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Ported from the playground branch. Various documentation and optimization.
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@ -77,6 +77,7 @@ LayerRegion::make_perimeters(const SurfaceCollection &slices, SurfaceCollection*
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);
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if (this->layer()->lower_layer != NULL)
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// Cummulative sum of polygons over all the regions.
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g.lower_slices = &this->layer()->lower_layer->slices;
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g.layer_id = this->layer()->id();
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