Tech ENABLE_SEQUENTIAL_LIMITS -> Improved performance when showing sequential print clearance regions contours while dragging objects

This commit is contained in:
enricoturri1966 2021-05-24 12:11:49 +02:00
parent 77dfeb84bc
commit 6192a3eaf7
3 changed files with 49 additions and 50 deletions

View file

@ -388,7 +388,7 @@ static inline bool sequential_print_horizontal_clearance_valid(const Print &prin
// Shrink the extruder_clearance_radius a tiny bit, so that if the object arrangement algorithm placed the objects
// exactly by satisfying the extruder_clearance_radius, this test will not trigger collision.
float(scale_(0.5 * print.config().extruder_clearance_radius.value - EPSILON)),
jtRound, float(scale_(0.1))).front());
jtRound, scale_(0.1)).front());
#else
it_convex_hull = map_model_object_to_convex_hull.emplace_hint(it_convex_hull, model_object_id,
offset(print_object->model_object()->convex_hull_2d(

View file

@ -3093,6 +3093,9 @@ void GLCanvas3D::on_mouse(wxMouseEvent& evt)
m_mouse.drag.move_volume_idx = volume_idx;
m_selection.start_dragging();
m_mouse.drag.start_position_3D = m_mouse.scene_position;
#if ENABLE_SEQUENTIAL_LIMITS
m_sequential_print_clearance_first_displacement = true;
#endif // ENABLE_SEQUENTIAL_LIMITS
m_moving = true;
}
}
@ -3777,23 +3780,16 @@ void GLCanvas3D::update_sequential_clearance()
if (current_printer_technology() != ptFFF || !fff_print()->config().complete_objects)
return;
// collect objects and instances from volumes
struct Object
{
int id;
GLVolumePtrs volumes;
};
std::vector<Object> objects;
struct Instance
{
int id;
int object_id;
int instance_id;
Transform3d transform;
};
std::vector<Instance> instances;
for (GLVolume* v : m_volumes.volumes) {
// collects instance transformations from volumes
for (const GLVolume* v : m_volumes.volumes) {
if (v->is_modifier || v->is_wipe_tower)
continue;
@ -3801,58 +3797,56 @@ void GLCanvas3D::update_sequential_clearance()
const int instance_id = v->instance_idx();
// update instances list
auto inst_it = std::find_if(instances.begin(), instances.end(), [object_id, instance_id](const Instance& i) { return i.object_id == object_id && i.id == instance_id; });
auto inst_it = std::find_if(instances.begin(), instances.end(), [object_id, instance_id](const Instance& i) { return i.object_id == object_id && i.instance_id == instance_id; });
if (inst_it == instances.end()) {
const Instance i = { instance_id, object_id, v->get_instance_transformation().get_matrix() };
instances.emplace_back(i);
const Instance instance = { object_id, instance_id, v->get_instance_transformation().get_matrix() };
instances.emplace_back(instance);
}
}
// update objects list
if (instance_id == 0) {
auto it = std::find_if(objects.begin(), objects.end(), [object_id](const Object& o) { return o.id == object_id; });
if (it == objects.end())
it = objects.insert(objects.end(), { object_id, GLVolumePtrs() });
it->volumes.emplace_back(v);
if (m_sequential_print_clearance_first_displacement) {
m_sequential_print_clearance.m_hull_2d_cache.clear();
// calculates objects 2d hulls (see also: Print::sequential_print_horizontal_clearance_valid())
// and caches them for following displacements
float shrink_factor = static_cast<float>(scale_(0.5 * fff_print()->config().extruder_clearance_radius.value - EPSILON));
double mitter_limit = scale_(0.1);
int obj_id = 0;
m_sequential_print_clearance.m_hull_2d_cache.reserve(m_model->objects.size());
for (size_t i = 0; i < m_model->objects.size(); ++i) {
ModelObject* model_object = m_model->objects[i];
ModelInstance* model_instance0 = model_object->instances.front();
Polygon hull_2d = offset(model_object->convex_hull_2d(Geometry::assemble_transform({ 0.0, 0.0, model_instance0->get_offset().z() }, model_instance0->get_rotation(),
model_instance0->get_scaling_factor(), model_instance0->get_mirror())),
// Shrink the extruder_clearance_radius a tiny bit, so that if the object arrangement algorithm placed the objects
// exactly by satisfying the extruder_clearance_radius, this test will not trigger collision.
shrink_factor,
jtRound, mitter_limit).front();
Pointf3s& cache_hull_2d = m_sequential_print_clearance.m_hull_2d_cache.emplace_back(Pointf3s());
cache_hull_2d.reserve(hull_2d.points.size());
for (const Point& p : hull_2d.points) {
cache_hull_2d.emplace_back(unscale<double>(p.x()), unscale<double>(p.y()), 0.0);
}
}
m_sequential_print_clearance_first_displacement = false;
}
// calculates instances 2d hulls (see also: Print::sequential_print_horizontal_clearance_valid())
Polygons polygons;
float shrink_factor = static_cast<float>(scale_(0.5 * fff_print()->config().extruder_clearance_radius.value - EPSILON));
float mitter_limit = static_cast<float>(scale_(0.1));
for (const Object& o : objects) {
// object 2d hull
ModelObject* model_object = m_model->objects[o.id];
ModelInstance* model_instance0 = model_object->instances.front();
Points obj_pts;
for (GLVolume* v : o.volumes) {
const TriangleMesh& mesh = model_object->volumes[v->composite_id.volume_id]->mesh();
Transform3d inst_trafo = Geometry::assemble_transform({ 0.0, 0.0, model_instance0->get_offset().z() }, model_instance0->get_rotation(),
model_instance0->get_scaling_factor(), model_instance0->get_mirror());
append(obj_pts, its_convex_hull_2d_above(mesh.its, (inst_trafo * v->get_volume_transformation().get_matrix()).cast<float>(), 0.0f).points);
}
obj_pts = offset(Polygon(obj_pts),
// Shrink the extruder_clearance_radius a tiny bit, so that if the object arrangement algorithm placed the objects
// exactly by satisfying the extruder_clearance_radius, this test will not trigger collision.
shrink_factor,
jtRound, mitter_limit).front().points;
Pointf3s obj_pts_d;
for (const Point& p : obj_pts) {
obj_pts_d.emplace_back(unscale<double>(p.x()), unscale<double>(p.y()), 0.0);
}
for (size_t i = 0; i < m_model->objects.size(); ++i) {
// instances 2d hulls
for (const Instance& i : instances) {
if (i.object_id != o.id)
for (const Instance& inst : instances) {
if (inst.object_id != static_cast<int>(i))
continue;
Points inst_pts;
for (const Vec3d& p : obj_pts_d) {
const Vec3d i_p = i.transform * p;
inst_pts.emplace_back(scale_(i_p.x()), scale_(i_p.y()));
inst_pts.reserve(m_sequential_print_clearance.m_hull_2d_cache[i].size());
for (size_t j = 0; j < m_sequential_print_clearance.m_hull_2d_cache[i].size(); ++j) {
const Vec3d& p = m_sequential_print_clearance.m_hull_2d_cache[i][j];
const Vec3d inst_p = inst.transform * p;
inst_pts.emplace_back(scaled<double>(inst_p.x()), scaled<double>(inst_p.y()));
}
polygons.emplace_back(Geometry::convex_hull(std::move(inst_pts)));
}
}

View file

@ -503,12 +503,17 @@ private:
GLModel m_perimeter;
bool m_render_fill{ true };
std::vector<Pointf3s> m_hull_2d_cache;
public:
void set(const Polygons& polygons, bool fill);
void render() const;
friend class GLCanvas3D;
};
SequentialPrintClearance m_sequential_print_clearance;
bool m_sequential_print_clearance_first_displacement{ true };
#endif // ENABLE_SEQUENTIAL_LIMITS
public: