float)m_slicing_parameters->max_layer_height, m_adaptive_cusp);
ImGui::SliderFloat("", &m_adaptive_cusp, (float)m_slicing_parameters->min_layer_height, (float)m_slicing_parameters->max_layer_height, "%.2f");
ImGui::Separator();
if (imgui.button(_(L("Smooth"))))