mirror of
https://github.com/SoftFever/OrcaSlicer.git
synced 2025-10-18 22:31:13 -06:00
Merge remote-tracking branch 'origin/dev2' into dev_native
This commit is contained in:
commit
6260e43f61
30 changed files with 785 additions and 443 deletions
|
@ -196,12 +196,13 @@ const float GLVolume::SELECTED_OUTSIDE_COLOR[4] = { 0.19f, 0.58f, 1.0f, 1.0f };
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GLVolume::GLVolume(float r, float g, float b, float a)
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: m_offset(Vec3d::Zero())
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#if ENABLE_MODELINSTANCE_3D_ROTATION
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#if ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
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, m_rotation(Vec3d::Zero())
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, m_scaling_factor(Vec3d::Ones())
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#else
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, m_rotation(0.0)
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#endif // ENABLE_MODELINSTANCE_3D_ROTATION
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, m_scaling_factor(1.0)
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#endif // ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
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, m_world_matrix(Transform3f::Identity())
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, m_world_matrix_dirty(true)
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, m_transformed_bounding_box_dirty(true)
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@ -259,7 +260,7 @@ void GLVolume::set_render_color()
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set_render_color(color, 4);
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}
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#if ENABLE_MODELINSTANCE_3D_ROTATION
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#if ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
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const Vec3d& GLVolume::get_rotation() const
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{
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return m_rotation;
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@ -291,7 +292,7 @@ void GLVolume::set_rotation(double rotation)
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m_transformed_convex_hull_bounding_box_dirty = true;
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}
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}
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#endif // ENABLE_MODELINSTANCE_3D_ROTATION
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#endif // ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
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const Vec3d& GLVolume::get_offset() const
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{
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@ -309,6 +310,18 @@ void GLVolume::set_offset(const Vec3d& offset)
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}
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}
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#if ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
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void GLVolume::set_scaling_factor(const Vec3d& scaling_factor)
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{
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if (m_scaling_factor != scaling_factor)
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{
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m_scaling_factor = scaling_factor;
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m_world_matrix_dirty = true;
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m_transformed_bounding_box_dirty = true;
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m_transformed_convex_hull_bounding_box_dirty = true;
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}
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}
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#else
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void GLVolume::set_scaling_factor(double factor)
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{
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if (m_scaling_factor != factor)
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@ -319,6 +332,7 @@ void GLVolume::set_scaling_factor(double factor)
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m_transformed_convex_hull_bounding_box_dirty = true;
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}
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}
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#endif // ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
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void GLVolume::set_convex_hull(const TriangleMesh& convex_hull)
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{
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@ -349,14 +363,15 @@ const Transform3f& GLVolume::world_matrix() const
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{
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m_world_matrix = Transform3f::Identity();
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m_world_matrix.translate(m_offset.cast<float>());
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#if ENABLE_MODELINSTANCE_3D_ROTATION
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#if ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
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m_world_matrix.rotate(Eigen::AngleAxisf((float)m_rotation(2), Vec3f::UnitZ()));
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m_world_matrix.rotate(Eigen::AngleAxisf((float)m_rotation(1), Vec3f::UnitY()));
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m_world_matrix.rotate(Eigen::AngleAxisf((float)m_rotation(0), Vec3f::UnitX()));
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m_world_matrix.scale(m_scaling_factor.cast<float>());
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#else
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m_world_matrix.rotate(Eigen::AngleAxisf((float)m_rotation, Vec3f::UnitZ()));
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#endif // ENABLE_MODELINSTANCE_3D_ROTATION
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m_world_matrix.scale((float)m_scaling_factor);
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#endif // ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
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m_world_matrix_dirty = false;
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}
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return m_world_matrix;
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@ -430,15 +445,14 @@ void GLVolume::render() const
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::glCullFace(GL_BACK);
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::glPushMatrix();
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::glTranslated(m_offset(0), m_offset(1), m_offset(2));
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#if ENABLE_MODELINSTANCE_3D_ROTATION
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::glRotated(m_rotation(2) * 180.0 / (double)PI, 0.0, 0.0, 1.0);
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::glRotated(m_rotation(1) * 180.0 / (double)PI, 0.0, 1.0, 0.0);
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::glRotated(m_rotation(0) * 180.0 / (double)PI, 1.0, 0.0, 0.0);
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#if ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
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::glMultMatrixf(world_matrix().data());
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#else
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::glTranslated(m_offset(0), m_offset(1), m_offset(2));
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::glRotated(m_rotation * 180.0 / (double)PI, 0.0, 0.0, 1.0);
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#endif // ENABLE_MODELINSTANCE_3D_ROTATION
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::glScaled(m_scaling_factor, m_scaling_factor, m_scaling_factor);
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#endif // ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
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if (this->indexed_vertex_array.indexed())
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this->indexed_vertex_array.render(this->tverts_range, this->qverts_range);
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else
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@ -562,15 +576,14 @@ void GLVolume::render_VBOs(int color_id, int detection_id, int worldmatrix_id) c
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::glNormalPointer(GL_FLOAT, 6 * sizeof(float), nullptr);
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::glPushMatrix();
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::glTranslated(m_offset(0), m_offset(1), m_offset(2));
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#if ENABLE_MODELINSTANCE_3D_ROTATION
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::glRotated(m_rotation(2) * 180.0 / (double)PI, 0.0, 0.0, 1.0);
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::glRotated(m_rotation(1) * 180.0 / (double)PI, 0.0, 1.0, 0.0);
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::glRotated(m_rotation(0) * 180.0 / (double)PI, 1.0, 0.0, 0.0);
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#if ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
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::glMultMatrixf(world_matrix().data());
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#else
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::glTranslated(m_offset(0), m_offset(1), m_offset(2));
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::glRotated(m_rotation * 180.0 / (double)PI, 0.0, 0.0, 1.0);
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#endif // ENABLE_MODELINSTANCE_3D_ROTATION
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::glScaled(m_scaling_factor, m_scaling_factor, m_scaling_factor);
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#endif // ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
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if (n_triangles > 0)
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{
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@ -613,15 +626,14 @@ void GLVolume::render_legacy() const
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::glNormalPointer(GL_FLOAT, 6 * sizeof(float), indexed_vertex_array.vertices_and_normals_interleaved.data());
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::glPushMatrix();
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::glTranslated(m_offset(0), m_offset(1), m_offset(2));
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#if ENABLE_MODELINSTANCE_3D_ROTATION
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::glRotated(m_rotation(2) * 180.0 / (double)PI, 0.0, 0.0, 1.0);
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::glRotated(m_rotation(1) * 180.0 / (double)PI, 0.0, 1.0, 0.0);
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::glRotated(m_rotation(0) * 180.0 / (double)PI, 1.0, 0.0, 0.0);
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#if ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
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::glMultMatrixf(world_matrix().data());
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#else
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::glTranslated(m_offset(0), m_offset(1), m_offset(2));
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::glRotated(m_rotation * 180.0 / (double)PI, 0.0, 0.0, 1.0);
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#endif // ENABLE_MODELINSTANCE_3D_ROTATION
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::glScaled(m_scaling_factor, m_scaling_factor, m_scaling_factor);
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#endif // ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
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if (n_triangles > 0)
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::glDrawElements(GL_TRIANGLES, n_triangles, GL_UNSIGNED_INT, indexed_vertex_array.triangle_indices.data() + tverts_range.first);
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@ -739,17 +751,15 @@ std::vector<int> GLVolumeCollection::load_object(
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}
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v.is_modifier = ! model_volume->is_model_part();
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v.shader_outside_printer_detection_enabled = model_volume->is_model_part();
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#if ENABLE_MODELINSTANCE_3D_OFFSET
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#if ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
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v.set_offset(instance->get_offset());
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v.set_rotation(instance->get_rotation());
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v.set_scaling_factor(instance->get_scaling_factor());
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#else
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v.set_offset(Vec3d(instance->offset(0), instance->offset(1), 0.0));
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#endif // ENABLE_MODELINSTANCE_3D_OFFSET
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#if ENABLE_MODELINSTANCE_3D_ROTATION
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v.set_rotation(instance->get_rotation());
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#else
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v.set_rotation(instance->rotation);
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#endif // ENABLE_MODELINSTANCE_3D_ROTATION
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v.set_scaling_factor(instance->scaling_factor);
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#endif // ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
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}
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}
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@ -2112,40 +2122,58 @@ void _3DScene::register_on_enable_action_buttons_callback(wxGLCanvas* canvas, vo
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void _3DScene::register_on_gizmo_scale_uniformly_callback(wxGLCanvas* canvas, void* callback)
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{
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#if !ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
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s_canvas_mgr.register_on_gizmo_scale_uniformly_callback(canvas, callback);
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#endif // !ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
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||||
}
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||||
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void _3DScene::register_on_gizmo_scale_3D_callback(wxGLCanvas* canvas, void* callback)
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{
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#if ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
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s_canvas_mgr.register_on_gizmo_scale_3D_callback(canvas, callback);
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#endif // ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
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}
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void _3DScene::register_on_gizmo_rotate_callback(wxGLCanvas* canvas, void* callback)
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{
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#if !ENABLE_MODELINSTANCE_3D_ROTATION
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#if !ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
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s_canvas_mgr.register_on_gizmo_rotate_callback(canvas, callback);
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#endif // !ENABLE_MODELINSTANCE_3D_ROTATION
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#endif // !ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
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||||
}
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void _3DScene::register_on_gizmo_rotate_3D_callback(wxGLCanvas* canvas, void* callback)
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{
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#if ENABLE_MODELINSTANCE_3D_ROTATION
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#if ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
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s_canvas_mgr.register_on_gizmo_rotate_3D_callback(canvas, callback);
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#endif // ENABLE_MODELINSTANCE_3D_ROTATION
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#endif // ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
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}
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void _3DScene::register_on_gizmo_flatten_callback(wxGLCanvas* canvas, void* callback)
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{
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#if !ENABLE_MODELINSTANCE_3D_ROTATION
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#if !ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
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s_canvas_mgr.register_on_gizmo_flatten_callback(canvas, callback);
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#endif // !ENABLE_MODELINSTANCE_3D_ROTATION
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#endif // !ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
|
||||
}
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||||
|
||||
void _3DScene::register_on_gizmo_flatten_3D_callback(wxGLCanvas* canvas, void* callback)
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{
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#if ENABLE_MODELINSTANCE_3D_ROTATION
|
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#if ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
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s_canvas_mgr.register_on_gizmo_flatten_3D_callback(canvas, callback);
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#endif // ENABLE_MODELINSTANCE_3D_ROTATION
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#endif // ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
|
||||
}
|
||||
|
||||
void _3DScene::register_on_update_geometry_info_callback(wxGLCanvas* canvas, void* callback)
|
||||
{
|
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#if !ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
|
||||
s_canvas_mgr.register_on_update_geometry_info_callback(canvas, callback);
|
||||
#endif // !ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
|
||||
}
|
||||
|
||||
void _3DScene::register_on_update_geometry_3D_info_callback(wxGLCanvas* canvas, void* callback)
|
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{
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#if ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
|
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s_canvas_mgr.register_on_update_geometry_3D_info_callback(canvas, callback);
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#endif // ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
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||||
}
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|
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void _3DScene::register_action_add_callback(wxGLCanvas* canvas, void* callback)
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|
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@ -256,15 +256,17 @@ public:
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private:
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// Offset of the volume to be rendered.
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Vec3d m_offset;
|
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#if ENABLE_MODELINSTANCE_3D_ROTATION
|
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#if ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
|
||||
// Rotation around three axes of the volume to be rendered.
|
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Vec3d m_rotation;
|
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// Scale factor along the three axes of the volume to be rendered.
|
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Vec3d m_scaling_factor;
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#else
|
||||
// Rotation around Z axis of the volume to be rendered.
|
||||
double m_rotation;
|
||||
#endif // ENABLE_MODELINSTANCE_3D_ROTATION
|
||||
// Scale factor of the volume to be rendered.
|
||||
double m_scaling_factor;
|
||||
#endif // ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
|
||||
// World matrix of the volume to be rendered.
|
||||
mutable Transform3f m_world_matrix;
|
||||
// Whether or not is needed to recalculate the world matrix.
|
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|
@ -332,19 +334,21 @@ public:
|
|||
// Sets render color in dependence of current state
|
||||
void set_render_color();
|
||||
|
||||
#if ENABLE_MODELINSTANCE_3D_ROTATION
|
||||
#if ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
|
||||
const Vec3d& get_rotation() const;
|
||||
void set_rotation(const Vec3d& rotation);
|
||||
|
||||
void set_scaling_factor(const Vec3d& scaling_factor);
|
||||
#else
|
||||
double get_rotation() const;
|
||||
void set_rotation(double rotation);
|
||||
#endif // ENABLE_MODELINSTANCE_3D_ROTATION
|
||||
|
||||
void set_scaling_factor(double factor);
|
||||
#endif // ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
|
||||
|
||||
const Vec3d& get_offset() const;
|
||||
void set_offset(const Vec3d& offset);
|
||||
|
||||
void set_scaling_factor(double factor);
|
||||
|
||||
void set_convex_hull(const TriangleMesh& convex_hull);
|
||||
|
||||
void set_select_group_id(const std::string& select_by);
|
||||
|
@ -567,11 +571,13 @@ public:
|
|||
static void register_on_wipe_tower_moved_callback(wxGLCanvas* canvas, void* callback);
|
||||
static void register_on_enable_action_buttons_callback(wxGLCanvas* canvas, void* callback);
|
||||
static void register_on_gizmo_scale_uniformly_callback(wxGLCanvas* canvas, void* callback);
|
||||
static void register_on_gizmo_scale_3D_callback(wxGLCanvas* canvas, void* callback);
|
||||
static void register_on_gizmo_rotate_callback(wxGLCanvas* canvas, void* callback);
|
||||
static void register_on_gizmo_rotate_3D_callback(wxGLCanvas* canvas, void* callback);
|
||||
static void register_on_gizmo_flatten_callback(wxGLCanvas* canvas, void* callback);
|
||||
static void register_on_gizmo_flatten_3D_callback(wxGLCanvas* canvas, void* callback);
|
||||
static void register_on_update_geometry_info_callback(wxGLCanvas* canvas, void* callback);
|
||||
static void register_on_update_geometry_3D_info_callback(wxGLCanvas* canvas, void* callback);
|
||||
|
||||
static void register_action_add_callback(wxGLCanvas* canvas, void* callback);
|
||||
static void register_action_delete_callback(wxGLCanvas* canvas, void* callback);
|
||||
|
|
|
@ -1145,10 +1145,10 @@ bool GLCanvas3D::Gizmos::init(GLCanvas3D& parent)
|
|||
if (!gizmo->init())
|
||||
return false;
|
||||
|
||||
#if !ENABLE_MODELINSTANCE_3D_OFFSET
|
||||
#if !ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
|
||||
// temporary disable z grabber
|
||||
gizmo->disable_grabber(2);
|
||||
#endif // !ENABLE_MODELINSTANCE_3D_OFFSET
|
||||
#endif // !ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
|
||||
|
||||
m_gizmos.insert(GizmosMap::value_type(Move, gizmo));
|
||||
|
||||
|
@ -1159,6 +1159,7 @@ bool GLCanvas3D::Gizmos::init(GLCanvas3D& parent)
|
|||
if (!gizmo->init())
|
||||
return false;
|
||||
|
||||
#if !ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
|
||||
// temporary disable x grabbers
|
||||
gizmo->disable_grabber(0);
|
||||
gizmo->disable_grabber(1);
|
||||
|
@ -1168,6 +1169,7 @@ bool GLCanvas3D::Gizmos::init(GLCanvas3D& parent)
|
|||
// temporary disable z grabbers
|
||||
gizmo->disable_grabber(4);
|
||||
gizmo->disable_grabber(5);
|
||||
#endif // !ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
|
||||
|
||||
m_gizmos.insert(GizmosMap::value_type(Scale, gizmo));
|
||||
|
||||
|
@ -1184,11 +1186,11 @@ bool GLCanvas3D::Gizmos::init(GLCanvas3D& parent)
|
|||
return false;
|
||||
}
|
||||
|
||||
#if !ENABLE_MODELINSTANCE_3D_ROTATION
|
||||
#if !ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
|
||||
// temporary disable x and y grabbers
|
||||
gizmo->disable_grabber(0);
|
||||
gizmo->disable_grabber(1);
|
||||
#endif // !ENABLE_MODELINSTANCE_3D_ROTATION
|
||||
#endif // !ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
|
||||
|
||||
m_gizmos.insert(GizmosMap::value_type(Rotate, gizmo));
|
||||
|
||||
|
@ -1419,16 +1421,17 @@ void GLCanvas3D::Gizmos::set_position(const Vec3d& position)
|
|||
reinterpret_cast<GLGizmoMove3D*>(it->second)->set_position(position);
|
||||
}
|
||||
|
||||
float GLCanvas3D::Gizmos::get_scale() const
|
||||
#if ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
|
||||
Vec3d GLCanvas3D::Gizmos::get_scale() const
|
||||
{
|
||||
if (!m_enabled)
|
||||
return 1.0f;
|
||||
return Vec3d::Ones();
|
||||
|
||||
GizmosMap::const_iterator it = m_gizmos.find(Scale);
|
||||
return (it != m_gizmos.end()) ? reinterpret_cast<GLGizmoScale3D*>(it->second)->get_scale_x() : 1.0f;
|
||||
return (it != m_gizmos.end()) ? reinterpret_cast<GLGizmoScale3D*>(it->second)->get_scale() : Vec3d::Ones();
|
||||
}
|
||||
|
||||
void GLCanvas3D::Gizmos::set_scale(float scale)
|
||||
void GLCanvas3D::Gizmos::set_scale(const Vec3d& scale)
|
||||
{
|
||||
if (!m_enabled)
|
||||
return;
|
||||
|
@ -1438,7 +1441,6 @@ void GLCanvas3D::Gizmos::set_scale(float scale)
|
|||
reinterpret_cast<GLGizmoScale3D*>(it->second)->set_scale(scale);
|
||||
}
|
||||
|
||||
#if ENABLE_MODELINSTANCE_3D_ROTATION
|
||||
Vec3d GLCanvas3D::Gizmos::get_rotation() const
|
||||
{
|
||||
if (!m_enabled)
|
||||
|
@ -1467,6 +1469,25 @@ Vec3d GLCanvas3D::Gizmos::get_flattening_rotation() const
|
|||
return (it != m_gizmos.end()) ? reinterpret_cast<GLGizmoFlatten*>(it->second)->get_flattening_rotation() : Vec3d::Zero();
|
||||
}
|
||||
#else
|
||||
float GLCanvas3D::Gizmos::get_scale() const
|
||||
{
|
||||
if (!m_enabled)
|
||||
return 1.0f;
|
||||
|
||||
GizmosMap::const_iterator it = m_gizmos.find(Scale);
|
||||
return (it != m_gizmos.end()) ? reinterpret_cast<GLGizmoScale3D*>(it->second)->get_scale_x() : 1.0f;
|
||||
}
|
||||
|
||||
void GLCanvas3D::Gizmos::set_scale(float scale)
|
||||
{
|
||||
if (!m_enabled)
|
||||
return;
|
||||
|
||||
GizmosMap::const_iterator it = m_gizmos.find(Scale);
|
||||
if (it != m_gizmos.end())
|
||||
reinterpret_cast<GLGizmoScale3D*>(it->second)->set_scale(scale);
|
||||
}
|
||||
|
||||
float GLCanvas3D::Gizmos::get_angle_z() const
|
||||
{
|
||||
if (!m_enabled)
|
||||
|
@ -1494,7 +1515,7 @@ Vec3d GLCanvas3D::Gizmos::get_flattening_normal() const
|
|||
GizmosMap::const_iterator it = m_gizmos.find(Flatten);
|
||||
return (it != m_gizmos.end()) ? reinterpret_cast<GLGizmoFlatten*>(it->second)->get_flattening_normal() : Vec3d::Zero();
|
||||
}
|
||||
#endif // ENABLE_MODELINSTANCE_3D_ROTATION
|
||||
#endif // ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
|
||||
|
||||
void GLCanvas3D::Gizmos::set_flattening_data(const ModelObject* model_object)
|
||||
{
|
||||
|
@ -2426,17 +2447,15 @@ void GLCanvas3D::update_gizmos_data()
|
|||
ModelInstance* model_instance = model_object->instances[0];
|
||||
if (model_instance != nullptr)
|
||||
{
|
||||
#if ENABLE_MODELINSTANCE_3D_OFFSET
|
||||
#if ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
|
||||
m_gizmos.set_position(model_instance->get_offset());
|
||||
#else
|
||||
m_gizmos.set_position(Vec3d(model_instance->offset(0), model_instance->offset(1), 0.0));
|
||||
#endif // ENABLE_MODELINSTANCE_3D_OFFSET
|
||||
m_gizmos.set_scale(model_instance->scaling_factor);
|
||||
#if ENABLE_MODELINSTANCE_3D_ROTATION
|
||||
m_gizmos.set_scale(model_instance->get_scaling_factor());
|
||||
m_gizmos.set_rotation(model_instance->get_rotation());
|
||||
#else
|
||||
m_gizmos.set_position(Vec3d(model_instance->offset(0), model_instance->offset(1), 0.0));
|
||||
m_gizmos.set_scale(model_instance->scaling_factor);
|
||||
m_gizmos.set_angle_z(model_instance->rotation);
|
||||
#endif // ENABLE_MODELINSTANCE_3D_ROTATION
|
||||
#endif // ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
|
||||
m_gizmos.set_flattening_data(model_object);
|
||||
}
|
||||
}
|
||||
|
@ -2444,12 +2463,13 @@ void GLCanvas3D::update_gizmos_data()
|
|||
else
|
||||
{
|
||||
m_gizmos.set_position(Vec3d::Zero());
|
||||
m_gizmos.set_scale(1.0f);
|
||||
#if ENABLE_MODELINSTANCE_3D_ROTATION
|
||||
#if ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
|
||||
m_gizmos.set_scale(Vec3d::Ones());
|
||||
m_gizmos.set_rotation(Vec3d::Zero());
|
||||
#else
|
||||
m_gizmos.set_scale(1.0f);
|
||||
m_gizmos.set_angle_z(0.0f);
|
||||
#endif // ENABLE_MODELINSTANCE_3D_ROTATION
|
||||
#endif // ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
|
||||
m_gizmos.set_flattening_data(nullptr);
|
||||
}
|
||||
}
|
||||
|
@ -2806,13 +2826,13 @@ void GLCanvas3D::register_on_enable_action_buttons_callback(void* callback)
|
|||
m_on_enable_action_buttons_callback.register_callback(callback);
|
||||
}
|
||||
|
||||
void GLCanvas3D::register_on_gizmo_scale_uniformly_callback(void* callback)
|
||||
#if ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
|
||||
void GLCanvas3D::register_on_gizmo_scale_3D_callback(void* callback)
|
||||
{
|
||||
if (callback != nullptr)
|
||||
m_on_gizmo_scale_uniformly_callback.register_callback(callback);
|
||||
m_on_gizmo_scale_3D_callback.register_callback(callback);
|
||||
}
|
||||
|
||||
#if ENABLE_MODELINSTANCE_3D_ROTATION
|
||||
void GLCanvas3D::register_on_gizmo_rotate_3D_callback(void* callback)
|
||||
{
|
||||
if (callback != nullptr)
|
||||
|
@ -2824,7 +2844,19 @@ void GLCanvas3D::register_on_gizmo_flatten_3D_callback(void* callback)
|
|||
if (callback != nullptr)
|
||||
m_on_gizmo_flatten_3D_callback.register_callback(callback);
|
||||
}
|
||||
|
||||
void GLCanvas3D::register_on_update_geometry_3D_info_callback(void* callback)
|
||||
{
|
||||
if (callback != nullptr)
|
||||
m_on_update_geometry_3D_info_callback.register_callback(callback);
|
||||
}
|
||||
#else
|
||||
void GLCanvas3D::register_on_gizmo_scale_uniformly_callback(void* callback)
|
||||
{
|
||||
if (callback != nullptr)
|
||||
m_on_gizmo_scale_uniformly_callback.register_callback(callback);
|
||||
}
|
||||
|
||||
void GLCanvas3D::register_on_gizmo_rotate_callback(void* callback)
|
||||
{
|
||||
if (callback != nullptr)
|
||||
|
@ -2836,13 +2868,13 @@ void GLCanvas3D::register_on_gizmo_flatten_callback(void* callback)
|
|||
if (callback != nullptr)
|
||||
m_on_gizmo_flatten_callback.register_callback(callback);
|
||||
}
|
||||
#endif // ENABLE_MODELINSTANCE_3D_ROTATION
|
||||
|
||||
void GLCanvas3D::register_on_update_geometry_info_callback(void* callback)
|
||||
{
|
||||
if (callback != nullptr)
|
||||
m_on_update_geometry_info_callback.register_callback(callback);
|
||||
}
|
||||
#endif // ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
|
||||
|
||||
void GLCanvas3D::register_action_add_callback(void* callback)
|
||||
{
|
||||
|
@ -3115,27 +3147,30 @@ void GLCanvas3D::on_mouse(wxMouseEvent& evt)
|
|||
#if ENABLE_GIZMOS_RESET
|
||||
else if (evt.LeftDClick() && m_gizmos.grabber_contains_mouse())
|
||||
{
|
||||
#if ENABLE_GIZMOS_RESET
|
||||
m_mouse.ignore_up_event = true;
|
||||
#endif // ENABLE_GIZMOS_RESET
|
||||
m_gizmos.process_double_click();
|
||||
switch (m_gizmos.get_current_type())
|
||||
{
|
||||
case Gizmos::Scale:
|
||||
{
|
||||
#if ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
|
||||
const Vec3d& scale = m_gizmos.get_scale();
|
||||
m_on_gizmo_scale_3D_callback.call(scale(0), scale(1), scale(2));
|
||||
#else
|
||||
m_on_gizmo_scale_uniformly_callback.call((double)m_gizmos.get_scale());
|
||||
#endif // ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
|
||||
update_scale_values();
|
||||
m_dirty = true;
|
||||
break;
|
||||
}
|
||||
case Gizmos::Rotate:
|
||||
{
|
||||
#if ENABLE_MODELINSTANCE_3D_ROTATION
|
||||
#if ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
|
||||
const Vec3d& rotation = m_gizmos.get_rotation();
|
||||
m_on_gizmo_rotate_3D_callback.call(rotation(0), rotation(1), rotation(2));
|
||||
#else
|
||||
m_on_gizmo_rotate_callback.call((double)m_gizmos.get_angle_z());
|
||||
#endif // ENABLE_MODELINSTANCE_3D_ROTATION
|
||||
#endif // ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
|
||||
update_rotation_values();
|
||||
m_dirty = true;
|
||||
break;
|
||||
|
@ -3187,7 +3222,7 @@ void GLCanvas3D::on_mouse(wxMouseEvent& evt)
|
|||
m_mouse.drag.gizmo_volume_idx = _get_first_selected_volume_id(selected_object_idx);
|
||||
|
||||
if (m_gizmos.get_current_type() == Gizmos::Flatten) {
|
||||
#if ENABLE_MODELINSTANCE_3D_ROTATION
|
||||
#if ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
|
||||
// Rotate the object so the normal points downward:
|
||||
const Vec3d& rotation = m_gizmos.get_flattening_rotation();
|
||||
m_on_gizmo_flatten_3D_callback.call(rotation(0), rotation(1), rotation(2));
|
||||
|
@ -3199,7 +3234,7 @@ void GLCanvas3D::on_mouse(wxMouseEvent& evt)
|
|||
float angle = acos(clamp(-1.0, 1.0, -normal(2)));
|
||||
m_on_gizmo_flatten_callback.call(angle, (float)axis(0), (float)axis(1), (float)axis(2));
|
||||
}
|
||||
#endif // ENABLE_MODELINSTANCE_3D_ROTATION
|
||||
#endif // ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
|
||||
}
|
||||
|
||||
m_dirty = true;
|
||||
|
@ -3371,6 +3406,15 @@ void GLCanvas3D::on_mouse(wxMouseEvent& evt)
|
|||
}
|
||||
case Gizmos::Scale:
|
||||
{
|
||||
#if ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
|
||||
// Apply new temporary scale factors
|
||||
const Vec3d& scale = m_gizmos.get_scale();
|
||||
for (GLVolume* v : volumes)
|
||||
{
|
||||
v->set_scaling_factor(scale);
|
||||
}
|
||||
update_scale_values(scale);
|
||||
#else
|
||||
// Apply new temporary scale factor
|
||||
float scale_factor = m_gizmos.get_scale();
|
||||
for (GLVolume* v : volumes)
|
||||
|
@ -3378,13 +3422,14 @@ void GLCanvas3D::on_mouse(wxMouseEvent& evt)
|
|||
v->set_scaling_factor((double)scale_factor);
|
||||
}
|
||||
update_scale_values((double)scale_factor);
|
||||
#endif // ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
|
||||
break;
|
||||
}
|
||||
case Gizmos::Rotate:
|
||||
{
|
||||
#if ENABLE_MODELINSTANCE_3D_ROTATION
|
||||
#if ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
|
||||
// Apply new temporary rotation
|
||||
Vec3d rotation = m_gizmos.get_rotation();
|
||||
const Vec3d& rotation = m_gizmos.get_rotation();
|
||||
for (GLVolume* v : volumes)
|
||||
{
|
||||
v->set_rotation(rotation);
|
||||
|
@ -3398,7 +3443,7 @@ void GLCanvas3D::on_mouse(wxMouseEvent& evt)
|
|||
v->set_rotation((double)angle_z);
|
||||
}
|
||||
update_rotation_value((double)angle_z, Z);
|
||||
#endif // ENABLE_MODELINSTANCE_3D_ROTATION
|
||||
#endif // ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
|
||||
break;
|
||||
}
|
||||
default:
|
||||
|
@ -3413,7 +3458,12 @@ void GLCanvas3D::on_mouse(wxMouseEvent& evt)
|
|||
bb.merge(volume->transformed_bounding_box());
|
||||
}
|
||||
const Vec3d& size = bb.size();
|
||||
#if ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
|
||||
const Vec3d& scale = m_gizmos.get_scale();
|
||||
m_on_update_geometry_3D_info_callback.call(size(0), size(1), size(2), scale(0), scale(1), scale(2));
|
||||
#else
|
||||
m_on_update_geometry_info_callback.call(size(0), size(1), size(2), m_gizmos.get_scale());
|
||||
#endif // ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
|
||||
}
|
||||
|
||||
m_dirty = true;
|
||||
|
@ -3539,17 +3589,22 @@ void GLCanvas3D::on_mouse(wxMouseEvent& evt)
|
|||
}
|
||||
case Gizmos::Scale:
|
||||
{
|
||||
#if ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
|
||||
const Vec3d& scale = m_gizmos.get_scale();
|
||||
m_on_gizmo_scale_3D_callback.call(scale(0), scale(1), scale(2));
|
||||
#else
|
||||
m_on_gizmo_scale_uniformly_callback.call((double)m_gizmos.get_scale());
|
||||
#endif // ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
|
||||
break;
|
||||
}
|
||||
case Gizmos::Rotate:
|
||||
{
|
||||
#if ENABLE_MODELINSTANCE_3D_ROTATION
|
||||
#if ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
|
||||
const Vec3d& rotation = m_gizmos.get_rotation();
|
||||
m_on_gizmo_rotate_3D_callback.call(rotation(0), rotation(1), rotation(2));
|
||||
#else
|
||||
m_on_gizmo_rotate_callback.call((double)m_gizmos.get_angle_z());
|
||||
#endif // ENABLE_MODELINSTANCE_3D_ROTATION
|
||||
#endif // ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
|
||||
break;
|
||||
}
|
||||
default:
|
||||
|
@ -3995,15 +4050,17 @@ void GLCanvas3D::_deregister_callbacks()
|
|||
m_on_instance_moved_callback.deregister_callback();
|
||||
m_on_wipe_tower_moved_callback.deregister_callback();
|
||||
m_on_enable_action_buttons_callback.deregister_callback();
|
||||
m_on_gizmo_scale_uniformly_callback.deregister_callback();
|
||||
#if ENABLE_MODELINSTANCE_3D_ROTATION
|
||||
#if ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
|
||||
m_on_gizmo_scale_3D_callback.deregister_callback();
|
||||
m_on_gizmo_rotate_3D_callback.deregister_callback();
|
||||
m_on_gizmo_flatten_3D_callback.deregister_callback();
|
||||
m_on_update_geometry_3D_info_callback.deregister_callback();
|
||||
#else
|
||||
m_on_gizmo_scale_uniformly_callback.deregister_callback();
|
||||
m_on_gizmo_rotate_callback.deregister_callback();
|
||||
m_on_gizmo_flatten_callback.deregister_callback();
|
||||
#endif // ENABLE_MODELINSTANCE_3D_ROTATION
|
||||
m_on_update_geometry_info_callback.deregister_callback();
|
||||
#endif // ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
|
||||
|
||||
m_action_add_callback.deregister_callback();
|
||||
m_action_delete_callback.deregister_callback();
|
||||
|
@ -5510,12 +5567,12 @@ void GLCanvas3D::_on_move(const std::vector<int>& volume_idxs)
|
|||
ModelObject* model_object = m_model->objects[obj_idx];
|
||||
if (model_object != nullptr)
|
||||
{
|
||||
#if ENABLE_MODELINSTANCE_3D_OFFSET
|
||||
#if ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
|
||||
model_object->instances[instance_idx]->set_offset(volume->get_offset());
|
||||
#else
|
||||
const Vec3d& offset = volume->get_offset();
|
||||
model_object->instances[instance_idx]->offset = Vec2d(offset(0), offset(1));
|
||||
#endif // ENABLE_MODELINSTANCE_3D_OFFSET
|
||||
#endif // ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
|
||||
model_object->invalidate_bounding_box();
|
||||
update_position_values();
|
||||
object_moved = true;
|
||||
|
|
|
@ -384,22 +384,24 @@ class GLCanvas3D
|
|||
Vec3d get_position() const;
|
||||
void set_position(const Vec3d& position);
|
||||
|
||||
#if ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
|
||||
Vec3d get_scale() const;
|
||||
void set_scale(const Vec3d& scale);
|
||||
|
||||
Vec3d get_rotation() const;
|
||||
void set_rotation(const Vec3d& rotation);
|
||||
|
||||
Vec3d get_flattening_rotation() const;
|
||||
#else
|
||||
float get_scale() const;
|
||||
void set_scale(float scale);
|
||||
|
||||
#if ENABLE_MODELINSTANCE_3D_ROTATION
|
||||
Vec3d get_rotation() const;
|
||||
void set_rotation(const Vec3d& rotation);
|
||||
#else
|
||||
float get_angle_z() const;
|
||||
void set_angle_z(float angle_z);
|
||||
#endif // ENABLE_MODELINSTANCE_3D_ROTATION
|
||||
|
||||
#if ENABLE_MODELINSTANCE_3D_ROTATION
|
||||
Vec3d get_flattening_rotation() const;
|
||||
#else
|
||||
Vec3d get_flattening_normal() const;
|
||||
#endif // ENABLE_MODELINSTANCE_3D_ROTATION
|
||||
#endif // ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
|
||||
|
||||
void set_flattening_data(const ModelObject* model_object);
|
||||
|
||||
void render_current_gizmo(const BoundingBoxf3& box) const;
|
||||
|
@ -515,15 +517,17 @@ class GLCanvas3D
|
|||
PerlCallback m_on_instance_moved_callback;
|
||||
PerlCallback m_on_wipe_tower_moved_callback;
|
||||
PerlCallback m_on_enable_action_buttons_callback;
|
||||
PerlCallback m_on_gizmo_scale_uniformly_callback;
|
||||
#if ENABLE_MODELINSTANCE_3D_ROTATION
|
||||
#if ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
|
||||
PerlCallback m_on_gizmo_rotate_3D_callback;
|
||||
PerlCallback m_on_gizmo_flatten_3D_callback;
|
||||
PerlCallback m_on_gizmo_scale_3D_callback;
|
||||
PerlCallback m_on_update_geometry_3D_info_callback;
|
||||
#else
|
||||
PerlCallback m_on_gizmo_scale_uniformly_callback;
|
||||
PerlCallback m_on_gizmo_rotate_callback;
|
||||
PerlCallback m_on_gizmo_flatten_callback;
|
||||
#endif // ENABLE_MODELINSTANCE_3D_ROTATION
|
||||
PerlCallback m_on_update_geometry_info_callback;
|
||||
#endif // ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
|
||||
|
||||
PerlCallback m_action_add_callback;
|
||||
PerlCallback m_action_delete_callback;
|
||||
|
@ -645,15 +649,17 @@ public:
|
|||
void register_on_instance_moved_callback(void* callback);
|
||||
void register_on_wipe_tower_moved_callback(void* callback);
|
||||
void register_on_enable_action_buttons_callback(void* callback);
|
||||
void register_on_gizmo_scale_uniformly_callback(void* callback);
|
||||
#if ENABLE_MODELINSTANCE_3D_ROTATION
|
||||
#if ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
|
||||
void register_on_gizmo_scale_3D_callback(void* callback);
|
||||
void register_on_gizmo_rotate_3D_callback(void* callback);
|
||||
void register_on_gizmo_flatten_3D_callback(void* callback);
|
||||
void register_on_update_geometry_3D_info_callback(void* callback);
|
||||
#else
|
||||
void register_on_gizmo_scale_uniformly_callback(void* callback);
|
||||
void register_on_gizmo_rotate_callback(void* callback);
|
||||
void register_on_gizmo_flatten_callback(void* callback);
|
||||
#endif // ENABLE_MODELINSTANCE_3D_ROTATION
|
||||
void register_on_update_geometry_info_callback(void* callback);
|
||||
#endif // ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
|
||||
|
||||
void register_action_add_callback(void* callback);
|
||||
void register_action_delete_callback(void* callback);
|
||||
|
|
|
@ -692,14 +692,14 @@ void GLCanvas3DManager::register_on_enable_action_buttons_callback(wxGLCanvas* c
|
|||
it->second->register_on_enable_action_buttons_callback(callback);
|
||||
}
|
||||
|
||||
void GLCanvas3DManager::register_on_gizmo_scale_uniformly_callback(wxGLCanvas* canvas, void* callback)
|
||||
#if ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
|
||||
void GLCanvas3DManager::register_on_gizmo_scale_3D_callback(wxGLCanvas* canvas, void* callback)
|
||||
{
|
||||
CanvasesMap::iterator it = _get_canvas(canvas);
|
||||
if (it != m_canvases.end())
|
||||
it->second->register_on_gizmo_scale_uniformly_callback(callback);
|
||||
it->second->register_on_gizmo_scale_3D_callback(callback);
|
||||
}
|
||||
|
||||
#if ENABLE_MODELINSTANCE_3D_ROTATION
|
||||
void GLCanvas3DManager::register_on_gizmo_rotate_3D_callback(wxGLCanvas* canvas, void* callback)
|
||||
{
|
||||
CanvasesMap::iterator it = _get_canvas(canvas);
|
||||
|
@ -713,7 +713,21 @@ void GLCanvas3DManager::register_on_gizmo_flatten_3D_callback(wxGLCanvas* canvas
|
|||
if (it != m_canvases.end())
|
||||
it->second->register_on_gizmo_flatten_3D_callback(callback);
|
||||
}
|
||||
|
||||
void GLCanvas3DManager::register_on_update_geometry_3D_info_callback(wxGLCanvas* canvas, void* callback)
|
||||
{
|
||||
CanvasesMap::iterator it = _get_canvas(canvas);
|
||||
if (it != m_canvases.end())
|
||||
it->second->register_on_update_geometry_3D_info_callback(callback);
|
||||
}
|
||||
#else
|
||||
void GLCanvas3DManager::register_on_gizmo_scale_uniformly_callback(wxGLCanvas* canvas, void* callback)
|
||||
{
|
||||
CanvasesMap::iterator it = _get_canvas(canvas);
|
||||
if (it != m_canvases.end())
|
||||
it->second->register_on_gizmo_scale_uniformly_callback(callback);
|
||||
}
|
||||
|
||||
void GLCanvas3DManager::register_on_gizmo_rotate_callback(wxGLCanvas* canvas, void* callback)
|
||||
{
|
||||
CanvasesMap::iterator it = _get_canvas(canvas);
|
||||
|
@ -727,7 +741,6 @@ void GLCanvas3DManager::register_on_gizmo_flatten_callback(wxGLCanvas* canvas, v
|
|||
if (it != m_canvases.end())
|
||||
it->second->register_on_gizmo_flatten_callback(callback);
|
||||
}
|
||||
#endif // ENABLE_MODELINSTANCE_3D_ROTATION
|
||||
|
||||
void GLCanvas3DManager::register_on_update_geometry_info_callback(wxGLCanvas* canvas, void* callback)
|
||||
{
|
||||
|
@ -735,6 +748,7 @@ void GLCanvas3DManager::register_on_update_geometry_info_callback(wxGLCanvas* ca
|
|||
if (it != m_canvases.end())
|
||||
it->second->register_on_update_geometry_info_callback(callback);
|
||||
}
|
||||
#endif // ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
|
||||
|
||||
void GLCanvas3DManager::register_action_add_callback(wxGLCanvas* canvas, void* callback)
|
||||
{
|
||||
|
|
|
@ -162,15 +162,17 @@ public:
|
|||
void register_on_instance_moved_callback(wxGLCanvas* canvas, void* callback);
|
||||
void register_on_wipe_tower_moved_callback(wxGLCanvas* canvas, void* callback);
|
||||
void register_on_enable_action_buttons_callback(wxGLCanvas* canvas, void* callback);
|
||||
void register_on_gizmo_scale_uniformly_callback(wxGLCanvas* canvas, void* callback);
|
||||
#if ENABLE_MODELINSTANCE_3D_ROTATION
|
||||
#if ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
|
||||
void register_on_gizmo_scale_3D_callback(wxGLCanvas* canvas, void* callback);
|
||||
void register_on_gizmo_rotate_3D_callback(wxGLCanvas* canvas, void* callback);
|
||||
void register_on_gizmo_flatten_3D_callback(wxGLCanvas* canvas, void* callback);
|
||||
void register_on_update_geometry_3D_info_callback(wxGLCanvas* canvas, void* callback);
|
||||
#else
|
||||
void register_on_gizmo_scale_uniformly_callback(wxGLCanvas* canvas, void* callback);
|
||||
void register_on_gizmo_rotate_callback(wxGLCanvas* canvas, void* callback);
|
||||
void register_on_gizmo_flatten_callback(wxGLCanvas* canvas, void* callback);
|
||||
#endif // ENABLE_MODELINSTANCE_3D_ROTATION
|
||||
void register_on_update_geometry_info_callback(wxGLCanvas* canvas, void* callback);
|
||||
#endif // ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
|
||||
|
||||
void register_action_add_callback(wxGLCanvas* canvas, void* callback);
|
||||
void register_action_delete_callback(wxGLCanvas* canvas, void* callback);
|
||||
|
|
|
@ -336,10 +336,9 @@ const unsigned int GLGizmoRotate::AngleResolution = 64;
|
|||
const unsigned int GLGizmoRotate::ScaleStepsCount = 72;
|
||||
const float GLGizmoRotate::ScaleStepRad = 2.0f * (float)PI / GLGizmoRotate::ScaleStepsCount;
|
||||
const unsigned int GLGizmoRotate::ScaleLongEvery = 2;
|
||||
const float GLGizmoRotate::ScaleLongTooth = 2.0f;
|
||||
const float GLGizmoRotate::ScaleShortTooth = 1.0f;
|
||||
const float GLGizmoRotate::ScaleLongTooth = 0.1f; // in percent of radius
|
||||
const unsigned int GLGizmoRotate::SnapRegionsCount = 8;
|
||||
const float GLGizmoRotate::GrabberOffset = 5.0f;
|
||||
const float GLGizmoRotate::GrabberOffset = 0.15f; // in percent of radius
|
||||
|
||||
GLGizmoRotate::GLGizmoRotate(GLCanvas3D& parent, GLGizmoRotate::Axis axis)
|
||||
: GLGizmoBase(parent)
|
||||
|
@ -347,6 +346,10 @@ GLGizmoRotate::GLGizmoRotate(GLCanvas3D& parent, GLGizmoRotate::Axis axis)
|
|||
, m_angle(0.0)
|
||||
, m_center(0.0, 0.0, 0.0)
|
||||
, m_radius(0.0f)
|
||||
, m_snap_coarse_in_radius(0.0f)
|
||||
, m_snap_coarse_out_radius(0.0f)
|
||||
, m_snap_fine_in_radius(0.0f)
|
||||
, m_snap_fine_out_radius(0.0f)
|
||||
{
|
||||
}
|
||||
|
||||
|
@ -368,6 +371,10 @@ void GLGizmoRotate::on_start_dragging(const BoundingBoxf3& box)
|
|||
{
|
||||
m_center = box.center();
|
||||
m_radius = Offset + box.radius();
|
||||
m_snap_coarse_in_radius = m_radius / 3.0f;
|
||||
m_snap_coarse_out_radius = 2.0f * m_snap_coarse_in_radius;
|
||||
m_snap_fine_in_radius = m_radius;
|
||||
m_snap_fine_out_radius = m_snap_fine_in_radius + m_radius * ScaleLongTooth;
|
||||
}
|
||||
|
||||
void GLGizmoRotate::on_update(const Linef3& mouse_ray)
|
||||
|
@ -383,20 +390,16 @@ void GLGizmoRotate::on_update(const Linef3& mouse_ray)
|
|||
|
||||
double len = mouse_pos.norm();
|
||||
|
||||
// snap to snap region
|
||||
double in_radius = (double)m_radius / 3.0;
|
||||
double out_radius = 2.0 * (double)in_radius;
|
||||
if ((in_radius <= len) && (len <= out_radius))
|
||||
// snap to coarse snap region
|
||||
if ((m_snap_coarse_in_radius <= len) && (len <= m_snap_coarse_out_radius))
|
||||
{
|
||||
double step = 2.0 * (double)PI / (double)SnapRegionsCount;
|
||||
theta = step * (double)std::round(theta / step);
|
||||
}
|
||||
else
|
||||
{
|
||||
// snap to scale
|
||||
in_radius = (double)m_radius;
|
||||
out_radius = in_radius + (double)ScaleLongTooth;
|
||||
if ((in_radius <= len) && (len <= out_radius))
|
||||
// snap to fine snap region (scale)
|
||||
if ((m_snap_fine_in_radius <= len) && (len <= m_snap_fine_out_radius))
|
||||
{
|
||||
double step = 2.0 * (double)PI / (double)ScaleStepsCount;
|
||||
theta = step * (double)std::round(theta / step);
|
||||
|
@ -420,6 +423,10 @@ void GLGizmoRotate::on_render(const BoundingBoxf3& box) const
|
|||
{
|
||||
m_center = box.center();
|
||||
m_radius = Offset + box.radius();
|
||||
m_snap_coarse_in_radius = m_radius / 3.0f;
|
||||
m_snap_coarse_out_radius = 2.0f * m_snap_coarse_in_radius;
|
||||
m_snap_fine_in_radius = m_radius;
|
||||
m_snap_fine_out_radius = m_radius * (1.0f + ScaleLongTooth);
|
||||
}
|
||||
|
||||
::glEnable(GL_DEPTH_TEST);
|
||||
|
@ -477,8 +484,8 @@ void GLGizmoRotate::render_circle() const
|
|||
|
||||
void GLGizmoRotate::render_scale() const
|
||||
{
|
||||
float out_radius_long = m_radius + ScaleLongTooth;
|
||||
float out_radius_short = m_radius + ScaleShortTooth;
|
||||
float out_radius_long = m_snap_fine_out_radius;
|
||||
float out_radius_short = m_radius * (1.0f + 0.5f * ScaleLongTooth);
|
||||
|
||||
::glBegin(GL_LINES);
|
||||
for (unsigned int i = 0; i < ScaleStepsCount; ++i)
|
||||
|
@ -527,14 +534,14 @@ void GLGizmoRotate::render_reference_radius() const
|
|||
{
|
||||
::glBegin(GL_LINES);
|
||||
::glVertex3f(0.0f, 0.0f, 0.0f);
|
||||
::glVertex3f((GLfloat)(m_radius + GrabberOffset), 0.0f, 0.0f);
|
||||
::glVertex3f((GLfloat)(m_radius * (1.0f + GrabberOffset)), 0.0f, 0.0f);
|
||||
::glEnd();
|
||||
}
|
||||
|
||||
void GLGizmoRotate::render_angle() const
|
||||
{
|
||||
float step_angle = (float)m_angle / AngleResolution;
|
||||
float ex_radius = m_radius + GrabberOffset;
|
||||
float ex_radius = m_radius * (1.0f + GrabberOffset);
|
||||
|
||||
::glBegin(GL_LINE_STRIP);
|
||||
for (unsigned int i = 0; i <= AngleResolution; ++i)
|
||||
|
@ -550,7 +557,7 @@ void GLGizmoRotate::render_angle() const
|
|||
|
||||
void GLGizmoRotate::render_grabber(const BoundingBoxf3& box) const
|
||||
{
|
||||
double grabber_radius = (double)(m_radius + GrabberOffset);
|
||||
double grabber_radius = (double)m_radius * (1.0 + (double)GrabberOffset);
|
||||
m_grabbers[0].center = Vec3d(::cos(m_angle) * grabber_radius, ::sin(m_angle) * grabber_radius, 0.0);
|
||||
m_grabbers[0].angles(2) = m_angle;
|
||||
|
||||
|
@ -762,13 +769,7 @@ void GLGizmoScale3D::on_update(const Linef3& mouse_ray)
|
|||
#if ENABLE_GIZMOS_RESET
|
||||
void GLGizmoScale3D::on_process_double_click()
|
||||
{
|
||||
if ((m_hover_id == 0) || (m_hover_id == 1))
|
||||
m_scale(0) = 1.0;
|
||||
else if ((m_hover_id == 2) || (m_hover_id == 3))
|
||||
m_scale(1) = 1.0;
|
||||
else if ((m_hover_id == 4) || (m_hover_id == 5))
|
||||
m_scale(2) = 1.0;
|
||||
else if (m_hover_id >= 6)
|
||||
if (m_hover_id >= 6)
|
||||
m_scale = Vec3d::Ones();
|
||||
}
|
||||
#endif // ENABLE_GIZMOS_RESET
|
||||
|
@ -980,8 +981,11 @@ void GLGizmoScale3D::do_scale_y(const Linef3& mouse_ray)
|
|||
double ratio = calc_ratio(2, mouse_ray, m_starting_box.center());
|
||||
|
||||
if (ratio > 0.0)
|
||||
m_scale(0) = m_starting_scale(1) * ratio; // << this is temporary
|
||||
// m_scale(1) = m_starting_scale(1) * ratio;
|
||||
#if ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
|
||||
m_scale(1) = m_starting_scale(1) * ratio;
|
||||
#else
|
||||
m_scale(0) = m_starting_scale(1) * ratio;
|
||||
#endif // ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
|
||||
}
|
||||
|
||||
void GLGizmoScale3D::do_scale_z(const Linef3& mouse_ray)
|
||||
|
@ -989,8 +993,11 @@ void GLGizmoScale3D::do_scale_z(const Linef3& mouse_ray)
|
|||
double ratio = calc_ratio(1, mouse_ray, m_starting_box.center());
|
||||
|
||||
if (ratio > 0.0)
|
||||
#if ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
|
||||
m_scale(2) = m_starting_scale(2) * ratio;
|
||||
#else
|
||||
m_scale(0) = m_starting_scale(2) * ratio; // << this is temporary
|
||||
// m_scale(2) = m_starting_scale(2) * ratio;
|
||||
#endif // ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
|
||||
}
|
||||
|
||||
void GLGizmoScale3D::do_scale_uniform(const Linef3& mouse_ray)
|
||||
|
@ -1250,32 +1257,18 @@ void GLGizmoFlatten::on_render(const BoundingBoxf3& box) const
|
|||
else
|
||||
::glColor4f(0.9f, 0.9f, 0.9f, 0.5f);
|
||||
|
||||
#if ENABLE_MODELINSTANCE_3D_OFFSET
|
||||
#if ENABLE_MODELINSTANCE_3D_ROTATION
|
||||
#if ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
|
||||
for (const InstanceData& inst : m_instances) {
|
||||
Vec3d position = inst.position + dragged_offset;
|
||||
#else
|
||||
for (Vec3d offset : m_instances_positions) {
|
||||
offset += dragged_offset;
|
||||
#endif // ENABLE_MODELINSTANCE_3D_ROTATION
|
||||
Transform3d m = inst.matrix;
|
||||
m.pretranslate(dragged_offset);
|
||||
::glPushMatrix();
|
||||
::glMultMatrixd(m.data());
|
||||
#else
|
||||
for (Vec2d offset : m_instances_positions) {
|
||||
offset += to_2d(dragged_offset);
|
||||
#endif // ENABLE_MODELINSTANCE_3D_OFFSET
|
||||
::glPushMatrix();
|
||||
#if ENABLE_MODELINSTANCE_3D_OFFSET
|
||||
#if ENABLE_MODELINSTANCE_3D_ROTATION
|
||||
::glTranslated(position(0), position(1), position(2));
|
||||
::glRotated(inst.rotation(2) * 180.0 / (double)PI, 0.0, 0.0, 1.0);
|
||||
::glRotated(inst.rotation(1) * 180.0 / (double)PI, 0.0, 1.0, 0.0);
|
||||
::glRotated(inst.rotation(0) * 180.0 / (double)PI, 1.0, 0.0, 0.0);
|
||||
::glScaled(inst.scaling_factor, inst.scaling_factor, inst.scaling_factor);
|
||||
#else
|
||||
::glTranslated(offset(0), offset(1), offset(2));
|
||||
#endif // ENABLE_MODELINSTANCE_3D_ROTATION
|
||||
#else
|
||||
::glTranslatef((GLfloat)offset(0), (GLfloat)offset(1), 0.0f);
|
||||
#endif // ENABLE_MODELINSTANCE_3D_OFFSET
|
||||
#endif // ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
|
||||
::glBegin(GL_POLYGON);
|
||||
for (const Vec3d& vertex : m_planes[i].vertices)
|
||||
::glVertex3f((GLfloat)vertex(0), (GLfloat)vertex(1), (GLfloat)vertex(2));
|
||||
|
@ -1294,29 +1287,15 @@ void GLGizmoFlatten::on_render_for_picking(const BoundingBoxf3& box) const
|
|||
for (unsigned int i = 0; i < m_planes.size(); ++i)
|
||||
{
|
||||
::glColor3f(1.0f, 1.0f, picking_color_component(i));
|
||||
#if ENABLE_MODELINSTANCE_3D_OFFSET
|
||||
#if ENABLE_MODELINSTANCE_3D_ROTATION
|
||||
#if ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
|
||||
for (const InstanceData& inst : m_instances) {
|
||||
#else
|
||||
for (const Vec3d& offset : m_instances_positions) {
|
||||
#endif // ENABLE_MODELINSTANCE_3D_ROTATION
|
||||
::glPushMatrix();
|
||||
::glMultMatrixd(inst.matrix.data());
|
||||
#else
|
||||
for (const Vec2d& offset : m_instances_positions) {
|
||||
#endif // ENABLE_MODELINSTANCE_3D_OFFSET
|
||||
::glPushMatrix();
|
||||
#if ENABLE_MODELINSTANCE_3D_OFFSET
|
||||
#if ENABLE_MODELINSTANCE_3D_ROTATION
|
||||
::glTranslated(inst.position(0), inst.position(1), inst.position(2));
|
||||
::glRotated(inst.rotation(2) * 180.0 / (double)PI, 0.0, 0.0, 1.0);
|
||||
::glRotated(inst.rotation(1) * 180.0 / (double)PI, 0.0, 1.0, 0.0);
|
||||
::glRotated(inst.rotation(0) * 180.0 / (double)PI, 1.0, 0.0, 0.0);
|
||||
::glScaled(inst.scaling_factor, inst.scaling_factor, inst.scaling_factor);
|
||||
#else
|
||||
::glTranslated(offset(0), offset(1), offset(2));
|
||||
#endif // ENABLE_MODELINSTANCE_3D_ROTATION
|
||||
#else
|
||||
::glTranslatef((GLfloat)offset(0), (GLfloat)offset(1), 0.0f);
|
||||
#endif // ENABLE_MODELINSTANCE_3D_OFFSET
|
||||
#endif // ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
|
||||
::glBegin(GL_POLYGON);
|
||||
for (const Vec3d& vertex : m_planes[i].vertices)
|
||||
::glVertex3f((GLfloat)vertex(0), (GLfloat)vertex(1), (GLfloat)vertex(2));
|
||||
|
@ -1332,21 +1311,17 @@ void GLGizmoFlatten::set_flattening_data(const ModelObject* model_object)
|
|||
|
||||
// ...and save the updated positions of the object instances:
|
||||
if (m_model_object && !m_model_object->instances.empty()) {
|
||||
#if ENABLE_MODELINSTANCE_3D_ROTATION
|
||||
#if ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
|
||||
m_instances.clear();
|
||||
#else
|
||||
m_instances_positions.clear();
|
||||
#endif // ENABLE_MODELINSTANCE_3D_ROTATION
|
||||
#endif // ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
|
||||
for (const auto* instance : m_model_object->instances)
|
||||
#if ENABLE_MODELINSTANCE_3D_OFFSET
|
||||
#if ENABLE_MODELINSTANCE_3D_ROTATION
|
||||
m_instances.emplace_back(instance->get_offset(), instance->get_rotation(), instance->scaling_factor);
|
||||
#else
|
||||
m_instances_positions.emplace_back(instance->get_offset());
|
||||
#endif // ENABLE_MODELINSTANCE_3D_ROTATION
|
||||
#if ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
|
||||
m_instances.emplace_back(instance->world_matrix());
|
||||
#else
|
||||
m_instances_positions.emplace_back(instance->offset);
|
||||
#endif // ENABLE_MODELINSTANCE_3D_OFFSET
|
||||
#endif // ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
|
||||
}
|
||||
|
||||
if (is_plane_update_necessary())
|
||||
|
@ -1358,11 +1333,15 @@ void GLGizmoFlatten::update_planes()
|
|||
TriangleMesh ch;
|
||||
for (const ModelVolume* vol : m_model_object->volumes)
|
||||
ch.merge(vol->get_convex_hull());
|
||||
|
||||
ch = ch.convex_hull_3d();
|
||||
#if !ENABLE_MODELINSTANCE_3D_ROTATION
|
||||
#if !ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
|
||||
ch.scale(m_model_object->instances.front()->scaling_factor);
|
||||
ch.rotate_z(m_model_object->instances.front()->rotation);
|
||||
#endif // !ENABLE_MODELINSTANCE_3D_ROTATION
|
||||
#endif // !ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
|
||||
|
||||
const Vec3d& bb_size = ch.bounding_box().size();
|
||||
double min_bb_face_area = std::min(bb_size(0) * bb_size(1), std::min(bb_size(0) * bb_size(2), bb_size(1) * bb_size(2)));
|
||||
|
||||
m_planes.clear();
|
||||
|
||||
|
@ -1392,7 +1371,7 @@ void GLGizmoFlatten::update_planes()
|
|||
if (std::abs(this_normal(0) - (*normal_ptr)(0)) < 0.001 && std::abs(this_normal(1) - (*normal_ptr)(1)) < 0.001 && std::abs(this_normal(2) - (*normal_ptr)(2)) < 0.001) {
|
||||
stl_vertex* first_vertex = ch.stl.facet_start[facet_idx].vertex;
|
||||
for (int j=0; j<3; ++j)
|
||||
m_planes.back().vertices.emplace_back(first_vertex[j](0), first_vertex[j](1), first_vertex[j](2));
|
||||
m_planes.back().vertices.emplace_back((double)first_vertex[j](0), (double)first_vertex[j](1), (double)first_vertex[j](2));
|
||||
|
||||
facet_visited[facet_idx] = true;
|
||||
for (int j = 0; j < 3; ++ j) {
|
||||
|
@ -1406,49 +1385,63 @@ void GLGizmoFlatten::update_planes()
|
|||
|
||||
// if this is a just a very small triangle, remove it to speed up further calculations (it would be rejected anyway):
|
||||
if (m_planes.back().vertices.size() == 3 &&
|
||||
(m_planes.back().vertices[0] - m_planes.back().vertices[1]).norm() < 1.f
|
||||
|| (m_planes.back().vertices[0] - m_planes.back().vertices[2]).norm() < 1.f)
|
||||
m_planes.pop_back();
|
||||
((m_planes.back().vertices[0] - m_planes.back().vertices[1]).norm() < 1.0
|
||||
|| (m_planes.back().vertices[0] - m_planes.back().vertices[2]).norm() < 1.0
|
||||
|| (m_planes.back().vertices[1] - m_planes.back().vertices[2]).norm() < 1.0))
|
||||
m_planes.pop_back();
|
||||
}
|
||||
|
||||
const float minimal_area = 0.01f * (float)min_bb_face_area;
|
||||
|
||||
// Now we'll go through all the polygons, transform the points into xy plane to process them:
|
||||
for (unsigned int polygon_id=0; polygon_id < m_planes.size(); ++polygon_id) {
|
||||
Pointf3s& polygon = m_planes[polygon_id].vertices;
|
||||
const Vec3d& normal = m_planes[polygon_id].normal;
|
||||
|
||||
// We are going to rotate about z and y to flatten the plane
|
||||
float angle_z = 0.f;
|
||||
float angle_y = 0.f;
|
||||
if (std::abs(normal(1)) > 0.001)
|
||||
angle_z = -atan2(normal(1), normal(0)); // angle to rotate so that normal ends up in xz-plane
|
||||
if (std::abs(normal(0)*cos(angle_z) - normal(1)*sin(angle_z)) > 0.001)
|
||||
angle_y = -atan2(normal(0)*cos(angle_z) - normal(1)*sin(angle_z), normal(2)); // angle to rotate to make normal point upwards
|
||||
else {
|
||||
// In case it already was in z-direction, we must ensure it is not the wrong way:
|
||||
angle_y = normal(2) > 0.f ? 0.f : -PI;
|
||||
}
|
||||
|
||||
// Rotate all points to the xy plane:
|
||||
Eigen::Quaterniond q;
|
||||
Transform3d m = Transform3d::Identity();
|
||||
m.rotate(Eigen::AngleAxisd((double)angle_y, Vec3d::UnitY()));
|
||||
m.rotate(Eigen::AngleAxisd((double)angle_z, Vec3d::UnitZ()));
|
||||
m.matrix().block(0, 0, 3, 3) = q.setFromTwoVectors(normal, Vec3d::UnitZ()).toRotationMatrix();
|
||||
polygon = transform(polygon, m);
|
||||
|
||||
polygon = Slic3r::Geometry::convex_hull(polygon); // To remove the inner points
|
||||
|
||||
// We will calculate area of the polygon and discard ones that are too small
|
||||
// We will calculate area of the polygons and discard ones that are too small
|
||||
// The limit is more forgiving in case the normal is in the direction of the coordinate axes
|
||||
const float minimal_area = (std::abs(normal(0)) > 0.999f || std::abs(normal(1)) > 0.999f || std::abs(normal(2)) > 0.999f) ? 1.f : 20.f;
|
||||
float area_threshold = (std::abs(normal(0)) > 0.999f || std::abs(normal(1)) > 0.999f || std::abs(normal(2)) > 0.999f) ? minimal_area : 10.0f * minimal_area;
|
||||
float& area = m_planes[polygon_id].area;
|
||||
area = 0.f;
|
||||
for (unsigned int i = 0; i < polygon.size(); i++) // Shoelace formula
|
||||
area += polygon[i](0)*polygon[i + 1 < polygon.size() ? i + 1 : 0](1) - polygon[i + 1 < polygon.size() ? i + 1 : 0](0)*polygon[i](1);
|
||||
area = std::abs(area / 2.f);
|
||||
if (area < minimal_area) {
|
||||
area = 0.5f * std::abs(area);
|
||||
if (area < area_threshold) {
|
||||
m_planes.erase(m_planes.begin()+(polygon_id--));
|
||||
continue;
|
||||
}
|
||||
|
||||
// We check the inner angles and discard polygons with angles smaller than the following threshold
|
||||
const double angle_threshold = ::cos(10.0 * (double)PI / 180.0);
|
||||
bool discard = false;
|
||||
|
||||
for (unsigned int i = 0; i < polygon.size(); ++i)
|
||||
{
|
||||
const Vec3d& prec = polygon[(i == 0) ? polygon.size() - 1 : i - 1];
|
||||
const Vec3d& curr = polygon[i];
|
||||
const Vec3d& next = polygon[(i == polygon.size() - 1) ? 0 : i + 1];
|
||||
|
||||
if ((prec - curr).normalized().dot((next - curr).normalized()) > angle_threshold)
|
||||
{
|
||||
discard = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (discard)
|
||||
{
|
||||
m_planes.erase(m_planes.begin() + (polygon_id--));
|
||||
continue;
|
||||
}
|
||||
|
||||
// We will shrink the polygon a little bit so it does not touch the object edges:
|
||||
Vec3d centroid = std::accumulate(polygon.begin(), polygon.end(), Vec3d(0.0, 0.0, 0.0));
|
||||
centroid /= (double)polygon.size();
|
||||
|
@ -1511,10 +1504,10 @@ void GLGizmoFlatten::update_planes()
|
|||
m_source_data.bounding_boxes.clear();
|
||||
for (const auto& vol : m_model_object->volumes)
|
||||
m_source_data.bounding_boxes.push_back(vol->get_convex_hull().bounding_box());
|
||||
#if !ENABLE_MODELINSTANCE_3D_ROTATION
|
||||
#if !ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
|
||||
m_source_data.scaling_factor = m_model_object->instances.front()->scaling_factor;
|
||||
m_source_data.rotation = m_model_object->instances.front()->rotation;
|
||||
#endif // !ENABLE_MODELINSTANCE_3D_ROTATION
|
||||
#endif // !ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
|
||||
const float* first_vertex = m_model_object->volumes.front()->get_convex_hull().first_vertex();
|
||||
m_source_data.mesh_first_point = Vec3d((double)first_vertex[0], (double)first_vertex[1], (double)first_vertex[2]);
|
||||
}
|
||||
|
@ -1526,13 +1519,13 @@ bool GLGizmoFlatten::is_plane_update_necessary() const
|
|||
if (m_state != On || !m_model_object || m_model_object->instances.empty())
|
||||
return false;
|
||||
|
||||
#if ENABLE_MODELINSTANCE_3D_ROTATION
|
||||
#if ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
|
||||
if (m_model_object->volumes.size() != m_source_data.bounding_boxes.size())
|
||||
#else
|
||||
if (m_model_object->volumes.size() != m_source_data.bounding_boxes.size()
|
||||
|| m_model_object->instances.front()->scaling_factor != m_source_data.scaling_factor
|
||||
|| m_model_object->instances.front()->rotation != m_source_data.rotation)
|
||||
#endif // ENABLE_MODELINSTANCE_3D_ROTATION
|
||||
#endif // ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
|
||||
return true;
|
||||
|
||||
// now compare the bounding boxes:
|
||||
|
@ -1548,12 +1541,13 @@ bool GLGizmoFlatten::is_plane_update_necessary() const
|
|||
return false;
|
||||
}
|
||||
|
||||
#if ENABLE_MODELINSTANCE_3D_ROTATION
|
||||
#if ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
|
||||
Vec3d GLGizmoFlatten::get_flattening_rotation() const
|
||||
{
|
||||
// calculates the rotations in model space
|
||||
// calculates the rotations in model space, taking in account the scaling factors
|
||||
Eigen::Matrix<double, 3, 3, Eigen::DontAlign> m = m_model_object->instances.front()->world_matrix(true, true).matrix().block(0, 0, 3, 3).inverse().transpose();
|
||||
Eigen::Quaterniond q;
|
||||
Vec3d angles = q.setFromTwoVectors(m_normal, -Vec3d::UnitZ()).toRotationMatrix().eulerAngles(2, 1, 0);
|
||||
Vec3d angles = q.setFromTwoVectors(m * m_normal, -Vec3d::UnitZ()).toRotationMatrix().eulerAngles(2, 1, 0);
|
||||
m_normal = Vec3d::Zero();
|
||||
return Vec3d(angles(2), angles(1), angles(0));
|
||||
}
|
||||
|
@ -1563,7 +1557,7 @@ Vec3d GLGizmoFlatten::get_flattening_normal() const {
|
|||
m_normal = Vec3d::Zero();
|
||||
return normal.normalized();
|
||||
}
|
||||
#endif // ENABLE_MODELINSTANCE_3D_ROTATION
|
||||
#endif // ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
|
||||
|
||||
} // namespace GUI
|
||||
} // namespace Slic3r
|
||||
|
|
|
@ -133,7 +133,6 @@ class GLGizmoRotate : public GLGizmoBase
|
|||
static const float ScaleStepRad;
|
||||
static const unsigned int ScaleLongEvery;
|
||||
static const float ScaleLongTooth;
|
||||
static const float ScaleShortTooth;
|
||||
static const unsigned int SnapRegionsCount;
|
||||
static const float GrabberOffset;
|
||||
|
||||
|
@ -152,6 +151,11 @@ private:
|
|||
mutable Vec3d m_center;
|
||||
mutable float m_radius;
|
||||
|
||||
mutable float m_snap_coarse_in_radius;
|
||||
mutable float m_snap_coarse_out_radius;
|
||||
mutable float m_snap_fine_in_radius;
|
||||
mutable float m_snap_fine_out_radius;
|
||||
|
||||
public:
|
||||
GLGizmoRotate(GLCanvas3D& parent, Axis axis);
|
||||
|
||||
|
@ -188,7 +192,7 @@ class GLGizmoRotate3D : public GLGizmoBase
|
|||
public:
|
||||
explicit GLGizmoRotate3D(GLCanvas3D& parent);
|
||||
|
||||
#if ENABLE_MODELINSTANCE_3D_ROTATION
|
||||
#if ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
|
||||
Vec3d get_rotation() const { return Vec3d(m_gizmos[X].get_angle(), m_gizmos[Y].get_angle(), m_gizmos[Z].get_angle()); }
|
||||
void set_rotation(const Vec3d& rotation) { m_gizmos[X].set_angle(rotation(0)); m_gizmos[Y].set_angle(rotation(1)); m_gizmos[Z].set_angle(rotation(2)); }
|
||||
#else
|
||||
|
@ -200,7 +204,7 @@ public:
|
|||
|
||||
double get_angle_z() const { return m_gizmos[Z].get_angle(); }
|
||||
void set_angle_z(double angle) { m_gizmos[Z].set_angle(angle); }
|
||||
#endif // ENABLE_MODELINSTANCE_3D_ROTATION
|
||||
#endif // ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
|
||||
|
||||
protected:
|
||||
virtual bool on_init();
|
||||
|
@ -271,6 +275,10 @@ class GLGizmoScale3D : public GLGizmoBase
|
|||
public:
|
||||
explicit GLGizmoScale3D(GLCanvas3D& parent);
|
||||
|
||||
#if ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
|
||||
const Vec3d& get_scale() const { return m_scale; }
|
||||
void set_scale(const Vec3d& scale) { m_starting_scale = scale; }
|
||||
#else
|
||||
double get_scale_x() const { return m_scale(0); }
|
||||
void set_scale_x(double scale) { m_starting_scale(0) = scale; }
|
||||
|
||||
|
@ -281,6 +289,7 @@ public:
|
|||
void set_scale_z(double scale) { m_starting_scale(2) = scale; }
|
||||
|
||||
void set_scale(double scale) { m_starting_scale = scale * Vec3d::Ones(); }
|
||||
#endif // ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
|
||||
|
||||
protected:
|
||||
virtual bool on_init();
|
||||
|
@ -345,10 +354,10 @@ private:
|
|||
};
|
||||
struct SourceDataSummary {
|
||||
std::vector<BoundingBoxf3> bounding_boxes; // bounding boxes of convex hulls of individual volumes
|
||||
#if !ENABLE_MODELINSTANCE_3D_ROTATION
|
||||
#if !ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
|
||||
float scaling_factor;
|
||||
float rotation;
|
||||
#endif // !ENABLE_MODELINSTANCE_3D_ROTATION
|
||||
#endif // !ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
|
||||
Vec3d mesh_first_point;
|
||||
};
|
||||
|
||||
|
@ -356,23 +365,16 @@ private:
|
|||
SourceDataSummary m_source_data;
|
||||
|
||||
std::vector<PlaneData> m_planes;
|
||||
#if ENABLE_MODELINSTANCE_3D_OFFSET
|
||||
#if ENABLE_MODELINSTANCE_3D_ROTATION
|
||||
#if ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
|
||||
struct InstanceData
|
||||
{
|
||||
Vec3d position;
|
||||
Vec3d rotation;
|
||||
double scaling_factor;
|
||||
|
||||
InstanceData(const Vec3d& position, const Vec3d& rotation, double scaling_factor) : position(position), rotation(rotation), scaling_factor(scaling_factor) {}
|
||||
Transform3d matrix;
|
||||
InstanceData(const Transform3d& matrix) : matrix(matrix) {}
|
||||
};
|
||||
std::vector<InstanceData> m_instances;
|
||||
#else
|
||||
Pointf3s m_instances_positions;
|
||||
#endif // ENABLE_MODELINSTANCE_3D_ROTATION
|
||||
#else
|
||||
std::vector<Vec2d> m_instances_positions;
|
||||
#endif // ENABLE_MODELINSTANCE_3D_OFFSET
|
||||
#endif // ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
|
||||
Vec3d m_starting_center;
|
||||
const ModelObject* m_model_object = nullptr;
|
||||
|
||||
|
@ -383,11 +385,11 @@ public:
|
|||
explicit GLGizmoFlatten(GLCanvas3D& parent);
|
||||
|
||||
void set_flattening_data(const ModelObject* model_object);
|
||||
#if ENABLE_MODELINSTANCE_3D_ROTATION
|
||||
#if ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
|
||||
Vec3d get_flattening_rotation() const;
|
||||
#else
|
||||
Vec3d get_flattening_normal() const;
|
||||
#endif // ENABLE_MODELINSTANCE_3D_ROTATION
|
||||
#endif // ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
|
||||
|
||||
protected:
|
||||
virtual bool on_init();
|
||||
|
|
|
@ -1221,7 +1221,13 @@ void load_part( ModelObject* model_object,
|
|||
}
|
||||
|
||||
for ( auto object : model.objects) {
|
||||
for (auto volume : object->volumes) {
|
||||
Vec3d delta = Vec3d::Zero();
|
||||
if (model_object->origin_translation != Vec3d::Zero())
|
||||
{
|
||||
object->center_around_origin();
|
||||
delta = model_object->origin_translation - object->origin_translation;
|
||||
}
|
||||
for (auto volume : object->volumes) {
|
||||
auto new_volume = model_object->add_volume(*volume);
|
||||
new_volume->set_type(is_modifier ? ModelVolume::PARAMETER_MODIFIER : ModelVolume::MODEL_PART);
|
||||
boost::filesystem::path(input_file).filename().string();
|
||||
|
@ -1229,12 +1235,11 @@ void load_part( ModelObject* model_object,
|
|||
|
||||
part_names.Add(new_volume->name);
|
||||
|
||||
// apply the same translation we applied to the object
|
||||
new_volume->mesh.translate( model_object->origin_translation(0),
|
||||
model_object->origin_translation(1),
|
||||
model_object->origin_translation(2) );
|
||||
// set a default extruder value, since user can't add it manually
|
||||
new_volume->config.set_key_value("extruder", new ConfigOptionInt(0));
|
||||
if (delta != Vec3d::Zero())
|
||||
new_volume->mesh.translate((float)delta(0), (float)delta(1), (float)delta(2));
|
||||
|
||||
// set a default extruder value, since user can't add it manually
|
||||
new_volume->config.set_key_value("extruder", new ConfigOptionInt(0));
|
||||
|
||||
m_parts_changed = true;
|
||||
}
|
||||
|
@ -1447,12 +1452,12 @@ bool is_splittable_object(const bool split_part)
|
|||
return false;
|
||||
|
||||
TriangleMeshPtrs meshptrs = volume->mesh.split();
|
||||
if (meshptrs.size() <= 1) {
|
||||
delete meshptrs.front();
|
||||
return false;
|
||||
bool splittable = meshptrs.size() > 1;
|
||||
for (TriangleMesh* m : meshptrs)
|
||||
{
|
||||
delete m;
|
||||
}
|
||||
|
||||
return true;
|
||||
return splittable;
|
||||
}
|
||||
|
||||
void on_btn_split(const bool split_part)
|
||||
|
@ -1746,6 +1751,18 @@ void update_scale_values()
|
|||
auto instance = (*m_objects)[m_selected_object_id]->instances.front();
|
||||
auto size = (*m_objects)[m_selected_object_id]->instance_bounding_box(0).size();
|
||||
|
||||
#if ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
|
||||
if (g_is_percent_scale) {
|
||||
og->set_value("scale_x", int(instance->get_scaling_factor(X) * 100));
|
||||
og->set_value("scale_y", int(instance->get_scaling_factor(Y) * 100));
|
||||
og->set_value("scale_z", int(instance->get_scaling_factor(Z) * 100));
|
||||
}
|
||||
else {
|
||||
og->set_value("scale_x", int(instance->get_scaling_factor(X) * size(0) + 0.5));
|
||||
og->set_value("scale_y", int(instance->get_scaling_factor(Y) * size(1) + 0.5));
|
||||
og->set_value("scale_z", int(instance->get_scaling_factor(Z) * size(2) + 0.5));
|
||||
}
|
||||
#else
|
||||
if (g_is_percent_scale) {
|
||||
auto scale = instance->scaling_factor * 100.0;
|
||||
og->set_value("scale_x", int(scale));
|
||||
|
@ -1757,6 +1774,7 @@ void update_scale_values()
|
|||
og->set_value("scale_y", int(instance->scaling_factor * size(1) + 0.5));
|
||||
og->set_value("scale_z", int(instance->scaling_factor * size(2) + 0.5));
|
||||
}
|
||||
#endif // ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
|
||||
}
|
||||
|
||||
void update_position_values()
|
||||
|
@ -1764,7 +1782,7 @@ void update_position_values()
|
|||
auto og = get_optgroup(ogFrequentlyObjectSettings);
|
||||
auto instance = (*m_objects)[m_selected_object_id]->instances.front();
|
||||
|
||||
#if ENABLE_MODELINSTANCE_3D_OFFSET
|
||||
#if ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
|
||||
og->set_value("position_x", int(instance->get_offset(X)));
|
||||
og->set_value("position_y", int(instance->get_offset(Y)));
|
||||
og->set_value("position_z", int(instance->get_offset(Z)));
|
||||
|
@ -1772,7 +1790,7 @@ void update_position_values()
|
|||
og->set_value("position_x", int(instance->offset(0)));
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og->set_value("position_y", int(instance->offset(1)));
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og->set_value("position_z", 0);
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#endif // ENABLE_MODELINSTANCE_3D_OFFSET
|
||||
#endif // ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
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}
|
||||
|
||||
void update_position_values(const Vec3d& position)
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|
@ -1784,6 +1802,24 @@ void update_position_values(const Vec3d& position)
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og->set_value("position_z", int(position(2)));
|
||||
}
|
||||
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||||
#if ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
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void update_scale_values(const Vec3d& scaling_factor)
|
||||
{
|
||||
auto og = get_optgroup(ogFrequentlyObjectSettings);
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||||
|
||||
// this is temporary
|
||||
// to be able to update the values as size
|
||||
// we need to store somewhere the original size
|
||||
// or have it passed as parameter
|
||||
if (!g_is_percent_scale)
|
||||
og->set_value("scale_unit", _("%"));
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||||
|
||||
auto scale = scaling_factor * 100.0;
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||||
og->set_value("scale_x", int(scale(0)));
|
||||
og->set_value("scale_y", int(scale(1)));
|
||||
og->set_value("scale_z", int(scale(2)));
|
||||
}
|
||||
#else
|
||||
void update_scale_values(double scaling_factor)
|
||||
{
|
||||
auto og = get_optgroup(ogFrequentlyObjectSettings);
|
||||
|
@ -1800,10 +1836,11 @@ void update_scale_values(double scaling_factor)
|
|||
og->set_value("scale_y", int(scale));
|
||||
og->set_value("scale_z", int(scale));
|
||||
}
|
||||
#endif // ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
|
||||
|
||||
void update_rotation_values()
|
||||
{
|
||||
#if ENABLE_MODELINSTANCE_3D_ROTATION
|
||||
#if ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
|
||||
update_rotation_value((*m_objects)[m_selected_object_id]->instances.front()->get_rotation());
|
||||
#else
|
||||
auto og = get_optgroup(ogFrequentlyObjectSettings);
|
||||
|
@ -1811,7 +1848,7 @@ void update_rotation_values()
|
|||
og->set_value("rotation_x", 0);
|
||||
og->set_value("rotation_y", 0);
|
||||
og->set_value("rotation_z", int(Geometry::rad2deg(instance->rotation)));
|
||||
#endif // ENABLE_MODELINSTANCE_3D_ROTATION
|
||||
#endif // ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
|
||||
}
|
||||
|
||||
void update_rotation_value(double angle, Axis axis)
|
||||
|
@ -1838,18 +1875,18 @@ void update_rotation_value(double angle, Axis axis)
|
|||
}
|
||||
}
|
||||
|
||||
og->set_value(axis_str, int(Geometry::rad2deg(angle)));
|
||||
og->set_value(axis_str, round_nearest(int(Geometry::rad2deg(angle)), 0));
|
||||
}
|
||||
|
||||
#if ENABLE_MODELINSTANCE_3D_ROTATION
|
||||
#if ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
|
||||
void update_rotation_value(const Vec3d& rotation)
|
||||
{
|
||||
auto og = get_optgroup(ogFrequentlyObjectSettings);
|
||||
og->set_value("rotation_x", int(Geometry::rad2deg(rotation(0))));
|
||||
og->set_value("rotation_y", int(Geometry::rad2deg(rotation(1))));
|
||||
og->set_value("rotation_z", int(Geometry::rad2deg(rotation(2))));
|
||||
og->set_value("rotation_x", int(round_nearest(Geometry::rad2deg(rotation(0)), 0)));
|
||||
og->set_value("rotation_y", int(round_nearest(Geometry::rad2deg(rotation(1)), 0)));
|
||||
og->set_value("rotation_z", int(round_nearest(Geometry::rad2deg(rotation(2)), 0)));
|
||||
}
|
||||
#endif // ENABLE_MODELINSTANCE_3D_ROTATION
|
||||
#endif // ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
|
||||
|
||||
void set_uniform_scaling(const bool uniform_scale)
|
||||
{
|
||||
|
|
|
@ -119,14 +119,18 @@ void update_position_values();
|
|||
void update_position_values(const Vec3d& position);
|
||||
// update scale values after scale unit changing or "gizmos"
|
||||
void update_scale_values();
|
||||
#if ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
|
||||
void update_scale_values(const Vec3d& scaling_factor);
|
||||
#else
|
||||
void update_scale_values(double scaling_factor);
|
||||
#endif // ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
|
||||
// update rotation values object selection changing
|
||||
void update_rotation_values();
|
||||
// update rotation value after "gizmos"
|
||||
void update_rotation_value(double angle, Axis axis);
|
||||
#if ENABLE_MODELINSTANCE_3D_ROTATION
|
||||
#if ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
|
||||
void update_rotation_value(const Vec3d& rotation);
|
||||
#endif // ENABLE_MODELINSTANCE_3D_ROTATION
|
||||
#endif // ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
|
||||
void set_uniform_scaling(const bool uniform_scale);
|
||||
|
||||
void on_begin_drag(wxDataViewEvent &event);
|
||||
|
|
|
@ -22,6 +22,8 @@ public:
|
|||
void call(double, double) const {}
|
||||
void call(double, double, double) const {}
|
||||
void call(double, double, double, double) const {}
|
||||
void call(double, double, double, double, double) const {}
|
||||
void call(double, double, double, double, double, double) const {}
|
||||
void call(bool b) const {}
|
||||
};
|
||||
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue