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	Do not render bed texture when looking from below the bed in hollowing gizmo
The same as it is for FDM/SLA supports and seam gizmos.
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		|  | @ -5408,6 +5408,7 @@ void GLCanvas3D::_render_bed(bool bottom, bool show_axes) const | |||
|     bool show_texture = ! bottom || | ||||
|             (m_gizmos.get_current_type() != GLGizmosManager::FdmSupports | ||||
|           && m_gizmos.get_current_type() != GLGizmosManager::SlaSupports | ||||
|           && m_gizmos.get_current_type() != GLGizmosManager::Hollow | ||||
|           && m_gizmos.get_current_type() != GLGizmosManager::Seam); | ||||
| 
 | ||||
|     wxGetApp().plater()->get_bed().render(const_cast<GLCanvas3D&>(*this), bottom, scale_factor, show_axes, show_texture); | ||||
|  |  | |||
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	 Lukas Matena
						Lukas Matena