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Ported from the playground branch. Various documentation and optimization.
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38 changed files with 586 additions and 92 deletions
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@ -68,6 +68,26 @@ BoundingBox::polygon() const
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return p;
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}
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BoundingBox BoundingBox::rotated(double angle) const
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{
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BoundingBox out;
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out.merge(this->min.rotated(angle));
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out.merge(this->max.rotated(angle));
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out.merge(Point(this->min.x, this->max.y).rotated(angle));
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out.merge(Point(this->max.x, this->min.y).rotated(angle));
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return out;
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}
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BoundingBox BoundingBox::rotated(double angle, const Point ¢er) const
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{
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BoundingBox out;
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out.merge(this->min.rotated(angle, center));
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out.merge(this->max.rotated(angle, center));
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out.merge(Point(this->min.x, this->max.y).rotated(angle, center));
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out.merge(Point(this->max.x, this->min.y).rotated(angle, center));
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return out;
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}
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template <class PointClass> void
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BoundingBoxBase<PointClass>::scale(double factor)
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{
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@ -163,6 +183,26 @@ BoundingBox3Base<PointClass>::size() const
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}
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template Pointf3 BoundingBox3Base<Pointf3>::size() const;
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template <class PointClass> double
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BoundingBoxBase<PointClass>::radius() const
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{
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double x = this->max.x - this->min.x;
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double y = this->max.y - this->min.y;
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return 0.5 * sqrt(x*x+y*y);
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}
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template double BoundingBoxBase<Point>::radius() const;
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template double BoundingBoxBase<Pointf>::radius() const;
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template <class PointClass> double
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BoundingBox3Base<PointClass>::radius() const
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{
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double x = this->max.x - this->min.x;
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double y = this->max.y - this->min.y;
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double z = this->max.z - this->min.z;
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return 0.5 * sqrt(x*x+y*y+z*z);
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}
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template double BoundingBox3Base<Pointf3>::radius() const;
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template <class PointClass> void
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BoundingBoxBase<PointClass>::translate(coordf_t x, coordf_t y)
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{
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