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Hopefully a fix of https://github.com/prusa3d/Slic3r/issues/11
Replaced eval { die } construct with a bool return value indicating success or failure of an automatic arrangement of parts on the print bed. Don't know exactly what is happening here, but throwing a "die" inside a XS function and then catching it inside an eval {} block is suspcious.
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3fc57ba8d8
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7 changed files with 35 additions and 20 deletions
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@ -424,9 +424,12 @@ class ArrangeItemIndex {
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ArrangeItem item;
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ArrangeItemIndex(coordf_t _index, ArrangeItem _item) : index(_index), item(_item) {};
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};
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Pointfs
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arrange(size_t total_parts, const Pointf &part_size, coordf_t dist, const BoundingBoxf* bb)
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bool
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arrange(size_t total_parts, const Pointf &part_size, coordf_t dist, const BoundingBoxf* bb, Pointfs &positions)
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{
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positions.clear();
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Pointf part = part_size;
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// use actual part size (the largest) plus separation distance (half on each side) in spacing algorithm
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@ -446,7 +449,7 @@ arrange(size_t total_parts, const Pointf &part_size, coordf_t dist, const Boundi
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size_t cellw = floor((area.x + dist) / part.x);
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size_t cellh = floor((area.y + dist) / part.y);
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if (total_parts > (cellw * cellh))
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CONFESS(PRINTF_ZU " parts won't fit in your print area!\n", total_parts);
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return false;
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// total space used by cells
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Pointf cells(cellw * part.x, cellh * part.y);
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@ -527,7 +530,6 @@ arrange(size_t total_parts, const Pointf &part_size, coordf_t dist, const Boundi
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}
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}
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// now we actually place objects into cells, positioned such that the left and bottom borders are at 0
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Pointfs positions;
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for (size_t i = 1; i <= total_parts; ++i) {
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ArrangeItemIndex c = cellsorder.front();
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cellsorder.erase(cellsorder.begin());
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@ -544,7 +546,7 @@ arrange(size_t total_parts, const Pointf &part_size, coordf_t dist, const Boundi
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}
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}
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return positions;
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return true;
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}
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#endif
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