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AvoidCrossingPerimeters: Refactored for better encapsulation.
This commit is contained in:
parent
04c2fde671
commit
62ab17bf6e
3 changed files with 303 additions and 345 deletions
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@ -1,8 +1,6 @@
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#include "../Layer.hpp"
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#include "../GCode.hpp"
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#include "../EdgeGrid.hpp"
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#include "../Geometry.hpp"
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#include "../ShortestPath.hpp"
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#include "../Print.hpp"
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#include "../Polygon.hpp"
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#include "../ExPolygon.hpp"
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@ -10,15 +8,80 @@
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#include "../SVG.hpp"
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#include "AvoidCrossingPerimeters.hpp"
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#include <memory>
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#include <numeric>
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#include <unordered_set>
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#include <tbb/parallel_for.h>
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#include <boost/log/trivial.hpp>
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namespace Slic3r {
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struct TravelPoint
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{
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Point point;
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// Index of the polygon containing this point. A negative value indicates that the point is not on any border
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int border_idx;
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};
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struct Intersection
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{
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// Index of the polygon containing this point of intersection.
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size_t border_idx;
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// Index of the line on the polygon containing this point of intersection.
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size_t line_idx;
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// Point of intersection projected on the travel path.
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Point point_transformed;
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// Point of intersection.
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Point point;
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Intersection(size_t border_idx, size_t line_idx, const Point &point_transformed, const Point &point)
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: border_idx(border_idx), line_idx(line_idx), point_transformed(point_transformed), point(point){};
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inline bool operator<(const Intersection &other) const { return this->point_transformed.x() < other.point_transformed.x(); }
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};
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struct AllIntersectionsVisitor
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{
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AllIntersectionsVisitor(const EdgeGrid::Grid &grid, std::vector<Intersection> &intersections)
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: grid(grid), intersections(intersections)
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{}
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AllIntersectionsVisitor(const EdgeGrid::Grid &grid,
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std::vector<Intersection> &intersections,
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const Matrix2d &transform_to_x_axis,
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const Line &travel_line)
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: grid(grid), intersections(intersections), transform_to_x_axis(transform_to_x_axis), travel_line(travel_line)
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{}
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void reset() {
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intersection_set.clear();
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}
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bool operator()(coord_t iy, coord_t ix)
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{
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// Called with a row and colum of the grid cell, which is intersected by a line.
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auto cell_data_range = grid.cell_data_range(iy, ix);
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for (auto it_contour_and_segment = cell_data_range.first; it_contour_and_segment != cell_data_range.second;
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++it_contour_and_segment) {
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// End points of the line segment and their vector.
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auto segment = grid.segment(*it_contour_and_segment);
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Point intersection_point;
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if (travel_line.intersection(Line(segment.first, segment.second), &intersection_point) &&
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intersection_set.find(*it_contour_and_segment) == intersection_set.end()) {
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intersections.emplace_back(it_contour_and_segment->first, it_contour_and_segment->second,
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(transform_to_x_axis * intersection_point.cast<double>()).cast<coord_t>(), intersection_point);
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intersection_set.insert(*it_contour_and_segment);
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}
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}
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// Continue traversing the grid along the edge.
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return true;
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}
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const EdgeGrid::Grid &grid;
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std::vector<Intersection> &intersections;
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Matrix2d transform_to_x_axis;
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Line travel_line;
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std::unordered_set<std::pair<size_t, size_t>, boost::hash<std::pair<size_t, size_t>>> intersection_set;
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};
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// Create a rotation matrix for projection on the given vector
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static Matrix2d rotation_by_direction(const Point &direction)
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{
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@ -185,16 +248,16 @@ static std::pair<Polygons, Polygons> split_expolygon(const ExPolygons &ex_polygo
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return std::make_pair(std::move(contours), std::move(holes));
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}
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static Polyline to_polyline(const std::vector<AvoidCrossingPerimeters::TravelPoint> &travel)
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static Polyline to_polyline(const std::vector<TravelPoint> &travel)
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{
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Polyline result;
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result.points.reserve(travel.size());
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for (const AvoidCrossingPerimeters::TravelPoint &t_point : travel)
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for (const TravelPoint &t_point : travel)
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result.append(t_point.point);
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return result;
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}
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static double travel_length(const std::vector<AvoidCrossingPerimeters::TravelPoint> &travel) {
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static double travel_length(const std::vector<TravelPoint> &travel) {
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double total_length = 0;
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for (size_t idx = 1; idx < travel.size(); ++idx)
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total_length += (travel[idx].point - travel[idx - 1].point).cast<double>().norm();
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@ -203,11 +266,11 @@ static double travel_length(const std::vector<AvoidCrossingPerimeters::TravelPoi
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}
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#ifdef AVOID_CROSSING_PERIMETERS_DEBUG_OUTPUT
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static void export_travel_to_svg(const Polygons &boundary,
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const Line &original_travel,
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const Polyline &result_travel,
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const std::vector<AvoidCrossingPerimeters::Intersection> &intersections,
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const std::string &path)
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static void export_travel_to_svg(const Polygons &boundary,
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const Line &original_travel,
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const Polyline &result_travel,
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const std::vector<Intersection> &intersections,
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const std::string &path)
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{
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BoundingBox bbox = get_extents(boundary);
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::Slic3r::SVG svg(path, bbox);
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@ -217,21 +280,21 @@ static void export_travel_to_svg(const Polygons
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svg.draw(original_travel.a, "black");
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svg.draw(original_travel.b, "grey");
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for (const AvoidCrossingPerimeters::Intersection &intersection : intersections)
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for (const Intersection &intersection : intersections)
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svg.draw(intersection.point, "lightseagreen");
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}
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static void export_travel_to_svg(const Polygons &boundary,
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const Line &original_travel,
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const std::vector<AvoidCrossingPerimeters::TravelPoint> &result_travel,
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const std::vector<AvoidCrossingPerimeters::Intersection> &intersections,
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const std::string &path)
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static void export_travel_to_svg(const Polygons &boundary,
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const Line &original_travel,
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const std::vector<TravelPoint> &result_travel,
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const std::vector<Intersection> &intersections,
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const std::string &path)
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{
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export_travel_to_svg(boundary, original_travel, to_polyline(result_travel), intersections, path);
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}
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#endif /* AVOID_CROSSING_PERIMETERS_DEBUG_OUTPUT */
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ExPolygons AvoidCrossingPerimeters::get_boundary(const Layer &layer)
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static ExPolygons get_boundary(const Layer &layer)
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{
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const float perimeter_spacing = get_perimeter_spacing(layer);
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const float perimeter_offset = perimeter_spacing / 2.f;
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@ -291,7 +354,7 @@ ExPolygons AvoidCrossingPerimeters::get_boundary(const Layer &layer)
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return result_boundary;
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}
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ExPolygons AvoidCrossingPerimeters::get_boundary_external(const Layer &layer)
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static ExPolygons get_boundary_external(const Layer &layer)
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{
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const float perimeter_spacing = get_perimeter_spacing_external(layer);
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const float perimeter_offset = perimeter_spacing / 2.f;
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}
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// Returns a direction of the shortest path along the polygon boundary
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AvoidCrossingPerimeters::Direction AvoidCrossingPerimeters::get_shortest_direction(const Lines &lines,
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const size_t start_idx,
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const size_t end_idx,
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const Point &intersection_first,
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const Point &intersection_last)
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enum class Direction { Forward, Backward };
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static Direction get_shortest_direction(const Lines &lines,
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const size_t start_idx,
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const size_t end_idx,
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const Point &intersection_first,
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const Point &intersection_last)
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{
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double total_length_forward = (lines[start_idx].b - intersection_first).cast<double>().norm();
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double total_length_backward = (lines[start_idx].a - intersection_first).cast<double>().norm();
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@ -358,165 +422,14 @@ AvoidCrossingPerimeters::Direction AvoidCrossingPerimeters::get_shortest_directi
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return (total_length_forward < total_length_backward) ? Direction::Forward : Direction::Backward;
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}
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std::vector<AvoidCrossingPerimeters::TravelPoint> AvoidCrossingPerimeters::simplify_travel(const EdgeGrid::Grid &edge_grid,
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const std::vector<TravelPoint> &travel,
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const Polygons &boundaries,
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const bool use_heuristics)
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{
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struct Visitor
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{
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Visitor(const EdgeGrid::Grid &grid) : grid(grid) {}
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static std::vector<TravelPoint> simplify_travel(const EdgeGrid::Grid& edge_grid, const std::vector<TravelPoint>& travel, const Polygons& boundaries, const bool use_heuristics);
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bool operator()(coord_t iy, coord_t ix)
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{
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assert(pt_current != nullptr);
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assert(pt_next != nullptr);
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// Called with a row and colum of the grid cell, which is intersected by a line.
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auto cell_data_range = grid.cell_data_range(iy, ix);
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this->intersect = false;
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for (auto it_contour_and_segment = cell_data_range.first; it_contour_and_segment != cell_data_range.second; ++it_contour_and_segment) {
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// End points of the line segment and their vector.
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auto segment = grid.segment(*it_contour_and_segment);
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if (Geometry::segments_intersect(segment.first, segment.second, *pt_current, *pt_next)) {
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this->intersect = true;
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return false;
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}
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}
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// Continue traversing the grid along the edge.
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return true;
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}
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const EdgeGrid::Grid &grid;
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const Slic3r::Point *pt_current = nullptr;
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const Slic3r::Point *pt_next = nullptr;
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bool intersect = false;
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} visitor(edge_grid);
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std::vector<TravelPoint> simplified_path;
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simplified_path.reserve(travel.size());
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simplified_path.emplace_back(travel.front());
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// Try to skip some points in the path.
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for (size_t point_idx = 1; point_idx < travel.size(); ++point_idx) {
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const Point ¤t_point = travel[point_idx - 1].point;
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TravelPoint next = travel[point_idx];
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visitor.pt_current = ¤t_point;
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for (size_t point_idx_2 = point_idx + 1; point_idx_2 < travel.size(); ++point_idx_2) {
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if (travel[point_idx_2].point == current_point) {
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next = travel[point_idx_2];
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point_idx = point_idx_2;
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continue;
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}
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visitor.pt_next = &travel[point_idx_2].point;
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edge_grid.visit_cells_intersecting_line(*visitor.pt_current, *visitor.pt_next, visitor);
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// Check if deleting point causes crossing a boundary
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if (!visitor.intersect) {
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next = travel[point_idx_2];
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point_idx = point_idx_2;
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}
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}
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simplified_path.emplace_back(next);
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}
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if(use_heuristics) {
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simplified_path = simplify_travel_heuristics(edge_grid, simplified_path, boundaries);
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std::reverse(simplified_path.begin(),simplified_path.end());
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simplified_path = simplify_travel_heuristics(edge_grid, simplified_path, boundaries);
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std::reverse(simplified_path.begin(),simplified_path.end());
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}
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return simplified_path;
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}
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std::vector<AvoidCrossingPerimeters::TravelPoint> AvoidCrossingPerimeters::simplify_travel_heuristics(const EdgeGrid::Grid &edge_grid,
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const std::vector<TravelPoint> &travel,
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const Polygons &boundaries)
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{
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std::vector<TravelPoint> simplified_path;
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std::vector<Intersection> intersections;
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AllIntersectionsVisitor visitor(edge_grid, intersections);
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simplified_path.reserve(travel.size());
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simplified_path.emplace_back(travel.front());
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for (size_t point_idx = 1; point_idx < travel.size(); ++point_idx) {
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// Skip all indexes on the same polygon
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while (point_idx < travel.size() && travel[point_idx - 1].border_idx == travel[point_idx].border_idx) {
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simplified_path.emplace_back(travel[point_idx]);
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point_idx++;
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}
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if (point_idx < travel.size()) {
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const TravelPoint ¤t = travel[point_idx - 1];
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const TravelPoint &next = travel[point_idx];
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TravelPoint new_next = next;
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size_t new_point_idx = point_idx;
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double path_length = (next.point - current.point).cast<double>().norm();
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double new_path_shorter_by = 0.;
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size_t border_idx_change_count = 0;
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std::vector<TravelPoint> shortcut;
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for (size_t point_idx_2 = point_idx + 1; point_idx_2 < travel.size(); ++point_idx_2) {
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const TravelPoint &possible_new_next = travel[point_idx_2];
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if (travel[point_idx_2 - 1].border_idx != travel[point_idx_2].border_idx)
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border_idx_change_count++;
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if (border_idx_change_count >= 2)
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break;
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path_length += (possible_new_next.point - travel[point_idx_2 - 1].point).cast<double>().norm();
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double shortcut_length = (possible_new_next.point - current.point).cast<double>().norm();
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if ((path_length - shortcut_length) <= scale_(10.0))
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continue;
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intersections.clear();
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visitor.reset();
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visitor.travel_line.a = current.point;
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visitor.travel_line.b = possible_new_next.point;
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visitor.transform_to_x_axis = rotation_by_direction(visitor.travel_line.vector());
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edge_grid.visit_cells_intersecting_line(visitor.travel_line.a, visitor.travel_line.b, visitor);
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if (!intersections.empty()) {
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std::sort(intersections.begin(), intersections.end());
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size_t last_border_idx_count = 0;
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for (const Intersection &intersection : intersections)
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if (int(intersection.border_idx) == possible_new_next.border_idx)
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++last_border_idx_count;
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if (last_border_idx_count > 0)
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continue;
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std::vector<TravelPoint> possible_shortcut;
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avoid_perimeters(boundaries, edge_grid, current.point, possible_new_next.point, false, &possible_shortcut);
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double shortcut_travel = travel_length(possible_shortcut);
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if (path_length > shortcut_travel && (path_length - shortcut_travel) > new_path_shorter_by) {
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new_path_shorter_by = path_length - shortcut_travel;
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shortcut = possible_shortcut;
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new_next = possible_new_next;
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new_point_idx = point_idx_2;
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}
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}
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}
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if (!shortcut.empty()) {
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assert(shortcut.size() >= 2);
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simplified_path.insert(simplified_path.end(), shortcut.begin() + 1, shortcut.end() - 1);
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point_idx = new_point_idx;
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}
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simplified_path.emplace_back(new_next);
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}
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}
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return simplified_path;
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}
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size_t AvoidCrossingPerimeters::avoid_perimeters(const Polygons &boundaries,
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const EdgeGrid::Grid &edge_grid,
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const Point &start,
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const Point &end,
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const bool use_heuristics,
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std::vector<TravelPoint> *result_out)
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static size_t avoid_perimeters(const Polygons &boundaries,
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const EdgeGrid::Grid &edge_grid,
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const Point &start,
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const Point &end,
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const bool use_heuristics,
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std::vector<TravelPoint> *result_out)
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{
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const Point direction = end - start;
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Matrix2d transform_to_x_axis = rotation_by_direction(direction);
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@ -608,10 +521,164 @@ size_t AvoidCrossingPerimeters::avoid_perimeters(const Polygons &bound
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return intersections.size();
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}
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bool AvoidCrossingPerimeters::need_wipe(const GCode & gcodegen,
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const Line & original_travel,
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const Polyline &result_travel,
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const size_t intersection_count)
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static std::vector<TravelPoint> simplify_travel_heuristics(const EdgeGrid::Grid &edge_grid,
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const std::vector<TravelPoint> &travel,
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const Polygons &boundaries)
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{
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std::vector<TravelPoint> simplified_path;
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std::vector<Intersection> intersections;
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AllIntersectionsVisitor visitor(edge_grid, intersections);
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simplified_path.reserve(travel.size());
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simplified_path.emplace_back(travel.front());
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for (size_t point_idx = 1; point_idx < travel.size(); ++point_idx) {
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// Skip all indexes on the same polygon
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while (point_idx < travel.size() && travel[point_idx - 1].border_idx == travel[point_idx].border_idx) {
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simplified_path.emplace_back(travel[point_idx]);
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point_idx++;
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}
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if (point_idx < travel.size()) {
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const TravelPoint ¤t = travel[point_idx - 1];
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const TravelPoint &next = travel[point_idx];
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TravelPoint new_next = next;
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size_t new_point_idx = point_idx;
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double path_length = (next.point - current.point).cast<double>().norm();
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double new_path_shorter_by = 0.;
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size_t border_idx_change_count = 0;
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std::vector<TravelPoint> shortcut;
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for (size_t point_idx_2 = point_idx + 1; point_idx_2 < travel.size(); ++point_idx_2) {
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const TravelPoint &possible_new_next = travel[point_idx_2];
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if (travel[point_idx_2 - 1].border_idx != travel[point_idx_2].border_idx)
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border_idx_change_count++;
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if (border_idx_change_count >= 2)
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break;
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path_length += (possible_new_next.point - travel[point_idx_2 - 1].point).cast<double>().norm();
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double shortcut_length = (possible_new_next.point - current.point).cast<double>().norm();
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if ((path_length - shortcut_length) <= scale_(10.0))
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continue;
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intersections.clear();
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visitor.reset();
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visitor.travel_line.a = current.point;
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visitor.travel_line.b = possible_new_next.point;
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visitor.transform_to_x_axis = rotation_by_direction(visitor.travel_line.vector());
|
||||
edge_grid.visit_cells_intersecting_line(visitor.travel_line.a, visitor.travel_line.b, visitor);
|
||||
if (!intersections.empty()) {
|
||||
std::sort(intersections.begin(), intersections.end());
|
||||
size_t last_border_idx_count = 0;
|
||||
for (const Intersection &intersection : intersections)
|
||||
if (int(intersection.border_idx) == possible_new_next.border_idx)
|
||||
++last_border_idx_count;
|
||||
|
||||
if (last_border_idx_count > 0)
|
||||
continue;
|
||||
|
||||
std::vector<TravelPoint> possible_shortcut;
|
||||
avoid_perimeters(boundaries, edge_grid, current.point, possible_new_next.point, false, &possible_shortcut);
|
||||
double shortcut_travel = travel_length(possible_shortcut);
|
||||
if (path_length > shortcut_travel && (path_length - shortcut_travel) > new_path_shorter_by) {
|
||||
new_path_shorter_by = path_length - shortcut_travel;
|
||||
shortcut = possible_shortcut;
|
||||
new_next = possible_new_next;
|
||||
new_point_idx = point_idx_2;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (!shortcut.empty()) {
|
||||
assert(shortcut.size() >= 2);
|
||||
simplified_path.insert(simplified_path.end(), shortcut.begin() + 1, shortcut.end() - 1);
|
||||
point_idx = new_point_idx;
|
||||
}
|
||||
|
||||
simplified_path.emplace_back(new_next);
|
||||
}
|
||||
}
|
||||
|
||||
return simplified_path;
|
||||
}
|
||||
|
||||
static std::vector<TravelPoint> simplify_travel(const EdgeGrid::Grid &edge_grid,
|
||||
const std::vector<TravelPoint> &travel,
|
||||
const Polygons &boundaries,
|
||||
const bool use_heuristics)
|
||||
{
|
||||
struct Visitor
|
||||
{
|
||||
Visitor(const EdgeGrid::Grid &grid) : grid(grid) {}
|
||||
|
||||
bool operator()(coord_t iy, coord_t ix)
|
||||
{
|
||||
assert(pt_current != nullptr);
|
||||
assert(pt_next != nullptr);
|
||||
// Called with a row and colum of the grid cell, which is intersected by a line.
|
||||
auto cell_data_range = grid.cell_data_range(iy, ix);
|
||||
this->intersect = false;
|
||||
for (auto it_contour_and_segment = cell_data_range.first; it_contour_and_segment != cell_data_range.second; ++it_contour_and_segment) {
|
||||
// End points of the line segment and their vector.
|
||||
auto segment = grid.segment(*it_contour_and_segment);
|
||||
if (Geometry::segments_intersect(segment.first, segment.second, *pt_current, *pt_next)) {
|
||||
this->intersect = true;
|
||||
return false;
|
||||
}
|
||||
}
|
||||
// Continue traversing the grid along the edge.
|
||||
return true;
|
||||
}
|
||||
|
||||
const EdgeGrid::Grid &grid;
|
||||
const Slic3r::Point *pt_current = nullptr;
|
||||
const Slic3r::Point *pt_next = nullptr;
|
||||
bool intersect = false;
|
||||
} visitor(edge_grid);
|
||||
|
||||
std::vector<TravelPoint> simplified_path;
|
||||
simplified_path.reserve(travel.size());
|
||||
simplified_path.emplace_back(travel.front());
|
||||
|
||||
// Try to skip some points in the path.
|
||||
for (size_t point_idx = 1; point_idx < travel.size(); ++point_idx) {
|
||||
const Point ¤t_point = travel[point_idx - 1].point;
|
||||
TravelPoint next = travel[point_idx];
|
||||
|
||||
visitor.pt_current = ¤t_point;
|
||||
|
||||
for (size_t point_idx_2 = point_idx + 1; point_idx_2 < travel.size(); ++point_idx_2) {
|
||||
if (travel[point_idx_2].point == current_point) {
|
||||
next = travel[point_idx_2];
|
||||
point_idx = point_idx_2;
|
||||
continue;
|
||||
}
|
||||
|
||||
visitor.pt_next = &travel[point_idx_2].point;
|
||||
edge_grid.visit_cells_intersecting_line(*visitor.pt_current, *visitor.pt_next, visitor);
|
||||
// Check if deleting point causes crossing a boundary
|
||||
if (!visitor.intersect) {
|
||||
next = travel[point_idx_2];
|
||||
point_idx = point_idx_2;
|
||||
}
|
||||
}
|
||||
|
||||
simplified_path.emplace_back(next);
|
||||
}
|
||||
|
||||
if(use_heuristics) {
|
||||
simplified_path = simplify_travel_heuristics(edge_grid, simplified_path, boundaries);
|
||||
std::reverse(simplified_path.begin(),simplified_path.end());
|
||||
simplified_path = simplify_travel_heuristics(edge_grid, simplified_path, boundaries);
|
||||
std::reverse(simplified_path.begin(),simplified_path.end());
|
||||
}
|
||||
|
||||
return simplified_path;
|
||||
}
|
||||
|
||||
static bool need_wipe(const GCode &gcodegen,
|
||||
const ExPolygons &slice,
|
||||
const Line &original_travel,
|
||||
const Polyline &result_travel,
|
||||
const size_t intersection_count)
|
||||
{
|
||||
bool z_lift_enabled = gcodegen.config().retract_lift.get_at(gcodegen.writer().extruder()->id()) > 0.;
|
||||
bool wipe_needed = false;
|
||||
|
@ -622,19 +689,19 @@ bool AvoidCrossingPerimeters::need_wipe(const GCode & gcodegen,
|
|||
// The original layer is intersected with defined boundaries. Then it is necessary to make a detailed test.
|
||||
// If the z-lift is enabled, then a wipe is needed when the original travel leads above the holes.
|
||||
if (z_lift_enabled) {
|
||||
if (any_expolygon_contains(m_slice, original_travel)) {
|
||||
if (any_expolygon_contains(slice, original_travel)) {
|
||||
// Check if original_travel and result_travel are not same.
|
||||
// If both are the same, then it is possible to skip testing of result_travel
|
||||
if (result_travel.size() == 2 && result_travel.first_point() == original_travel.a && result_travel.last_point() == original_travel.b) {
|
||||
wipe_needed = false;
|
||||
} else {
|
||||
wipe_needed = !any_expolygon_contains(m_slice, result_travel);
|
||||
wipe_needed = !any_expolygon_contains(slice, result_travel);
|
||||
}
|
||||
} else {
|
||||
wipe_needed = true;
|
||||
}
|
||||
} else {
|
||||
wipe_needed = !any_expolygon_contains(m_slice, result_travel);
|
||||
wipe_needed = !any_expolygon_contains(slice, result_travel);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -646,7 +713,7 @@ Polyline AvoidCrossingPerimeters::travel_to(const GCode &gcodegen, const Point &
|
|||
{
|
||||
// If use_external, then perform the path planning in the world coordinate system (correcting for the gcodegen offset).
|
||||
// Otherwise perform the path planning in the coordinate system of the active object.
|
||||
bool use_external = this->use_external_mp || this->use_external_mp_once;
|
||||
bool use_external = m_use_external_mp || m_use_external_mp_once;
|
||||
Point scaled_origin = use_external ? Point::new_scale(gcodegen.origin()(0), gcodegen.origin()(1)) : Point(0, 0);
|
||||
Point start = gcodegen.last_pos() + scaled_origin;
|
||||
Point end = point + scaled_origin;
|
||||
|
@ -659,9 +726,9 @@ Polyline AvoidCrossingPerimeters::travel_to(const GCode &gcodegen, const Point &
|
|||
std::vector<TravelPoint> result;
|
||||
auto [start_clamped, end_clamped] = clamp_endpoints_by_bounding_box(use_external ? m_bbox_external : m_bbox, start, end);
|
||||
if (use_external)
|
||||
travel_intersection_count = this->avoid_perimeters(m_boundaries_external, m_grid_external, start_clamped, end_clamped, true, &result);
|
||||
travel_intersection_count = avoid_perimeters(m_boundaries_external, m_grid_external, start_clamped, end_clamped, true, &result);
|
||||
else
|
||||
travel_intersection_count = this->avoid_perimeters(m_boundaries, m_grid, start_clamped, end_clamped, true, &result);
|
||||
travel_intersection_count = avoid_perimeters(m_boundaries, m_grid, start_clamped, end_clamped, true, &result);
|
||||
|
||||
result_pl = to_polyline(result);
|
||||
}
|
||||
|
@ -678,7 +745,7 @@ Polyline AvoidCrossingPerimeters::travel_to(const GCode &gcodegen, const Point &
|
|||
result_pl.translate(-scaled_origin);
|
||||
*could_be_wipe_disabled = false;
|
||||
} else
|
||||
*could_be_wipe_disabled = !need_wipe(gcodegen, travel, result_pl, travel_intersection_count);
|
||||
*could_be_wipe_disabled = !need_wipe(gcodegen, m_slice, travel, result_pl, travel_intersection_count);
|
||||
|
||||
return result_pl;
|
||||
}
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue