Tech ENABLE_SEQUENTIAL_LIMITS -> Improved performance when showing sequential print clearance regions contours while dragging objects

This commit is contained in:
enricoturri1966 2021-05-24 12:11:49 +02:00
parent 77dfeb84bc
commit 6192a3eaf7
3 changed files with 49 additions and 50 deletions

View file

@ -503,12 +503,17 @@ private:
GLModel m_perimeter;
bool m_render_fill{ true };
std::vector<Pointf3s> m_hull_2d_cache;
public:
void set(const Polygons& polygons, bool fill);
void render() const;
friend class GLCanvas3D;
};
SequentialPrintClearance m_sequential_print_clearance;
bool m_sequential_print_clearance_first_displacement{ true };
#endif // ENABLE_SEQUENTIAL_LIMITS
public: