Merge branch 'master' into lm_tm_hollowing

This commit is contained in:
Lukas Matena 2020-01-21 13:00:07 +01:00
commit 63b0eec5a9
104 changed files with 3378 additions and 2140 deletions

View file

@ -132,9 +132,7 @@ GLCanvas3D::LayersEditing::LayersEditing()
, m_object_max_z(0.f)
, m_slicing_parameters(nullptr)
, m_layer_height_profile_modified(false)
#if ENABLE_ADAPTIVE_LAYER_HEIGHT_PROFILE
, m_adaptive_quality(0.5f)
#endif // ENABLE_ADAPTIVE_LAYER_HEIGHT_PROFILE
, state(Unknown)
, band_width(2.0f)
, strength(0.005f)
@ -155,9 +153,6 @@ GLCanvas3D::LayersEditing::~LayersEditing()
}
const float GLCanvas3D::LayersEditing::THICKNESS_BAR_WIDTH = 70.0f;
#if !ENABLE_ADAPTIVE_LAYER_HEIGHT_PROFILE
const float GLCanvas3D::LayersEditing::THICKNESS_RESET_BUTTON_HEIGHT = 22.0f;
#endif // !ENABLE_ADAPTIVE_LAYER_HEIGHT_PROFILE
bool GLCanvas3D::LayersEditing::init(const std::string& vertex_shader_filename, const std::string& fragment_shader_filename)
{
@ -224,7 +219,6 @@ void GLCanvas3D::LayersEditing::render_overlay(const GLCanvas3D& canvas) const
if (!m_enabled)
return;
#if ENABLE_ADAPTIVE_LAYER_HEIGHT_PROFILE
static const ImVec4 ORANGE(1.0f, 0.49f, 0.22f, 1.0f);
const Size& cnv_size = canvas.get_canvas_size();
@ -319,13 +313,6 @@ void GLCanvas3D::LayersEditing::render_overlay(const GLCanvas3D& canvas) const
imgui.end();
const Rect& bar_rect = get_bar_rect_viewport(canvas);
#else
const Rect& bar_rect = get_bar_rect_viewport(canvas);
const Rect& reset_rect = get_reset_rect_viewport(canvas);
_render_tooltip_texture(canvas, bar_rect, reset_rect);
_render_reset_texture(reset_rect);
#endif // ENABLE_ADAPTIVE_LAYER_HEIGHT_PROFILE
render_active_object_annotations(canvas, bar_rect);
render_profile(bar_rect);
}
@ -352,68 +339,26 @@ bool GLCanvas3D::LayersEditing::bar_rect_contains(const GLCanvas3D& canvas, floa
return (rect.get_left() <= x) && (x <= rect.get_right()) && (rect.get_top() <= y) && (y <= rect.get_bottom());
}
#if !ENABLE_ADAPTIVE_LAYER_HEIGHT_PROFILE
bool GLCanvas3D::LayersEditing::reset_rect_contains(const GLCanvas3D& canvas, float x, float y)
{
const Rect& rect = get_reset_rect_screen(canvas);
return (rect.get_left() <= x) && (x <= rect.get_right()) && (rect.get_top() <= y) && (y <= rect.get_bottom());
}
#endif // !ENABLE_ADAPTIVE_LAYER_HEIGHT_PROFILE
Rect GLCanvas3D::LayersEditing::get_bar_rect_screen(const GLCanvas3D& canvas)
{
const Size& cnv_size = canvas.get_canvas_size();
float w = (float)cnv_size.get_width();
float h = (float)cnv_size.get_height();
#if ENABLE_ADAPTIVE_LAYER_HEIGHT_PROFILE
return Rect(w - thickness_bar_width(canvas), 0.0f, w, h);
#else
return Rect(w - thickness_bar_width(canvas), 0.0f, w, h - reset_button_height(canvas));
#endif // ENABLE_ADAPTIVE_LAYER_HEIGHT_PROFILE
}
#if !ENABLE_ADAPTIVE_LAYER_HEIGHT_PROFILE
Rect GLCanvas3D::LayersEditing::get_reset_rect_screen(const GLCanvas3D& canvas)
{
const Size& cnv_size = canvas.get_canvas_size();
float w = (float)cnv_size.get_width();
float h = (float)cnv_size.get_height();
return Rect(w - thickness_bar_width(canvas), h - reset_button_height(canvas), w, h);
}
#endif // !ENABLE_ADAPTIVE_LAYER_HEIGHT_PROFILE
Rect GLCanvas3D::LayersEditing::get_bar_rect_viewport(const GLCanvas3D& canvas)
{
const Size& cnv_size = canvas.get_canvas_size();
float half_w = 0.5f * (float)cnv_size.get_width();
float half_h = 0.5f * (float)cnv_size.get_height();
float zoom = (float)canvas.get_camera().get_zoom();
float inv_zoom = (zoom != 0.0f) ? 1.0f / zoom : 0.0f;
float inv_zoom = (float)canvas.get_camera().get_inv_zoom();
#if ENABLE_ADAPTIVE_LAYER_HEIGHT_PROFILE
return Rect((half_w - thickness_bar_width(canvas)) * inv_zoom, half_h * inv_zoom, half_w * inv_zoom, -half_h * inv_zoom);
#else
return Rect((half_w - thickness_bar_width(canvas)) * inv_zoom, half_h * inv_zoom, half_w * inv_zoom, (-half_h + reset_button_height(canvas)) * inv_zoom);
#endif // ENABLE_ADAPTIVE_LAYER_HEIGHT_PROFILE
}
#if !ENABLE_ADAPTIVE_LAYER_HEIGHT_PROFILE
Rect GLCanvas3D::LayersEditing::get_reset_rect_viewport(const GLCanvas3D& canvas)
{
const Size& cnv_size = canvas.get_canvas_size();
float half_w = 0.5f * (float)cnv_size.get_width();
float half_h = 0.5f * (float)cnv_size.get_height();
float zoom = (float)canvas.get_camera().get_zoom();
float inv_zoom = (zoom != 0.0f) ? 1.0f / zoom : 0.0f;
return Rect((half_w - thickness_bar_width(canvas)) * inv_zoom, (-half_h + reset_button_height(canvas)) * inv_zoom, half_w * inv_zoom, -half_h * inv_zoom);
}
#endif // !ENABLE_ADAPTIVE_LAYER_HEIGHT_PROFILE
bool GLCanvas3D::LayersEditing::is_initialized() const
{
return m_shader.is_initialized();
@ -448,54 +393,6 @@ std::string GLCanvas3D::LayersEditing::get_tooltip(const GLCanvas3D& canvas) con
return ret;
}
#if !ENABLE_ADAPTIVE_LAYER_HEIGHT_PROFILE
void GLCanvas3D::LayersEditing::_render_tooltip_texture(const GLCanvas3D& canvas, const Rect& bar_rect, const Rect& reset_rect) const
{
// TODO: do this with ImGui
if (m_tooltip_texture.get_id() == 0)
{
std::string filename = resources_dir() + "/icons/variable_layer_height_tooltip.png";
if (!m_tooltip_texture.load_from_file(filename, false, GLTexture::SingleThreaded, false))
return;
}
#if ENABLE_RETINA_GL
const float scale = canvas.get_canvas_size().get_scale_factor();
#else
const float scale = canvas.get_wxglcanvas()->GetContentScaleFactor();
#endif
const float width = (float)m_tooltip_texture.get_width() * scale;
const float height = (float)m_tooltip_texture.get_height() * scale;
float zoom = (float)canvas.get_camera().get_zoom();
float inv_zoom = (zoom != 0.0f) ? 1.0f / zoom : 0.0f;
float gap = 10.0f * inv_zoom;
float bar_left = bar_rect.get_left();
float reset_bottom = reset_rect.get_bottom();
float l = bar_left - width * inv_zoom - gap;
float r = bar_left - gap;
float t = reset_bottom + height * inv_zoom + gap;
float b = reset_bottom + gap;
GLTexture::render_texture(m_tooltip_texture.get_id(), l, r, b, t);
}
void GLCanvas3D::LayersEditing::_render_reset_texture(const Rect& reset_rect) const
{
if (m_reset_texture.get_id() == 0)
{
std::string filename = resources_dir() + "/icons/variable_layer_height_reset.png";
if (!m_reset_texture.load_from_file(filename, false, GLTexture::SingleThreaded, false))
return;
}
GLTexture::render_texture(m_reset_texture.get_id(), reset_rect.get_left(), reset_rect.get_right(), reset_rect.get_bottom(), reset_rect.get_top());
}
#endif // !ENABLE_ADAPTIVE_LAYER_HEIGHT_PROFILE
void GLCanvas3D::LayersEditing::render_active_object_annotations(const GLCanvas3D& canvas, const Rect& bar_rect) const
{
m_shader.start_using();
@ -644,7 +541,6 @@ void GLCanvas3D::LayersEditing::reset_layer_height_profile(GLCanvas3D& canvas)
canvas.post_event(SimpleEvent(EVT_GLCANVAS_SCHEDULE_BACKGROUND_PROCESS));
}
#if ENABLE_ADAPTIVE_LAYER_HEIGHT_PROFILE
void GLCanvas3D::LayersEditing::adaptive_layer_height_profile(GLCanvas3D& canvas, float quality_factor)
{
this->update_slicing_parameters();
@ -662,7 +558,6 @@ void GLCanvas3D::LayersEditing::smooth_layer_height_profile(GLCanvas3D& canvas,
m_layers_texture.valid = false;
canvas.post_event(SimpleEvent(EVT_GLCANVAS_SCHEDULE_BACKGROUND_PROCESS));
}
#endif // ENABLE_ADAPTIVE_LAYER_HEIGHT_PROFILE
void GLCanvas3D::LayersEditing::generate_layer_height_texture()
{
@ -725,19 +620,6 @@ float GLCanvas3D::LayersEditing::thickness_bar_width(const GLCanvas3D &canvas)
* THICKNESS_BAR_WIDTH;
}
#if !ENABLE_ADAPTIVE_LAYER_HEIGHT_PROFILE
float GLCanvas3D::LayersEditing::reset_button_height(const GLCanvas3D &canvas)
{
return
#if ENABLE_RETINA_GL
canvas.get_canvas_size().get_scale_factor()
#else
canvas.get_wxglcanvas()->GetContentScaleFactor()
#endif
* THICKNESS_RESET_BUTTON_HEIGHT;
}
#endif // !ENABLE_ADAPTIVE_LAYER_HEIGHT_PROFILE
const Point GLCanvas3D::Mouse::Drag::Invalid_2D_Point(INT_MAX, INT_MAX);
const Vec3d GLCanvas3D::Mouse::Drag::Invalid_3D_Point(DBL_MAX, DBL_MAX, DBL_MAX);
@ -964,8 +846,7 @@ void GLCanvas3D::WarningTexture::render(const GLCanvas3D& canvas) const
if ((m_id > 0) && (m_original_width > 0) && (m_original_height > 0) && (m_width > 0) && (m_height > 0))
{
const Size& cnv_size = canvas.get_canvas_size();
float zoom = (float)canvas.get_camera().get_zoom();
float inv_zoom = (zoom != 0.0f) ? 1.0f / zoom : 0.0f;
float inv_zoom = (float)canvas.get_camera().get_inv_zoom();
float left = (-0.5f * (float)m_original_width) * inv_zoom;
float top = (-0.5f * (float)cnv_size.get_height() + (float)m_original_height + 2.0f) * inv_zoom;
float right = left + (float)m_original_width * inv_zoom;
@ -1011,7 +892,7 @@ void GLCanvas3D::LegendTexture::fill_color_print_legend_items( const GLCanvas3D
std::vector<float>& colors,
std::vector<std::string>& cp_legend_items)
{
std::vector<Model::CustomGCode> custom_gcode_per_print_z = wxGetApp().plater()->model().custom_gcode_per_print_z;
std::vector<Model::CustomGCode> custom_gcode_per_print_z = wxGetApp().plater()->model().custom_gcode_per_print_z.gcodes;
const int extruders_cnt = wxGetApp().extruders_edited_cnt();
if (extruders_cnt == 1)
@ -1137,6 +1018,12 @@ bool GLCanvas3D::LegendTexture::generate(const GCodePreviewData& preview_data, c
// calculate scaling
const float scale_gl = canvas.get_canvas_size().get_scale_factor();
#if ENABLE_RETINA_GL
// For non-visible or non-created window getBackingScaleFactor function return 0.0 value.
// And using of the zero scale causes a crash, when we trying to draw text to the (0,0) rectangle
if (scale_gl <= 0.0f)
return false;
#endif
const float scale = scale_gl * wxGetApp().em_unit()*0.1; // get scale from em_unit() value, because of get_scale_factor() return 1
const int scaled_square = std::floor((float)Px_Square * scale);
const int scaled_title_offset = Px_Title_Offset * scale;
@ -1321,8 +1208,7 @@ void GLCanvas3D::LegendTexture::render(const GLCanvas3D& canvas) const
if ((m_id > 0) && (m_original_width > 0) && (m_original_height > 0) && (m_width > 0) && (m_height > 0))
{
const Size& cnv_size = canvas.get_canvas_size();
float zoom = (float)canvas.get_camera().get_zoom();
float inv_zoom = (zoom != 0.0f) ? 1.0f / zoom : 0.0f;
float inv_zoom = (float)canvas.get_camera().get_inv_zoom();
float left = (-0.5f * (float)cnv_size.get_width()) * inv_zoom;
float top = (0.5f * (float)cnv_size.get_height()) * inv_zoom;
float right = left + (float)m_original_width * inv_zoom;
@ -1343,9 +1229,6 @@ void GLCanvas3D::LegendTexture::render(const GLCanvas3D& canvas) const
}
}
#if !ENABLE_VIEW_TOOLBAR_BACKGROUND_FIX
wxDEFINE_EVENT(EVT_GLCANVAS_INIT, SimpleEvent);
#endif // !ENABLE_VIEW_TOOLBAR_BACKGROUND_FIX
wxDEFINE_EVENT(EVT_GLCANVAS_SCHEDULE_BACKGROUND_PROCESS, SimpleEvent);
wxDEFINE_EVENT(EVT_GLCANVAS_OBJECT_SELECT, SimpleEvent);
wxDEFINE_EVENT(EVT_GLCANVAS_RIGHT_CLICK, RBtnEvent);
@ -1369,11 +1252,9 @@ wxDEFINE_EVENT(EVT_GLCANVAS_MOVE_DOUBLE_SLIDER, wxKeyEvent);
wxDEFINE_EVENT(EVT_GLCANVAS_EDIT_COLOR_CHANGE, wxKeyEvent);
wxDEFINE_EVENT(EVT_GLCANVAS_UNDO, SimpleEvent);
wxDEFINE_EVENT(EVT_GLCANVAS_REDO, SimpleEvent);
#if ENABLE_ADAPTIVE_LAYER_HEIGHT_PROFILE
wxDEFINE_EVENT(EVT_GLCANVAS_RESET_LAYER_HEIGHT_PROFILE, SimpleEvent);
wxDEFINE_EVENT(EVT_GLCANVAS_ADAPTIVE_LAYER_HEIGHT_PROFILE, Event<float>);
wxDEFINE_EVENT(EVT_GLCANVAS_SMOOTH_LAYER_HEIGHT_PROFILE, HeightProfileSmoothEvent);
#endif // ENABLE_ADAPTIVE_LAYER_HEIGHT_PROFILE
#if ENABLE_THUMBNAIL_GENERATOR
const double GLCanvas3D::DefaultCameraZoomToBoxMarginFactor = 1.25;
@ -1515,10 +1396,6 @@ bool GLCanvas3D::init()
if (m_selection.is_enabled() && !m_selection.init())
return false;
#if !ENABLE_VIEW_TOOLBAR_BACKGROUND_FIX
post_event(SimpleEvent(EVT_GLCANVAS_INIT));
#endif // !ENABLE_VIEW_TOOLBAR_BACKGROUND_FIX
m_initialized = true;
return true;
@ -1675,7 +1552,6 @@ bool GLCanvas3D::is_layers_editing_allowed() const
return m_layers_editing.is_allowed();
}
#if ENABLE_ADAPTIVE_LAYER_HEIGHT_PROFILE
void GLCanvas3D::reset_layer_height_profile()
{
wxGetApp().plater()->take_snapshot(_(L("Variable layer height - Reset")));
@ -1699,7 +1575,6 @@ void GLCanvas3D::smooth_layer_height_profile(const HeightProfileSmoothingParams&
m_layers_editing.state = LayersEditing::Completed;
m_dirty = true;
}
#endif // ENABLE_ADAPTIVE_LAYER_HEIGHT_PROFILE
bool GLCanvas3D::is_reload_delayed() const
{
@ -1786,8 +1661,14 @@ void GLCanvas3D::zoom_to_selection()
void GLCanvas3D::select_view(const std::string& direction)
{
#if ENABLE_6DOF_CAMERA
m_camera.select_view(direction);
if (m_canvas != nullptr)
m_canvas->Refresh();
#else
if (m_camera.select_view(direction) && (m_canvas != nullptr))
m_canvas->Refresh();
#endif // ENABLE_6DOF_CAMERA
}
void GLCanvas3D::update_volumes_colors_by_extruder()
@ -1844,10 +1725,12 @@ void GLCanvas3D::render()
GLfloat position_top[4] = { -0.5f, -0.5f, 1.0f, 0.0f };
glsafe(::glLightfv(GL_LIGHT0, GL_POSITION, position_top));
#if !ENABLE_6DOF_CAMERA
float theta = m_camera.get_theta();
if (theta > 180.f)
// absolute value of the rotation
theta = 360.f - theta;
#endif // !ENABLE_6DOF_CAMERA
wxGetApp().imgui()->new_frame();
@ -1872,7 +1755,11 @@ void GLCanvas3D::render()
_render_objects();
_render_sla_slices();
_render_selection();
#if ENABLE_6DOF_CAMERA
_render_bed(!m_camera.is_looking_downward(), true);
#else
_render_bed(theta, true);
#endif // ENABLE_6DOF_CAMERA
#if ENABLE_RENDER_SELECTION_CENTER
_render_selection_center();
@ -1921,11 +1808,7 @@ void GLCanvas3D::render()
m_camera.debug_render();
#endif // ENABLE_CAMERA_STATISTICS
#if ENABLE_3DCONNEXION_DEVICES_CLOSE_SETTING_DIALOG
wxGetApp().plater()->get_mouse3d_controller().render_settings_dialog(*this);
#else
wxGetApp().plater()->get_mouse3d_controller().render_settings_dialog((unsigned int)cnv_size.get_width(), (unsigned int)cnv_size.get_height());
#endif // ENABLE_3DCONNEXION_DEVICES_CLOSE_SETTING_DIALOG
wxGetApp().imgui()->render();
@ -2421,7 +2304,7 @@ static void load_gcode_retractions(const GCodePreviewData::Retraction& retractio
volume_index.first_volumes.emplace_back(extrusion_type, 0, (unsigned int)volumes.volumes.size());
GLVolume *volume = volumes.new_nontoolpath_volume(retractions.color.rgba, VERTEX_BUFFER_RESERVE_SIZE);
GLVolume *volume = volumes.new_nontoolpath_volume(retractions.color.rgba.data(), VERTEX_BUFFER_RESERVE_SIZE);
GCodePreviewData::Retraction::PositionsList copy(retractions.positions);
std::sort(copy.begin(), copy.end(), [](const GCodePreviewData::Retraction::Position& p1, const GCodePreviewData::Retraction::Position& p2) { return p1.position(2) < p2.position(2); });
@ -3111,20 +2994,6 @@ void GLCanvas3D::on_mouse(wxMouseEvent& evt)
m_layers_editing.state = LayersEditing::Editing;
_perform_layer_editing_action(&evt);
}
#if !ENABLE_ADAPTIVE_LAYER_HEIGHT_PROFILE
else if ((layer_editing_object_idx != -1) && m_layers_editing.reset_rect_contains(*this, pos(0), pos(1)))
{
if (evt.LeftDown())
{
// A volume is selected and the mouse is inside the reset button. Reset the ModelObject's layer height profile.
m_layers_editing.reset_layer_height_profile(*this);
// Index 2 means no editing, just wait for mouse up event.
m_layers_editing.state = LayersEditing::Completed;
m_dirty = true;
}
}
#endif // !ENABLE_ADAPTIVE_LAYER_HEIGHT_PROFILE
else if (evt.LeftDown() && (evt.ShiftDown() || evt.AltDown()) && m_picking_enabled)
{
if (m_gizmos.get_current_type() != GLGizmosManager::SlaSupports)
@ -3207,7 +3076,11 @@ void GLCanvas3D::on_mouse(wxMouseEvent& evt)
// we do not want to translate objects if the user just clicked on an object while pressing shift to remove it from the selection and then drag
if (m_selection.contains_volume(get_first_hover_volume_idx()))
{
#if ENABLE_6DOF_CAMERA
if (std::abs(m_camera.get_dir_forward()(2)) < EPSILON)
#else
if (m_camera.get_theta() == 90.0f)
#endif // ENABLE_6DOF_CAMERA
{
// side view -> move selected volumes orthogonally to camera view direction
Linef3 ray = mouse_ray(pos);
@ -3267,9 +3140,18 @@ void GLCanvas3D::on_mouse(wxMouseEvent& evt)
if (m_hover_volume_idxs.empty() && m_mouse.is_start_position_3D_defined())
{
const Vec3d& orig = m_mouse.drag.start_position_3D;
#if ENABLE_6DOF_CAMERA
double x = Geometry::deg2rad(pos(0) - orig(0)) * (double)TRACKBALLSIZE;
double y = Geometry::deg2rad(pos(1) - orig(1)) * (double)TRACKBALLSIZE;
if (wxGetApp().plater()->get_mouse3d_controller().is_running() || (wxGetApp().app_config->get("use_free_camera") == "1"))
m_camera.rotate_local_around_target(Vec3d(y, x, 0.0));
else
m_camera.rotate_on_sphere(x, y);
#else
float sign = m_camera.inverted_phi ? -1.0f : 1.0f;
m_camera.phi += sign * ((float)pos(0) - (float)orig(0)) * TRACKBALLSIZE;
m_camera.set_theta(m_camera.get_theta() - ((float)pos(1) - (float)orig(1)) * TRACKBALLSIZE, wxGetApp().preset_bundle->printers.get_edited_preset().printer_technology() != ptSLA);
#endif // ENABLE_6DOF_CAMERA
m_dirty = true;
}
m_mouse.drag.start_position_3D = Vec3d((double)pos(0), (double)pos(1), 0.0);
@ -3319,9 +3201,11 @@ void GLCanvas3D::on_mouse(wxMouseEvent& evt)
if (!evt.ShiftDown() && m_picking_enabled)
deselect_all();
}
#if !ENABLE_6DOF_CAMERA
else if (evt.LeftUp() && m_mouse.dragging)
// Flips X mouse deltas if bed is upside down
m_camera.inverted_phi = (m_camera.get_dir_up()(2) < 0.0);
#endif // !ENABLE_6DOF_CAMERA
else if (evt.RightUp())
{
m_mouse.position = pos.cast<double>();
@ -3926,6 +3810,9 @@ void GLCanvas3D::_render_thumbnail_internal(ThumbnailData& thumbnail_data, bool
Camera camera;
camera.set_type(Camera::Ortho);
#if ENABLE_6DOF_CAMERA
camera.set_scene_box(scene_bounding_box());
#endif // ENABLE_6DOF_CAMERA
camera.zoom_to_volumes(visible_volumes, thumbnail_data.width, thumbnail_data.height);
camera.apply_viewport(0, 0, thumbnail_data.width, thumbnail_data.height);
camera.apply_view_matrix();
@ -3976,7 +3863,11 @@ void GLCanvas3D::_render_thumbnail_internal(ThumbnailData& thumbnail_data, bool
glsafe(::glDisable(GL_DEPTH_TEST));
if (show_bed)
#if ENABLE_6DOF_CAMERA
_render_bed(!camera.is_looking_downward(), false);
#else
_render_bed(camera.get_theta(), false);
#endif // ENABLE_6DOF_CAMERA
if (transparent_background)
glsafe(::glClearColor(1.0f, 1.0f, 1.0f, 1.0f));
@ -4227,10 +4118,8 @@ bool GLCanvas3D::_init_toolbars()
if (!_init_undoredo_toolbar())
return false;
#if ENABLE_VIEW_TOOLBAR_BACKGROUND_FIX
if (!_init_view_toolbar())
return false;
#endif // ENABLE_VIEW_TOOLBAR_BACKGROUND_FIX
return true;
}
@ -4489,12 +4378,10 @@ bool GLCanvas3D::_init_undoredo_toolbar()
return true;
}
#if ENABLE_VIEW_TOOLBAR_BACKGROUND_FIX
bool GLCanvas3D::_init_view_toolbar()
{
return wxGetApp().plater()->init_view_toolbar();
}
#endif // ENABLE_VIEW_TOOLBAR_BACKGROUND_FIX
bool GLCanvas3D::_set_current()
{
@ -4933,8 +4820,7 @@ void GLCanvas3D::_render_main_toolbar() const
#endif // ENABLE_RETINA_GL
Size cnv_size = get_canvas_size();
float zoom = (float)m_camera.get_zoom();
float inv_zoom = (zoom != 0.0f) ? 1.0f / zoom : 0.0f;
float inv_zoom = (float)m_camera.get_inv_zoom();
float top = 0.5f * (float)cnv_size.get_height() * inv_zoom;
float left = -0.5f * (m_main_toolbar.get_width() + m_undoredo_toolbar.get_width()) * inv_zoom;
@ -4960,8 +4846,7 @@ void GLCanvas3D::_render_undoredo_toolbar() const
#endif // ENABLE_RETINA_GL
Size cnv_size = get_canvas_size();
float zoom = (float)m_camera.get_zoom();
float inv_zoom = (zoom != 0.0f) ? 1.0f / zoom : 0.0f;
float inv_zoom = (float)m_camera.get_inv_zoom();
float top = 0.5f * (float)cnv_size.get_height() * inv_zoom;
float left = (m_main_toolbar.get_width() - 0.5f * (m_main_toolbar.get_width() + m_undoredo_toolbar.get_width())) * inv_zoom;
@ -4983,8 +4868,7 @@ void GLCanvas3D::_render_view_toolbar() const
#endif // ENABLE_RETINA_GL
Size cnv_size = get_canvas_size();
float zoom = (float)m_camera.get_zoom();
float inv_zoom = (zoom != 0.0f) ? 1.0f / zoom : 0.0f;
float inv_zoom = (float)m_camera.get_inv_zoom();
// places the toolbar on the bottom-left corner of the 3d scene
float top = (-0.5f * (float)cnv_size.get_height() + m_view_toolbar.get_height()) * inv_zoom;
@ -5407,11 +5291,11 @@ void GLCanvas3D::_load_print_object_toolpaths(const PrintObject& print_object, c
const std::string& code = it->gcode;
// pause print or custom Gcode
if (code == PausePrintCode ||
(code != ColorChangeCode && code != ExtruderChangeCode))
(code != ColorChangeCode && code != ToolChangeCode))
return number_tools()-1; // last color item is a gray color for pause print or custom G-code
// change tool (extruder)
if (code == ExtruderChangeCode)
if (code == ToolChangeCode)
return get_color_idx_for_tool_change(it, extruder);
// change color for current extruder
if (code == ColorChangeCode) {
@ -5433,7 +5317,7 @@ void GLCanvas3D::_load_print_object_toolpaths(const PrintObject& print_object, c
return color_idx;
}
// change tool (extruder)
if (it->gcode == ExtruderChangeCode)
if (it->gcode == ToolChangeCode)
return get_color_idx_for_tool_change(it, extruder);
}
@ -5477,7 +5361,7 @@ void GLCanvas3D::_load_print_object_toolpaths(const PrintObject& print_object, c
bool is_tool_change = false;
while (it_n != color_print_values->begin()) {
--it_n;
if (it_n->gcode == ExtruderChangeCode) {
if (it_n->gcode == ToolChangeCode) {
is_tool_change = true;
if (it_n->extruder == it->extruder || (it_n->extruder == 0 && it->extruder == extruder))
return get_m600_color_idx(it);
@ -5857,7 +5741,7 @@ void GLCanvas3D::_load_gcode_extrusion_paths(const GCodePreviewData& preview_dat
return 0.0f;
}
static GCodePreviewData::Color path_color(const GCodePreviewData& data, const std::vector<float>& tool_colors, float value)
static Color path_color(const GCodePreviewData& data, const std::vector<float>& tool_colors, float value)
{
switch (data.extrusion.view_type)
{
@ -5875,8 +5759,8 @@ void GLCanvas3D::_load_gcode_extrusion_paths(const GCodePreviewData& preview_dat
return data.get_volumetric_rate_color(value);
case GCodePreviewData::Extrusion::Tool:
{
GCodePreviewData::Color color;
::memcpy((void*)color.rgba, (const void*)(tool_colors.data() + (unsigned int)value * 4), 4 * sizeof(float));
Color color;
::memcpy((void*)color.rgba.data(), (const void*)(tool_colors.data() + (unsigned int)value * 4), 4 * sizeof(float));
return color;
}
case GCodePreviewData::Extrusion::ColorPrint:
@ -5884,16 +5768,16 @@ void GLCanvas3D::_load_gcode_extrusion_paths(const GCodePreviewData& preview_dat
int color_cnt = (int)tool_colors.size() / 4;
int val = value > color_cnt ? color_cnt - 1 : value;
GCodePreviewData::Color color;
::memcpy((void*)color.rgba, (const void*)(tool_colors.data() + val * 4), 4 * sizeof(float));
Color color;
::memcpy((void*)color.rgba.data(), (const void*)(tool_colors.data() + val * 4), 4 * sizeof(float));
return color;
}
default:
return GCodePreviewData::Color::Dummy;
return Color{};
}
return GCodePreviewData::Color::Dummy;
return Color{};
}
};
@ -5936,7 +5820,7 @@ void GLCanvas3D::_load_gcode_extrusion_paths(const GCodePreviewData& preview_dat
if (! values.empty()) {
m_gcode_preview_volume_index.first_volumes.emplace_back(GCodePreviewVolumeIndex::Extrusion, role, (unsigned int)m_volumes.volumes.size());
for (const float value : values)
roles_filters.back().emplace_back(value, m_volumes.new_toolpath_volume(Helper::path_color(preview_data, tool_colors, value).rgba, vertex_buffer_prealloc_size));
roles_filters.back().emplace_back(value, m_volumes.new_toolpath_volume(Helper::path_color(preview_data, tool_colors, value).rgba.data(), vertex_buffer_prealloc_size));
}
}
}
@ -6019,7 +5903,7 @@ inline void travel_paths_internal(
by_type.reserve(values.size());
// creates a new volume for each feedrate
for (TYPE type : values)
by_type.emplace_back(type, volumes.new_nontoolpath_volume(func_color(type).rgba, VERTEX_BUFFER_RESERVE_SIZE));
by_type.emplace_back(type, volumes.new_nontoolpath_volume(func_color(type).rgba.data(), VERTEX_BUFFER_RESERVE_SIZE));
}
// populates volumes
@ -6066,19 +5950,19 @@ void GLCanvas3D::_load_gcode_travel_paths(const GCodePreviewData& preview_data,
case GCodePreviewData::Extrusion::Feedrate:
travel_paths_internal<float>(preview_data,
[](const GCodePreviewData::Travel::Polyline &polyline) { return polyline.feedrate; },
[&preview_data](const float feedrate) -> const GCodePreviewData::Color { return preview_data.get_feedrate_color(feedrate); },
[&preview_data](const float feedrate) -> const Color { return preview_data.get_feedrate_color(feedrate); },
m_volumes, m_initialized);
break;
case GCodePreviewData::Extrusion::Tool:
travel_paths_internal<unsigned int>(preview_data,
[](const GCodePreviewData::Travel::Polyline &polyline) { return polyline.extruder_id; },
[&tool_colors](const unsigned int extruder_id) -> const GCodePreviewData::Color { assert((extruder_id + 1) * 4 <= tool_colors.size()); return GCodePreviewData::Color(tool_colors.data() + extruder_id * 4); },
[&tool_colors](const unsigned int extruder_id) -> const Color { assert((extruder_id + 1) * 4 <= tool_colors.size()); return Color(tool_colors.data() + extruder_id * 4); },
m_volumes, m_initialized);
break;
default:
travel_paths_internal<unsigned int>(preview_data,
[](const GCodePreviewData::Travel::Polyline &polyline) { return polyline.type; },
[&preview_data](const unsigned int type) -> const GCodePreviewData::Color& { return preview_data.travel.type_colors[type]; },
[&preview_data](const unsigned int type) -> const Color& { return preview_data.travel.type_colors[type]; },
m_volumes, m_initialized);
break;
}