mirror of
https://github.com/SoftFever/OrcaSlicer.git
synced 2025-07-12 17:27:52 -06:00
ENABLE_THUMBNAIL_GENERATOR -> Changes to zoom factor and centering algorithm when rendering thumbnails
This commit is contained in:
parent
8f180a0cc1
commit
636e446da1
4 changed files with 140 additions and 2 deletions
|
@ -1,7 +1,9 @@
|
||||||
#include "libslic3r/libslic3r.h"
|
#include "libslic3r/libslic3r.h"
|
||||||
|
|
||||||
#include "Camera.hpp"
|
#include "Camera.hpp"
|
||||||
|
#if !ENABLE_THUMBNAIL_GENERATOR
|
||||||
#include "3DScene.hpp"
|
#include "3DScene.hpp"
|
||||||
|
#endif // !ENABLE_THUMBNAIL_GENERATOR
|
||||||
#include "GUI_App.hpp"
|
#include "GUI_App.hpp"
|
||||||
#include "AppConfig.hpp"
|
#include "AppConfig.hpp"
|
||||||
|
|
||||||
|
@ -22,6 +24,10 @@ namespace Slic3r {
|
||||||
namespace GUI {
|
namespace GUI {
|
||||||
|
|
||||||
const double Camera::DefaultDistance = 1000.0;
|
const double Camera::DefaultDistance = 1000.0;
|
||||||
|
#if ENABLE_THUMBNAIL_GENERATOR
|
||||||
|
const double Camera::DefaultZoomToBoxMarginFactor = 1.0;
|
||||||
|
const double Camera::DefaultZoomToVolumesMarginFactor = 1.1;
|
||||||
|
#endif // ENABLE_THUMBNAIL_GENERATOR
|
||||||
double Camera::FrustrumMinZRange = 50.0;
|
double Camera::FrustrumMinZRange = 50.0;
|
||||||
double Camera::FrustrumMinNearZ = 100.0;
|
double Camera::FrustrumMinNearZ = 100.0;
|
||||||
double Camera::FrustrumZMargin = 10.0;
|
double Camera::FrustrumZMargin = 10.0;
|
||||||
|
@ -266,10 +272,18 @@ void Camera::apply_projection(const BoundingBoxf3& box) const
|
||||||
glsafe(::glMatrixMode(GL_MODELVIEW));
|
glsafe(::glMatrixMode(GL_MODELVIEW));
|
||||||
}
|
}
|
||||||
|
|
||||||
|
#if ENABLE_THUMBNAIL_GENERATOR
|
||||||
|
void Camera::zoom_to_box(const BoundingBoxf3& box, int canvas_w, int canvas_h, double margin_factor)
|
||||||
|
#else
|
||||||
void Camera::zoom_to_box(const BoundingBoxf3& box, int canvas_w, int canvas_h)
|
void Camera::zoom_to_box(const BoundingBoxf3& box, int canvas_w, int canvas_h)
|
||||||
|
#endif // ENABLE_THUMBNAIL_GENERATOR
|
||||||
{
|
{
|
||||||
// Calculate the zoom factor needed to adjust the view around the given box.
|
// Calculate the zoom factor needed to adjust the view around the given box.
