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Replace the flip word with mirror. #3060
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8 changed files with 31 additions and 31 deletions
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@ -230,7 +230,7 @@ void TriangleMesh::rotate_z(float angle)
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this->rotate(angle, Z);
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}
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void TriangleMesh::flip(const Axis &axis)
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void TriangleMesh::mirror(const Axis &axis)
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{
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if (axis == X) {
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stl_mirror_yz(&this->stl);
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@ -242,19 +242,19 @@ void TriangleMesh::flip(const Axis &axis)
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stl_invalidate_shared_vertices(&this->stl);
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}
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void TriangleMesh::flip_x()
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void TriangleMesh::mirror_x()
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{
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this->flip(X);
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this->mirror(X);
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}
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void TriangleMesh::flip_y()
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void TriangleMesh::mirror_y()
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{
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this->flip(Y);
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this->mirror(Y);
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}
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void TriangleMesh::flip_z()
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void TriangleMesh::mirror_z()
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{
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this->flip(Z);
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this->mirror(Z);
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}
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void TriangleMesh::align_to_origin()
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