Replace the flip word with mirror. #3060

This commit is contained in:
Alessandro Ranellucci 2015-11-04 23:11:30 +01:00
parent f8d2c69713
commit 61f0a9e4da
8 changed files with 31 additions and 31 deletions

View file

@ -529,10 +529,10 @@ ModelObject::rotate(float angle, const Axis &axis)
}
void
ModelObject::flip(const Axis &axis)
ModelObject::mirror(const Axis &axis)
{
for (ModelVolumePtrs::const_iterator v = this->volumes.begin(); v != this->volumes.end(); ++v) {
(*v)->mesh.flip(axis);
(*v)->mesh.mirror(axis);
}
this->origin_translation = Pointf3(0,0,0);
this->invalidate_bounding_box();

View file

@ -130,7 +130,7 @@ class ModelObject
void translate(coordf_t x, coordf_t y, coordf_t z);
void scale(const Pointf3 &versor);
void rotate(float angle, const Axis &axis);
void flip(const Axis &axis);
void mirror(const Axis &axis);
size_t materials_count() const;
size_t facets_count() const;
bool needed_repair() const;

View file

@ -230,7 +230,7 @@ void TriangleMesh::rotate_z(float angle)
this->rotate(angle, Z);
}
void TriangleMesh::flip(const Axis &axis)
void TriangleMesh::mirror(const Axis &axis)
{
if (axis == X) {
stl_mirror_yz(&this->stl);
@ -242,19 +242,19 @@ void TriangleMesh::flip(const Axis &axis)
stl_invalidate_shared_vertices(&this->stl);
}
void TriangleMesh::flip_x()
void TriangleMesh::mirror_x()
{
this->flip(X);
this->mirror(X);
}
void TriangleMesh::flip_y()
void TriangleMesh::mirror_y()
{
this->flip(Y);
this->mirror(Y);
}
void TriangleMesh::flip_z()
void TriangleMesh::mirror_z()
{
this->flip(Z);
this->mirror(Z);
}
void TriangleMesh::align_to_origin()

View file

@ -36,10 +36,10 @@ class TriangleMesh
void rotate_x(float angle);
void rotate_y(float angle);
void rotate_z(float angle);
void flip(const Axis &axis);
void flip_x();
void flip_y();
void flip_z();
void mirror(const Axis &axis);
void mirror_x();
void mirror_y();
void mirror_z();
void align_to_origin();
void rotate(double angle, Point* center);
TriangleMeshPtrs split() const;

View file

@ -100,7 +100,7 @@ my $cube = {
my $slices = $m->slice([ 5, 10 ]);
is $slices->[0][0]->area, $slices->[1][0]->area, 'slicing a top tangent plane includes its area';
}
$m->flip_z;
$m->mirror_z;
{
# this second test also checks that performing a second slice on a mesh after
# a transformation works properly (shared_vertices is correctly invalidated);

View file

@ -183,7 +183,7 @@ ModelMaterial::attributes()
void scale_xyz(Pointf3* versor)
%code{% THIS->scale(*versor); %};
void rotate(float angle, Axis axis);
void flip(Axis axis);
void mirror(Axis axis);
Model* cut(double z)
%code%{

View file

@ -23,9 +23,9 @@
void rotate_x(float angle);
void rotate_y(float angle);
void rotate_z(float angle);
void flip_x();
void flip_y();
void flip_z();
void mirror_x();
void mirror_y();
void mirror_z();
void align_to_origin();
void rotate(double angle, Point* center);
TriangleMeshPtrs split();