|
||||||
|
#if ENABLE_THUMBNAIL_GENERATOR
|
||||||
|
double zoom = calc_zoom_to_bounding_box_factor(box, canvas_w, canvas_h, margin_factor);
|
||||||
|
#else
|
||||||
double zoom = calc_zoom_to_bounding_box_factor(box, canvas_w, canvas_h);
|
double zoom = calc_zoom_to_bounding_box_factor(box, canvas_w, canvas_h);
|
||||||
|
#endif // ENABLE_THUMBNAIL_GENERATOR
|
||||||
if (zoom > 0.0)
|
if (zoom > 0.0)
|
||||||
{
|
{
|
||||||
m_zoom = zoom;
|
m_zoom = zoom;
|
||||||
|
@ -278,6 +292,20 @@ void Camera::zoom_to_box(const BoundingBoxf3& box, int canvas_w, int canvas_h)
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
#if ENABLE_THUMBNAIL_GENERATOR
|
||||||
|
void Camera::zoom_to_volumes(const GLVolumePtrs& volumes, int canvas_w, int canvas_h, double margin_factor)
|
||||||
|
{
|
||||||
|
Vec3d center;
|
||||||
|
double zoom = calc_zoom_to_volumes_factor(volumes, canvas_w, canvas_h, center, margin_factor);
|
||||||
|
if (zoom > 0.0)
|
||||||
|
{
|
||||||
|
m_zoom = zoom;
|
||||||
|
// center view around the calculated center
|
||||||
|
m_target = center;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
#endif // ENABLE_THUMBNAIL_GENERATOR
|
||||||
|
|
||||||
#if ENABLE_CAMERA_STATISTICS
|
#if ENABLE_CAMERA_STATISTICS
|
||||||
void Camera::debug_render() const
|
void Camera::debug_render() const
|
||||||
{
|
{
|
||||||
|
@ -372,7 +400,11 @@ std::pair<double, double> Camera::calc_tight_frustrum_zs_around(const BoundingBo
|
||||||
return ret;
|
return ret;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
#if ENABLE_THUMBNAIL_GENERATOR
|
||||||
|
double Camera::calc_zoom_to_bounding_box_factor(const BoundingBoxf3& box, int canvas_w, int canvas_h, double margin_factor) const
|
||||||
|
#else
|
||||||
double Camera::calc_zoom_to_bounding_box_factor(const BoundingBoxf3& box, int canvas_w, int canvas_h) const
|
double Camera::calc_zoom_to_bounding_box_factor(const BoundingBoxf3& box, int canvas_w, int canvas_h) const
|
||||||
|
#endif // ENABLE_THUMBNAIL_GENERATOR
|
||||||
{
|
{
|
||||||
double max_bb_size = box.max_size();
|
double max_bb_size = box.max_size();
|
||||||
if (max_bb_size == 0.0)
|
if (max_bb_size == 0.0)
|
||||||
|
@ -405,13 +437,15 @@ double Camera::calc_zoom_to_bounding_box_factor(const BoundingBoxf3& box, int ca
|
||||||
double max_x = 0.0;
|
double max_x = 0.0;
|
||||||
double max_y = 0.0;
|
double max_y = 0.0;
|
||||||
|
|
||||||
|
#if !ENABLE_THUMBNAIL_GENERATOR
|
||||||
// margin factor to give some empty space around the box
|
// margin factor to give some empty space around the box
|
||||||
double margin_factor = 1.25;
|
double margin_factor = 1.25;
|
||||||
|
#endif // !ENABLE_THUMBNAIL_GENERATOR
|
||||||
|
|
||||||
for (const Vec3d& v : vertices)
|
for (const Vec3d& v : vertices)
|
||||||
{
|
{
|
||||||
// project vertex on the plane perpendicular to camera forward axis
|
// project vertex on the plane perpendicular to camera forward axis
|
||||||
Vec3d pos(v(0) - bb_center(0), v(1) - bb_center(1), v(2) - bb_center(2));
|
Vec3d pos = v - bb_center;
|
||||||
Vec3d proj_on_plane = pos - pos.dot(forward) * forward;
|
Vec3d proj_on_plane = pos - pos.dot(forward) * forward;
|
||||||
|
|
||||||
// calculates vertex coordinate along camera xy axes
|
// calculates vertex coordinate along camera xy axes
|
||||||
|
@ -431,6 +465,72 @@ double Camera::calc_zoom_to_bounding_box_factor(const BoundingBoxf3& box, int ca
|
||||||
return std::min((double)canvas_w / (2.0 * max_x), (double)canvas_h / (2.0 * max_y));
|
return std::min((double)canvas_w / (2.0 * max_x), (double)canvas_h / (2.0 * max_y));
|
||||||
}
|
}
|
||||||
|
|
||||||
|
#if ENABLE_THUMBNAIL_GENERATOR
|
||||||
|
double Camera::calc_zoom_to_volumes_factor(const GLVolumePtrs& volumes, int canvas_w, int canvas_h, Vec3d& center, double margin_factor) const
|
||||||
|
{
|
||||||
|
if (volumes.empty())
|
||||||
|
return -1.0;
|
||||||
|
|
||||||
|
// project the volumes vertices on a plane perpendicular to the camera forward axis
|
||||||
|
// then calculates the vertices coordinate on this plane along the camera xy axes
|
||||||
|
|
||||||
|
// ensure that the view matrix is updated
|
||||||
|
apply_view_matrix();
|
||||||
|
|
||||||
|
Vec3d right = get_dir_right();
|
||||||
|
Vec3d up = get_dir_up();
|
||||||
|
Vec3d forward = get_dir_forward();
|
||||||
|
|
||||||
|
BoundingBoxf3 box;
|
||||||
|
for (const GLVolume* volume : volumes)
|
||||||
|
{
|
||||||
|
box.merge(volume->transformed_bounding_box());
|
||||||
|
}
|
||||||
|
center = box.center();
|
||||||
|
|
||||||
|
double min_x = DBL_MAX;
|
||||||
|
double min_y = DBL_MAX;
|
||||||
|
double max_x = -DBL_MAX;
|
||||||
|
double max_y = -DBL_MAX;
|
||||||
|
|
||||||
|
for (const GLVolume* volume : volumes)
|
||||||
|
{
|
||||||
|
const Transform3d& transform = volume->world_matrix();
|
||||||
|
const TriangleMesh* hull = volume->convex_hull();
|
||||||
|
if (hull == nullptr)
|
||||||
|
continue;
|
||||||
|
|
||||||
|
for (const Vec3f& vertex : hull->its.vertices)
|
||||||
|
{
|
||||||
|
Vec3d v = transform * vertex.cast<double>();
|
||||||
|
|
||||||
|
// project vertex on the plane perpendicular to camera forward axis
|
||||||
|
Vec3d pos = v - center;
|
||||||
|
Vec3d proj_on_plane = pos - pos.dot(forward) * forward;
|
||||||
|
|
||||||
|
// calculates vertex coordinate along camera xy axes
|
||||||
|
double x_on_plane = proj_on_plane.dot(right);
|
||||||
|
double y_on_plane = proj_on_plane.dot(up);
|
||||||
|
|
||||||
|
min_x = std::min(min_x, x_on_plane);
|
||||||
|
min_y = std::min(min_y, y_on_plane);
|
||||||
|
max_x = std::max(max_x, x_on_plane);
|
||||||
|
max_y = std::max(max_y, y_on_plane);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
center += 0.5 * (max_x + min_x) * right + 0.5 * (max_y + min_y) * up;
|
||||||
|
|
||||||
|
double dx = margin_factor * (max_x - min_x);
|
||||||
|
double dy = margin_factor * (max_y - min_y);
|
||||||
|
|
||||||
|
if ((dx == 0.0) || (dy == 0.0))
|
||||||
|
return -1.0f;
|
||||||
|
|
||||||
|
return std::min((double)canvas_w / dx, (double)canvas_h / dy);
|
||||||
|
}
|
||||||
|
#endif // ENABLE_THUMBNAIL_GENERATOR
|
||||||
|
|
||||||
void Camera::set_distance(double distance) const
|
void Camera::set_distance(double distance) const
|
||||||
{
|
{
|
||||||
m_distance = distance;
|
m_distance = distance;
|
||||||
|
|
|
@ -2,6 +2,9 @@
|
||||||
#define slic3r_Camera_hpp_
|
#define slic3r_Camera_hpp_
|
||||||
|
|
||||||
#include "libslic3r/BoundingBox.hpp"
|
#include "libslic3r/BoundingBox.hpp"
|
||||||
|
#if ENABLE_THUMBNAIL_GENERATOR
|
||||||
|
#include "3DScene.hpp"
|
||||||
|
#endif // ENABLE_THUMBNAIL_GENERATOR
|
||||||
#include <array>
|
#include <array>
|
||||||
|
|
||||||
namespace Slic3r {
|
namespace Slic3r {
|
||||||
|
@ -10,6 +13,10 @@ namespace GUI {
|
||||||
struct Camera
|
struct Camera
|
||||||
{
|
{
|
||||||
static const double DefaultDistance;
|
static const double DefaultDistance;
|
||||||
|
#if ENABLE_THUMBNAIL_GENERATOR
|
||||||
|
static const double DefaultZoomToBoxMarginFactor;
|
||||||
|
static const double DefaultZoomToVolumesMarginFactor;
|
||||||
|
#endif // ENABLE_THUMBNAIL_GENERATOR
|
||||||
static double FrustrumMinZRange;
|
static double FrustrumMinZRange;
|
||||||
static double FrustrumMinNearZ;
|
static double FrustrumMinNearZ;
|
||||||
static double FrustrumZMargin;
|
static double FrustrumZMargin;
|
||||||
|
@ -90,7 +97,12 @@ public:
|
||||||
void apply_view_matrix() const;
|
void apply_view_matrix() const;
|
||||||
void apply_projection(const BoundingBoxf3& box) const;
|
void apply_projection(const BoundingBoxf3& box) const;
|
||||||
|
|
||||||
|
#if ENABLE_THUMBNAIL_GENERATOR
|
||||||
|
void zoom_to_box(const BoundingBoxf3& box, int canvas_w, int canvas_h, double margin_factor = DefaultZoomToBoxMarginFactor);
|
||||||
|
void zoom_to_volumes(const GLVolumePtrs& volumes, int canvas_w, int canvas_h, double margin_factor = DefaultZoomToVolumesMarginFactor);
|
||||||
|
#else
|
||||||
void zoom_to_box(const BoundingBoxf3& box, int canvas_w, int canvas_h);
|
void zoom_to_box(const BoundingBoxf3& box, int canvas_w, int canvas_h);
|
||||||
|
#endif // ENABLE_THUMBNAIL_GENERATOR
|
||||||
|
|
||||||
#if ENABLE_CAMERA_STATISTICS
|
#if ENABLE_CAMERA_STATISTICS
|
||||||
void debug_render() const;
|
void debug_render() const;
|
||||||
|
@ -100,7 +112,12 @@ private:
|
||||||
// returns tight values for nearZ and farZ plane around the given bounding box
|
// returns tight values for nearZ and farZ plane around the given bounding box
|
||||||
// the camera MUST be outside of the bounding box in eye coordinate of the given box
|
// the camera MUST be outside of the bounding box in eye coordinate of the given box
|
||||||
std::pair<double, double> calc_tight_frustrum_zs_around(const BoundingBoxf3& box) const;
|
std::pair<double, double> calc_tight_frustrum_zs_around(const BoundingBoxf3& box) const;
|
||||||
|
#if ENABLE_THUMBNAIL_GENERATOR
|
||||||
|
double calc_zoom_to_bounding_box_factor(const BoundingBoxf3& box, int canvas_w, int canvas_h, double margin_factor = DefaultZoomToBoxMarginFactor) const;
|
||||||
|
double calc_zoom_to_volumes_factor(const GLVolumePtrs& volumes, int canvas_w, int canvas_h, Vec3d& center, double margin_factor = DefaultZoomToVolumesMarginFactor) const;
|
||||||
|
#else
|
||||||
double calc_zoom_to_bounding_box_factor(const BoundingBoxf3& box, int canvas_w, int canvas_h) const;
|
double calc_zoom_to_bounding_box_factor(const BoundingBoxf3& box, int canvas_w, int canvas_h) const;
|
||||||
|
#endif // ENABLE_THUMBNAIL_GENERATOR
|
||||||
void set_distance(double distance) const;
|
void set_distance(double distance) const;
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|
|
@ -1119,6 +1119,10 @@ wxDEFINE_EVENT(EVT_GLCANVAS_EDIT_COLOR_CHANGE, wxKeyEvent);
|
||||||
wxDEFINE_EVENT(EVT_GLCANVAS_UNDO, SimpleEvent);
|
wxDEFINE_EVENT(EVT_GLCANVAS_UNDO, SimpleEvent);
|
||||||
wxDEFINE_EVENT(EVT_GLCANVAS_REDO, SimpleEvent);
|
wxDEFINE_EVENT(EVT_GLCANVAS_REDO, SimpleEvent);
|
||||||
|
|
||||||
|
#if ENABLE_THUMBNAIL_GENERATOR
|
||||||
|
const double GLCanvas3D::DefaultCameraZoomToBoxMarginFactor = 1.25;
|
||||||
|
#endif // ENABLE_THUMBNAIL_GENERATOR
|
||||||
|
|
||||||
GLCanvas3D::GLCanvas3D(wxGLCanvas* canvas, Bed3D& bed, Camera& camera, GLToolbar& view_toolbar)
|
GLCanvas3D::GLCanvas3D(wxGLCanvas* canvas, Bed3D& bed, Camera& camera, GLToolbar& view_toolbar)
|
||||||
: m_canvas(canvas)
|
: m_canvas(canvas)
|
||||||
, m_context(nullptr)
|
, m_context(nullptr)
|
||||||
|
@ -3623,7 +3627,7 @@ static void render_volumes_in_thumbnail(const GLVolumePtrs& volumes, ThumbnailDa
|
||||||
}
|
}
|
||||||
|
|
||||||
Camera camera;
|
Camera camera;
|
||||||
camera.zoom_to_box(box, thumbnail_data.width, thumbnail_data.height);
|
camera.zoom_to_volumes(visible_volumes, thumbnail_data.width, thumbnail_data.height);
|
||||||
camera.apply_viewport(0, 0, thumbnail_data.width, thumbnail_data.height);
|
camera.apply_viewport(0, 0, thumbnail_data.width, thumbnail_data.height);
|
||||||
camera.apply_view_matrix();
|
camera.apply_view_matrix();
|
||||||
camera.apply_projection(box);
|
camera.apply_projection(box);
|
||||||
|
@ -4086,12 +4090,21 @@ BoundingBoxf3 GLCanvas3D::_max_bounding_box(bool include_gizmos, bool include_be
|
||||||
return bb;
|
return bb;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
#if ENABLE_THUMBNAIL_GENERATOR
|
||||||
|
void GLCanvas3D::_zoom_to_box(const BoundingBoxf3& box, double margin_factor)
|
||||||
|
{
|
||||||
|
const Size& cnv_size = get_canvas_size();
|
||||||
|
m_camera.zoom_to_box(box, cnv_size.get_width(), cnv_size.get_height(), margin_factor);
|
||||||
|
m_dirty = true;
|
||||||
|
}
|
||||||
|
#else
|
||||||
void GLCanvas3D::_zoom_to_box(const BoundingBoxf3& box)
|
void GLCanvas3D::_zoom_to_box(const BoundingBoxf3& box)
|
||||||
{
|
{
|
||||||
const Size& cnv_size = get_canvas_size();
|
const Size& cnv_size = get_canvas_size();
|
||||||
m_camera.zoom_to_box(box, cnv_size.get_width(), cnv_size.get_height());
|
m_camera.zoom_to_box(box, cnv_size.get_width(), cnv_size.get_height());
|
||||||
m_dirty = true;
|
m_dirty = true;
|
||||||
}
|
}
|
||||||
|
#endif // ENABLE_THUMBNAIL_GENERATOR
|
||||||
|
|
||||||
void GLCanvas3D::_refresh_if_shown_on_screen()
|
void GLCanvas3D::_refresh_if_shown_on_screen()
|
||||||
{
|
{
|
||||||
|
|
|
@ -107,6 +107,10 @@ wxDECLARE_EVENT(EVT_GLCANVAS_REDO, SimpleEvent);
|
||||||
|
|
||||||
class GLCanvas3D
|
class GLCanvas3D
|
||||||
{
|
{
|
||||||
|
#if ENABLE_THUMBNAIL_GENERATOR
|
||||||
|
static const double DefaultCameraZoomToBoxMarginFactor;
|
||||||
|
#endif // ENABLE_THUMBNAIL_GENERATOR
|
||||||
|
|
||||||
public:
|
public:
|
||||||
struct GCodePreviewVolumeIndex
|
struct GCodePreviewVolumeIndex
|
||||||
{
|
{
|
||||||
|
@ -646,7 +650,11 @@ private:
|
||||||
|
|
||||||
BoundingBoxf3 _max_bounding_box(bool include_gizmos, bool include_bed_model) const;
|
BoundingBoxf3 _max_bounding_box(bool include_gizmos, bool include_bed_model) const;
|
||||||
|
|
||||||
|
#if ENABLE_THUMBNAIL_GENERATOR
|
||||||
|
void _zoom_to_box(const BoundingBoxf3& box, double margin_factor = DefaultCameraZoomToBoxMarginFactor);
|
||||||
|
#else
|
||||||
void _zoom_to_box(const BoundingBoxf3& box);
|
void _zoom_to_box(const BoundingBoxf3& box);
|
||||||
|
#endif // ENABLE_THUMBNAIL_GENERATOR
|
||||||
|
|
||||||
void _refresh_if_shown_on_screen();
|
void _refresh_if_shown_on_screen();
|
||||||
|
|
||||||
|
|
Loading…
Add table
Add a link
Reference in a new issue