Flatten gizmo should now work with multiple selection

This commit is contained in:
Lukas Matena 2018-11-02 15:20:26 +01:00
parent 385b0f261d
commit 622f4ee4f6
4 changed files with 95 additions and 56 deletions

View file

@ -1175,38 +1175,41 @@ void GLGizmoFlatten::on_start_dragging(const GLCanvas3D::Selection& selection)
void GLGizmoFlatten::on_render(const GLCanvas3D::Selection& selection) const
{
// the dragged_offset is a vector measuring where was the object moved
// with the gizmo being on. This is reset in set_flattening_data and
// does not work correctly when there are multiple copies.
// The planes are rendered incorrectly when the object is being moved. We better won't render anything in that case.
// This indeed has a better solution (to be implemented when there is more time)
Vec3d dragged_offset(Vec3d::Zero());
if (m_starting_center == Vec3d::Zero())
m_starting_center = selection.get_bounding_box().center();
dragged_offset = selection.get_bounding_box().center() - m_starting_center;
if (dragged_offset.norm() > 0.001)
return;
::glEnable(GL_BLEND);
::glEnable(GL_DEPTH_TEST);
::glDisable(GL_CULL_FACE);
for (int i=0; i<(int)m_planes.size(); ++i) {
if (i == m_hover_id)
::glColor4f(0.9f, 0.9f, 0.9f, 0.75f);
else
::glColor4f(0.9f, 0.9f, 0.9f, 0.5f);
if (selection.is_from_single_object()) {
const std::set<int>& instances_list = selection.get_instance_idxs();
int instance_idx = selection.get_instance_idx();
if ((instance_idx != -1) && (m_model_object != nullptr))
{
if (!instances_list.empty() && m_model_object) {
for (const int instance_idx : instances_list) {
Transform3d m = m_model_object->instances[instance_idx]->get_matrix();
m.pretranslate(dragged_offset);
::glPushMatrix();
::glMultMatrixd(m.data());
::glBegin(GL_POLYGON);
for (const Vec3d& vertex : m_planes[i].vertices)
{
::glVertex3dv(vertex.data());
for (int i=0; i<(int)m_planes.size(); ++i) {
if (i == m_hover_id)
::glColor4f(0.9f, 0.9f, 0.9f, 0.75f);
else
::glColor4f(0.9f, 0.9f, 0.9f, 0.5f);
m.pretranslate(dragged_offset);
::glPushMatrix();
::glMultMatrixd(m.data());
::glBegin(GL_POLYGON);
for (const Vec3d& vertex : m_planes[i].vertices)
::glVertex3dv(vertex.data());
::glEnd();
::glPopMatrix();
}
}
::glEnd();
::glPopMatrix();
}
}
@ -1218,22 +1221,21 @@ void GLGizmoFlatten::on_render_for_picking(const GLCanvas3D::Selection& selectio
{
::glEnable(GL_DEPTH_TEST);
::glDisable(GL_CULL_FACE);
for (unsigned int i = 0; i < m_planes.size(); ++i)
{
::glColor3f(1.0f, 1.0f, picking_color_component(i));
int instance_idx = selection.get_instance_idx();
if ((instance_idx != -1) && (m_model_object != nullptr))
{
::glPushMatrix();
::glMultMatrixd(m_model_object->instances[instance_idx]->get_matrix().data());
::glBegin(GL_POLYGON);
for (const Vec3d& vertex : m_planes[i].vertices)
{
::glVertex3dv(vertex.data());
if (selection.is_from_single_object()) {
const std::set<int>& instances_list = selection.get_instance_idxs();
if (!instances_list.empty() && m_model_object) {
for (const int instance_idx : instances_list) {
for (int i=0; i<(int)m_planes.size(); ++i) {
::glColor3f(1.0f, 1.0f, picking_color_component(i));
::glPushMatrix();
::glMultMatrixd(m_model_object->instances[instance_idx]->get_matrix().data());
::glBegin(GL_POLYGON);
for (const Vec3d& vertex : m_planes[i].vertices)
::glVertex3dv(vertex.data());
::glEnd();
::glPopMatrix();
}
}
::glEnd();
::glPopMatrix();
}
}
@ -1243,9 +1245,10 @@ void GLGizmoFlatten::on_render_for_picking(const GLCanvas3D::Selection& selectio
void GLGizmoFlatten::set_flattening_data(const ModelObject* model_object)
{
m_starting_center = Vec3d::Zero();
bool object_changed = m_model_object != model_object;
m_model_object = model_object;
if (is_plane_update_necessary())
if (object_changed && is_plane_update_necessary())
update_planes();
}
@ -1456,20 +1459,14 @@ bool GLGizmoFlatten::is_plane_update_necessary() const
return false;
}
Vec3d GLGizmoFlatten::get_flattening_rotation() const
Vec3d GLGizmoFlatten::get_flattening_normal() const
{
// calculates the rotations in model space, taking in account the scaling factors
Eigen::Matrix<double, 3, 3, Eigen::DontAlign> m = m_model_object->instances.front()->get_matrix(true, true).matrix().block(0, 0, 3, 3).inverse().transpose();
Eigen::Quaterniond q;
Vec3d angles = Geometry::extract_euler_angles(q.setFromTwoVectors(m * m_normal, -Vec3d::UnitZ()).toRotationMatrix());
Vec3d out = m_normal;
m_normal = Vec3d::Zero();
m_starting_center = Vec3d::Zero();
return angles;
return out;
}
GLGizmoSlaSupports::GLGizmoSlaSupports(GLCanvas3D& parent)
: GLGizmoBase(parent), m_starting_center(Vec3d::Zero())
{