Merge remote-tracking branch 'origin/dev2' into dev_native

This commit is contained in:
bubnikv 2018-09-25 15:33:51 +02:00
commit 6260e43f61
30 changed files with 785 additions and 443 deletions

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@ -1252,13 +1252,13 @@ namespace Slic3r {
// we extract from the given matrix only the values currently used
// translation
#if ENABLE_MODELINSTANCE_3D_OFFSET
#if ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
Vec3d offset(transform(0, 3), transform(1, 3), transform(2, 3));
#else
double offset_x = transform(0, 3);
double offset_y = transform(1, 3);
double offset_z = transform(2, 3);
#endif // ENABLE_MODELINSTANCE_3D_OFFSET
#endif // ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
// scale
double sx = ::sqrt(sqr(transform(0, 0)) + sqr(transform(1, 0)) + sqr(transform(2, 0)));
@ -1269,21 +1269,28 @@ namespace Slic3r {
if ((sx == 0.0) || (sy == 0.0) || (sz == 0.0))
return;
#if !ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
// non-uniform scale value, return
if ((std::abs(sx - sy) > 0.00001) || (std::abs(sx - sz) > 0.00001))
return;
#endif // !ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
double inv_sx = 1.0 / sx;
double inv_sy = 1.0 / sy;
double inv_sz = 1.0 / sz;
Eigen::Matrix3d m3x3;
Eigen::Matrix<double, 3, 3, Eigen::DontAlign> m3x3;
m3x3 << transform(0, 0) * inv_sx, transform(0, 1) * inv_sy, transform(0, 2) * inv_sz,
transform(1, 0) * inv_sx, transform(1, 1) * inv_sy, transform(1, 2) * inv_sz,
transform(2, 0) * inv_sx, transform(2, 1) * inv_sy, transform(2, 2) * inv_sz;
#if ENABLE_MODELINSTANCE_3D_ROTATION
Vec3d rotation = m3x3.eulerAngles(0, 1, 2);
#if ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
Vec3d angles = m3x3.eulerAngles(2, 1, 0);
Vec3d rotation(angles(2), angles(1), angles(0));
instance.set_offset(offset);
instance.set_scaling_factor(Vec3d(sx, sy, sz));
instance.set_rotation(rotation);
#else
Eigen::AngleAxisd rotation;
rotation.fromRotationMatrix(m3x3);
@ -1293,20 +1300,12 @@ namespace Slic3r {
return;
double angle_z = (rotation.axis() == Vec3d::UnitZ()) ? rotation.angle() : -rotation.angle();
#endif // ENABLE_MODELINSTANCE_3D_ROTATION
#if ENABLE_MODELINSTANCE_3D_OFFSET
instance.set_offset(offset);
#else
instance.offset(0) = offset_x;
instance.offset(1) = offset_y;
#endif // ENABLE_MODELINSTANCE_3D_OFFSET
instance.scaling_factor = sx;
#if ENABLE_MODELINSTANCE_3D_ROTATION
instance.set_rotation(rotation);
#else
instance.rotation = angle_z;
#endif // ENABLE_MODELINSTANCE_3D_ROTATION
#endif // ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
}
bool _3MF_Importer::_handle_start_config(const char** attributes, unsigned int num_attributes)